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Messages - Matrefeytontias

Pages: 1 ... 74 75 [76] 77 78 ... 133
1126
TI-Nspire / Re: [Nspire C] Zombie Chase
« on: May 28, 2013, 08:31:42 am »
I think DJ and Alexis meant that the dots that represents the zombies are a bit too small.

1127
ASM / Re: Fixed Point Logarithm
« on: May 25, 2013, 04:37:10 am »
Okay, I got it, thanks :P but I still don't really see what could be the use of this routine in a program.

1128
ASM / Re: Fixed Point Logarithm
« on: May 24, 2013, 01:42:35 am »
I can't really tell, since because of my school level, I even don't know what a logarithm is :P but I wonder what'd be the use of your routine ..?

1129
ASM / Re: Splash screen test on TI-84+C
« on: May 19, 2013, 11:02:18 am »
Waw ... it's looking great :D now to see how fast it is with animations.

1130
Bump,

Any progress since your last post ? Or did you drop it for something else ?

1131
Good news :)

I wrote a perfectly working (100% success rate :thumbsup:) clipped triangle routine in Axe, and I'm working on editing the current ASM triangle routine :D  It's not too much things added, so you'll probably see it in ASM before next week.



It's going so fast that I don't have the time to release the button while it draws another triangle :P

Also, ben_g and me are working on a SortFaces(Zarray, facesArray, outputArea) automagic, to sort your faces to handle occlusion and make your life easier ;D

1132
Site Feedback and Questions / Re: Suggestion: Omnimaga Usergroups
« on: May 14, 2013, 10:49:07 am »
Yeah the broken downloads are due to broken upload. Someone should delete those files or link to a different copy of the files.

One thing that could be done to maybe encourage activity, though, is put Google ads on the site only for people who post fewer than 100 posts per month, so when they exceed that amount, the ads disappear until their 30 day moving average drops below that amount. Perhaps restrict access to certain sub-forums too :P
How can you say that o_o' it would be forcing people to post whatever they can think about to get rid of limitations <_<

1133
Grammer / Re: [grammer] Problem with trigonometry
« on: May 13, 2013, 01:20:48 pm »
EDIT: And to clarify, the purpose of Axe Fusion was to result in smaller compiled programs. It was not intended to increase either compiling or execution speed.
Ah ? I thought it was about compiling speed. Yeah, can be useful too to have smaller progs if you have a lot of projects.

Yeah, programs compiles within the same time, but there aren't several hundreds of bytes that gets suddenly added when you reach 100% of the first pass.

1134
Grammer / Re: [grammer] Problem with trigonometry
« on: May 13, 2013, 01:17:43 pm »
That is because Fusion is not developped at its true potential. Its goal is "even more speed", not "even less space", because using it takes less time to compile. But if Fusion was made very efficiency, it would be another story. But it will never since Fusion is mostly for developers and not very much used.
I don't mind the cause of that, the essential is that it is a fact. Grammer's programs have a size much less big that Axe's.

Of course, since they are plain text that gets interpreted. Just try to compile a Grammer program in the ASM resulting of its interpretation and then we'll can talk.

1135
TI Z80 / Re: [Axe] Ikaruga X
« on: May 13, 2013, 01:06:02 pm »
Level 3 coming soon ...

Spoiler For Last sample before actual release...:

1136
Grammer / Re: [grammer] Problem with trigonometry
« on: May 13, 2013, 12:56:35 pm »
I mean, for one program, this program --' you know what I mean.

1137
Grammer / Re: [grammer] Problem with trigonometry
« on: May 13, 2013, 12:54:47 pm »
You can't compare program size between Grammer and Axe. Axe and ASM okay, but not Grammer and Axe.

1138
TI Z80 / Re: Pokemon Topaze (Axe)
« on: May 13, 2013, 12:47:49 pm »
Oh don't worry, you'll get a feature for that :P

1139
Maximum Security / Re: DT's unnamed puzzle platformer
« on: May 12, 2013, 04:41:36 pm »
Epic name, epic story, well deserved +1 :thumbsup:

1140
Grammer / Re: [grammer] Problem with trigonometry
« on: May 12, 2013, 03:47:45 pm »
I say : mine is still faster, you've lost Persalteas :P and it'll be even faster when I'll insert it in IkarugaX's engine.

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