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Messages - Matrefeytontias

Pages: 1 ... 68 69 [70] 71 72 ... 133
1036
ASM / Re: [z80] 16 by 16 signed division
« on: July 01, 2013, 01:50:41 pm »
Okay, thanks for this quick answer, I'll use that :)

1037
ASM / Re: [z80] 16 by 16 signed division
« on: July 01, 2013, 12:48:36 pm »
Yeah it's the case, but they're embedded with other routines to work with Axe, so ...

1038
ASM / [z80] 16 by 16 signed division
« on: July 01, 2013, 12:37:58 pm »
Hello people,

I need a HLbyDE signed division, but I can't find one on Google ...

Does any of you have that ?

1039
TI Z80 / Re: GLIB a graphics axe 3d librairy
« on: July 01, 2013, 12:31:08 pm »
Necro ..? I hope not.

Is this still being worked on ? It would be too bad that it died.

1040
TI Z80 / Re: [Axe] The Cutting Edge of Axe (an Axe 4k demo program)
« on: June 28, 2013, 12:13:59 pm »
Bump !

The demo is now on Youtube ! :D

[ Invalid YouTube link ]

1041
Calculator C / Re: We MUST port that to Ndless
« on: June 27, 2013, 06:37:23 pm »
Do you have any link ? I don't know them ...

1042
Calculator C / Re: We MUST port that to Ndless
« on: June 27, 2013, 05:20:54 pm »
Thanks :) it wasn't really hard to port though :P

1043
Calculator C / Re: We MUST port that to Ndless
« on: June 26, 2013, 07:19:29 pm »
All-calcs then :) and only demos that got presented on Omnimaga, because there are too many yolo-worthy ASM demos for the z80 and 68k line out there ;D

But in fact, not only demos, but also animations, why not ? For example we could take Yeong's old Axe rotating room, Grammer oval rotation, leafy's explosion, some scenes from The Cutting Edge of Axe and more for z80, and Lionel Debroux's fire, dissolve and parallax scrolling effects, my plasma, the above wormhole and Spenceboy98's tunnel for Nspire :)

1044
Calculator C / Re: We MUST port that to Ndless
« on: June 26, 2013, 06:38:55 pm »
Thanks for the screenshot :) for my part, I just use Nspire_emu -> CamStudio -> Virtual Dub.

1045
Calculator C / Re: We MUST port that to Ndless
« on: June 26, 2013, 05:59:27 pm »
Mhm, that should be doable. But I already have projects ;D

1046
TI Z80 / Re: [Axe] The Cutting Edge of Axe (an Axe 4k demo program)
« on: June 26, 2013, 04:51:31 pm »
Thanks :D

mst epic thing ever made in axe
That one I'm not sure of, but glad you think it anyway ;D

1047
Calculator C / Re: We MUST port that to Ndless
« on: June 26, 2013, 12:18:11 pm »
In fact, the tunnel and the wormhole already use the same technique → precompute a LUT for the whole screen and shift a texture afterwards. And moving the hole would require computing the whole screen each iteration, which would be awfully slow (computing it only once takes the 5 seconds I've talked about).

1048
TI Z80 / Re: [WIP] TI84+ Herocore clone
« on: June 26, 2013, 11:33:47 am »
Looks nice :D can't wait to play the game !

1049
Calculator C / We MUST port that to Ndless - DONE !
« on: June 26, 2013, 11:01:45 am »
Aaaaaaand ... success ! :D

Look at it running, it's so cute ;D (thanks nSDL)

Binaries and source attached (I changed some things but didn't bother too much with optimization).

It takes 5 seconds to start, and after that runs smoothly with a small artefact at the bottom of the screen :P (hit [esc] to quit). If someone can see where it's coming from in the source code ...

1050
Calculator C / Re: We MUST port that to Ndless
« on: June 26, 2013, 05:39:17 am »
A SHMUP or Arkanoid game with that as background would be awesome :D or even ... Bit Trip :D

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