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Messages - Matrefeytontias

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1051
Calculator C / Re: We MUST port that to Ndless
« on: June 25, 2013, 06:40:55 pm »
Would you be able to describe precisely how it works ?

1052
Calculator C / Re: We MUST port that to Ndless
« on: June 25, 2013, 05:46:28 pm »
Yeah, from what I've seen (and understood) it's mostly intended to be a tutorial than a fast code.

I'll try to port the C++ version, only to see if I can get how they achieve that.

1053
Calculator C / Re: We MUST port that to Ndless
« on: June 25, 2013, 05:30:36 pm »
Indeed it is. It only uses a 16*16 texture.

1054
Calculator C / Re: We MUST port that to Ndless
« on: June 25, 2013, 04:33:40 pm »
I found a C++ version that uses SDL in addition of some other libraries, that should make the port easier : https://sourceforge.net/projects/insolitdust/files/windows/wormhole-0.1-Win.zip (source + binaries)

1055
Calculator C / Re: We MUST port that to Ndless
« on: June 25, 2013, 01:33:56 pm »
Lionel Debroux and Streetwalker you can also watch the video of the effect on Youtube :


Moreover, there's a link to the source in the description.

Anyone willing to team up to port it to Nspire ? :P (not a joke)

1056
TI Z80 / Re: [Axe] The Cutting Edge of Axe (an Axe 4k demo program)
« on: June 25, 2013, 11:24:13 am »
Pimath : nope, it's all pure Axe no ASM excepting around ten CB3D :P (8-bit unsigned right shift, even faster and smaller than Axe's optimized division by 2).

Xeda112358 thanks :) I use to call this effect 3D bouncing balls :P

1057
Calculator C / We MUST port that to Ndless
« on: June 25, 2013, 10:04:35 am »
http://luis.net/projects/processing/wormhole/

It would be oh so awesome *.*

Although it's written for Processing, it's still Java → close to C++, so it should be feasible.

1058
TI Z80 / Re: [Axe] The Cutting Edge of Axe (an Axe 4k demo program)
« on: June 25, 2013, 06:51:30 am »
Thanks :D

I attached the source for those who want to take a look at it :)

1059
TI Z80 / [Axe] The Cutting Edge of Axe (an Axe 4k demo program)
« on: June 25, 2013, 06:27:25 am »
Hallaw guys,

To show my faith into Axe, I build a demo program in Axe. :) By "demo", I mean a program that shows what the language can do when pushed to its maximum :D

Well, I'm not saying I pushed Axe to its limit (ask Runer112 for that) but that I tried to write scenes that you don't see everywhere (in Axe at least) :)

The demo is named The Cutting Edge of Axe, is exactly 4088 bytes (not only executable, but also data) and contains 5 stunning scenes :) It's a Noshell program, so you can just run it with Asm(). Quickly press [enter] to go to the next scene. There isn't any command since it's a demo ;D

So, I let you download it (attached, the executable is TCEOAXE.8xp and the source DEMO.8xp), and for those without a TI-8x+, screenshot in spoiler ;D

Spoiler For If you have a TI-8x+, download the demo instead:

Of course, it fully runs at 6 MHz ;)

Enjoy, and as ever, share comments :)

1060
The Axe Parser Project / Re: Funny axe code !
« on: June 25, 2013, 03:59:45 am »
It's writing 2316 to the 0 bytes (65536 in fact, that's why Axe says 0 is not a valid size) after A. But I have no idea why it does what you say it does.

1061
TI-Nspire / Re: [Ndless C] nRayC, a raycasting library for TI-Nspire
« on: June 25, 2013, 03:52:10 am »
Actually I don't really know, I'll search some info about that.

1062
TI-Nspire / Re: [Ndless C] nRayC, a raycasting library for TI-Nspire
« on: June 24, 2013, 06:31:15 pm »
Oh but this is not jumping/crouching, this is looking up or down O.O I can't do that with my current engine ...

But seeing the screenshot, I can barely see how to do variable-height walls, so it should be OK.

1063
TI-Nspire / Re: [Ndless C] nRayC, a raycasting library for TI-Nspire
« on: June 24, 2013, 05:52:26 pm »
DJ_O variable camera height is planned, IDK about walls yet.

tr1p1ea that'll come way later anyway :P

1064
TI-Nspire / Re: Matrefeytontias's various animations
« on: June 24, 2013, 04:12:47 pm »
Maybe it's only me, but this "are you kidding me" seems extremely offensive. Moreover, it's not the first time I say it, see the topic where I ask for help with raycasting.

Aaaanyway, let's forget that :P I'm sure that you only want to teach good practices Levak, but there's something "unpleasant" with your method ^^'

In any case, please get back to the subject, as Art_of_camelot said.

1065
TI-Nspire / Re: [Ndless C] nRayC, a raycasting library for TI-Nspire
« on: June 24, 2013, 06:19:34 am »
Simple : it's not planned yet :P

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