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Calculator C / Re: We MUST port that to Ndless
« on: June 25, 2013, 06:40:55 pm »
Would you be able to describe precisely how it works ?
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 1051
Calculator C / Re: We MUST port that to Ndless« on: June 25, 2013, 06:40:55 pm »
Would you be able to describe precisely how it works ?
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Calculator C / Re: We MUST port that to Ndless« on: June 25, 2013, 05:46:28 pm »
Yeah, from what I've seen (and understood) it's mostly intended to be a tutorial than a fast code.
I'll try to port the C++ version, only to see if I can get how they achieve that. 1053
Calculator C / Re: We MUST port that to Ndless« on: June 25, 2013, 05:30:36 pm »
Indeed it is. It only uses a 16*16 texture.
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Calculator C / Re: We MUST port that to Ndless« on: June 25, 2013, 04:33:40 pm »
I found a C++ version that uses SDL in addition of some other libraries, that should make the port easier : https://sourceforge.net/projects/insolitdust/files/windows/wormhole-0.1-Win.zip (source + binaries)
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Calculator C / Re: We MUST port that to Ndless« on: June 25, 2013, 01:33:56 pm »
Lionel Debroux and Streetwalker you can also watch the video of the effect on Youtube :
Moreover, there's a link to the source in the description. Anyone willing to team up to port it to Nspire ? (not a joke) 1056
TI Z80 / Re: [Axe] The Cutting Edge of Axe (an Axe 4k demo program)« on: June 25, 2013, 11:24:13 am »
Pimath : nope, it's all pure Axe no ASM excepting around ten CB3D (8-bit unsigned right shift, even faster and smaller than Axe's optimized division by 2).
Xeda112358 thanks I use to call this effect 3D bouncing balls 1057
Calculator C / We MUST port that to Ndless« on: June 25, 2013, 10:04:35 am »
http://luis.net/projects/processing/wormhole/
It would be oh so awesome Although it's written for Processing, it's still Java → close to C++, so it should be feasible. 1058
TI Z80 / Re: [Axe] The Cutting Edge of Axe (an Axe 4k demo program)« on: June 25, 2013, 06:51:30 am »
Thanks
I attached the source for those who want to take a look at it 1059
TI Z80 / [Axe] The Cutting Edge of Axe (an Axe 4k demo program)« on: June 25, 2013, 06:27:25 am »
Hallaw guys,
To show my faith into Axe, I build a demo program in Axe. By "demo", I mean a program that shows what the language can do when pushed to its maximum Well, I'm not saying I pushed Axe to its limit (ask Runer112 for that) but that I tried to write scenes that you don't see everywhere (in Axe at least) The demo is named The Cutting Edge of Axe, is exactly 4088 bytes (not only executable, but also data) and contains 5 stunning scenes It's a Noshell program, so you can just run it with Asm(). Quickly press [enter] to go to the next scene. There isn't any command since it's a demo So, I let you download it (attached, the executable is TCEOAXE.8xp and the source DEMO.8xp), and for those without a TI-8x+, screenshot in spoiler Spoiler For If you have a TI-8x+, download the demo instead: Of course, it fully runs at 6 MHz Enjoy, and as ever, share comments 1060
The Axe Parser Project / Re: Funny axe code !« on: June 25, 2013, 03:59:45 am »
It's writing 2316 to the 0 bytes (65536 in fact, that's why Axe says 0 is not a valid size) after A. But I have no idea why it does what you say it does.
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TI-Nspire / Re: [Ndless C] nRayC, a raycasting library for TI-Nspire« on: June 25, 2013, 03:52:10 am »
Actually I don't really know, I'll search some info about that.
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TI-Nspire / Re: [Ndless C] nRayC, a raycasting library for TI-Nspire« on: June 24, 2013, 06:31:15 pm »
Oh but this is not jumping/crouching, this is looking up or down I can't do that with my current engine ...
But seeing the screenshot, I can barely see how to do variable-height walls, so it should be OK. 1063
TI-Nspire / Re: [Ndless C] nRayC, a raycasting library for TI-Nspire« on: June 24, 2013, 05:52:26 pm »
DJ_O variable camera height is planned, IDK about walls yet.
tr1p1ea that'll come way later anyway 1064
TI-Nspire / Re: Matrefeytontias's various animations« on: June 24, 2013, 04:12:47 pm »
Maybe it's only me, but this "are you kidding me" seems extremely offensive. Moreover, it's not the first time I say it, see the topic where I ask for help with raycasting.
Aaaanyway, let's forget that I'm sure that you only want to teach good practices Levak, but there's something "unpleasant" with your method ^^' In any case, please get back to the subject, as Art_of_camelot said. 1065
TI-Nspire / Re: [Ndless C] nRayC, a raycasting library for TI-Nspire« on: June 24, 2013, 06:19:34 am »
Simple : it's not planned yet
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