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Topics - Matrefeytontias

Pages: 1 ... 5 6 [7]
91
TI Z80 / SpeeJump, a fast horizontal-scrolling game
« on: December 30, 2011, 10:37:35 pm »
Hello guys !

I do a little game where you control a ball which have to jump over holes in order to reach the end of the level. Right now, there are only five levels, but there will be more soon (10 or 15).

Physic engine

Here is the program (nostub) : http://mattias.refeyton.fr/espace-ti/speeJumpv0.5.zip. 2nd for OK and jump, arrows for moving, del for pause and clear for quit. The level 5 is a little bugged ;D

I hope you'll enjoy it ! :)

92
Axe / Again another question, about programs' name
« on: December 30, 2011, 05:06:40 pm »
Good morning / afternoon / evening / night,

I try to do a (little) ASM compiler in Axe and I have some problems to find programs which are already on the calc. You know, like Axe parser's program detection ; how to display a menu with all the names of the programs on the calc ?

I've already seen the tuto about VAT, but I don't know how to get programs' name, all the programs'.

Thanks in advance :)

93
Axe / Develop Axiom with Mimas
« on: December 28, 2011, 08:32:17 pm »
Hi guys !

I'm using Mimas to program ASM on-calc and I try to make Axiom with this App. She compile as progtam so I use this code to convert it into an appvar :
Code: [Select]
GetCalc("prgmAXIOM")->A
GetCalc("appvAXM", 50)->B
For(C,0,length(A))
{A+C}->{B+C}
End

My Axe source is
Code: [Select]
.AXIOM1
#Axiom(AXM)
Boxplot

And my Axiom (a simple test which doesn't run anymore >_< , it's Mimas's ASM format)
Code: [Select]
dw $C0DE
dw $00FF ; size of the command
db %00011111 ; compatible ASM nostub
db $05,0 ; token Boxplot
db 0 ; inline command
db 0 ; no args
org 0
bcall getkey

While the compilation, Axe said "Invalid Axiom". So I ask : is it really possible to make Axiom with Mimas ? If no, can I use another mean than a PC ? And if I must use a PC, how to compile ASM in the OS variables format (*.8xv) ?

Thanks in advance :)

94
Axe / Is there any 3D tutorial for Axe ?
« on: December 28, 2011, 08:33:17 am »
Hi guys !

I'm writing with others a tutorial for Axe in French (because I'm French  :P ) and I would learn how to do 3D programs in order to write a part about 3D in the tuto (and a bit for myself too ;D ).

So, do you know where can I have a good tutorial (French or English, no matters) ? Please don't give me a program with a 3D engine, but a link to a tuto (if ever it exists). I'm searching for a tuto about isometric 3D or raycasting, what you could find is welcome.

Thanks in advance !

(Please correct me if I'm wrong :-X )

95
Introduce Yourself! / Hello everyone !
« on: October 14, 2011, 01:01:58 pm »
Hi guys !

I'm Matrefeytontias (Mattias Refeyton at home ;D ), I'm 14 and I'm French, so my English can be bad XD .
I make (little) programs in Axe on Ti-83+ and I would to be better on this language thanks to Omnimaga (but I know the site will not do the wok alone ;D ).

So, see you later on the forum !

96
ASM / Is there an ASM converter ?
« on: October 14, 2011, 12:57:59 pm »
Hello !

First, I'm 14 and French, so my English can be bad  ;D

Well, I made an Axe game on the Ti-83+ and I try to transfer this program on a Ti-82 stats.fr. For this I disassembled the *.8xp file, and I got a *.z80 file.

Is possible convert z80 ASM into ASM for Ti-82 stats (or Ti-83, it's the same) ? Is there an converter ?

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