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TI-Nspire / Re: [Nspire C] Zombie Chase
« on: May 28, 2013, 08:31:42 am »
I think DJ and Alexis meant that the dots that represents the zombies are a bit too small.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 1126
TI-Nspire / Re: [Nspire C] Zombie Chase« on: May 28, 2013, 08:31:42 am »
I think DJ and Alexis meant that the dots that represents the zombies are a bit too small.
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ASM / Re: Fixed Point Logarithm« on: May 25, 2013, 04:37:10 am »
Okay, I got it, thanks but I still don't really see what could be the use of this routine in a program.
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ASM / Re: Fixed Point Logarithm« on: May 24, 2013, 01:42:35 am »
I can't really tell, since because of my school level, I even don't know what a logarithm is but I wonder what'd be the use of your routine ..?
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ASM / Re: Splash screen test on TI-84+C« on: May 19, 2013, 11:02:18 am »
Waw ... it's looking great now to see how fast it is with animations.
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TI Z80 / Re: [WIP][AXE] HammerIDE for Axe : a good coding efficiency increase !« on: May 15, 2013, 03:38:11 pm »
Bump,
Any progress since your last post ? Or did you drop it for something else ? 1131
TI Z80 / Re: [Axiom] AxeJH3D, a(n almost) complete axiom for 3D development !« on: May 14, 2013, 01:52:07 pm »
Good news
I wrote a perfectly working (100% success rate ) clipped triangle routine in Axe, and I'm working on editing the current ASM triangle routine It's not too much things added, so you'll probably see it in ASM before next week. It's going so fast that I don't have the time to release the button while it draws another triangle Also, ben_g and me are working on a SortFaces(Zarray, facesArray, outputArea) automagic, to sort your faces to handle occlusion and make your life easier 1132
Site Feedback and Questions / Re: Suggestion: Omnimaga Usergroups« on: May 14, 2013, 10:49:07 am »Yeah the broken downloads are due to broken upload. Someone should delete those files or link to a different copy of the files.How can you say that o_o' it would be forcing people to post whatever they can think about to get rid of limitations 1133
Grammer / Re: [grammer] Problem with trigonometry« on: May 13, 2013, 01:20:48 pm »EDIT: And to clarify, the purpose of Axe Fusion was to result in smaller compiled programs. It was not intended to increase either compiling or execution speed.Ah ? I thought it was about compiling speed. Yeah, can be useful too to have smaller progs if you have a lot of projects. Yeah, programs compiles within the same time, but there aren't several hundreds of bytes that gets suddenly added when you reach 100% of the first pass. 1134
Grammer / Re: [grammer] Problem with trigonometry« on: May 13, 2013, 01:17:43 pm »That is because Fusion is not developped at its true potential. Its goal is "even more speed", not "even less space", because using it takes less time to compile. But if Fusion was made very efficiency, it would be another story. But it will never since Fusion is mostly for developers and not very much used.I don't mind the cause of that, the essential is that it is a fact. Grammer's programs have a size much less big that Axe's. Of course, since they are plain text that gets interpreted. Just try to compile a Grammer program in the ASM resulting of its interpretation and then we'll can talk. 1135
TI Z80 / Re: [Axe] Ikaruga X« on: May 13, 2013, 01:06:02 pm »
Level 3 coming soon ...
Spoiler For Last sample before actual release...: 1136
Grammer / Re: [grammer] Problem with trigonometry« on: May 13, 2013, 12:56:35 pm »
I mean, for one program, this program --' you know what I mean.
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Grammer / Re: [grammer] Problem with trigonometry« on: May 13, 2013, 12:54:47 pm »
You can't compare program size between Grammer and Axe. Axe and ASM okay, but not Grammer and Axe.
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TI Z80 / Re: Pokemon Topaze (Axe)« on: May 13, 2013, 12:47:49 pm »
Oh don't worry, you'll get a feature for that
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Maximum Security / Re: DT's unnamed puzzle platformer« on: May 12, 2013, 04:41:36 pm »
Epic name, epic story, well deserved +1
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Grammer / Re: [grammer] Problem with trigonometry« on: May 12, 2013, 03:47:45 pm »
I say : mine is still faster, you've lost Persalteas and it'll be even faster when I'll insert it in IkarugaX's engine.
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