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The Axe Parser Project / Re: Bug Reports
« on: May 11, 2013, 07:08:13 am »
Are you sure Pic2 actually exists ? It must since you use GetCalc() without a size word.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 1141
The Axe Parser Project / Re: Bug Reports« on: May 11, 2013, 07:08:13 am »
Are you sure Pic2 actually exists ? It must since you use GetCalc() without a size word.
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TI Z80 / Re: GLIB a graphics axe 3d librairy« on: May 10, 2013, 01:15:17 pm »
Bump,
There you go, all the 20 vertices : :ΔList(-40r,40r,5r)→GDB1IN :ΔList(-40r,-40r,5r) :ΔList(40r,-40r,5r) :ΔList(40r,30r,5r) :ΔList(60r,30r,5r) :ΔList(60r,40r,5r) :ΔList(-30r,30r,5r) :ΔList(-30r,-30r,5r) :ΔList(30r,-30r,5r) :ΔList(30r,30r,5r) :ΔList(-40r,40r,-5r) :ΔList(-40r,-40r,-5r) :ΔList(40r,-40r,-5r) :ΔList(40r,30r,-5r) :ΔList(60r,30r,-5r) :ΔList(60r,40r,-5r) :ΔList(-30r,30r,-5r) :ΔList(-30r,-30r,-5r) :ΔList(30r,-30r,-5r) :ΔList(30r,30r,-5r) 1143
TI Z80 / Re: GLIB a graphics axe 3d librairy« on: May 10, 2013, 08:03:07 am »
I can, but 1) in a bunch of hours 2) there are no faces, it's just a bunch of Data(Xr,Yr,Zr).
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TI Z80 / Re: zStart - an app that runs on ram clears« on: May 10, 2013, 04:59:32 am »
Speaking of non-conventional characters, see Batlib.
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TI Z80 / Re: [Axe] Ikaruga X« on: May 09, 2013, 04:49:23 pm »
Well, since usually enemies have different HP, they will obviously give different points when defeated.
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TI Z80 / Re: [Axe] Ikaruga X« on: May 09, 2013, 02:25:51 am »
^ This, and no, there isn't a score yet. I'm still thinking of a score system.
EDIT : what do you guys think of that : each bullet fired is -10 points, and each bullet that hit an enemy is +50. Also, each time you die (ie loose 3 lives), your score is divided by 2, so it'll prevent people to die intentionnally to get back to the game with their full 3 lives. 1147
TI Z80 / Re: [Axe] Ikaruga X« on: May 08, 2013, 05:30:35 pm »
You need prgmIKRGLVLS, see previous page for the latest download
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TI Z80 / Re: [Axe] Ikaruga X« on: May 08, 2013, 12:24:40 pm »
Thanks
If you can't pass the first level, remember that you can fire homing missiles when pressing [del] if your bar is filled enough. 1149
TI Z80 / Re: [Axe] Ikaruga X« on: May 07, 2013, 01:21:03 pm »
Small update, I just thought implementing checkpoints would make the game easier now when you die (I mean when you consumed all of your lives) and you restart the game, you go back to the beginning of the level you died in, with the corresponding weapon level. For now it's not really helpful since there are only 2 levels (but still ... I know that it'll help certain people ) but when the 8 planned levels will be done, that sure will be
Properly signed app attached ( StreetWalker) 1150
TI Z80 / Re: [Axe] Ikaruga X« on: May 06, 2013, 02:17:14 pm »
Clue on level 3 : it's named Heavy Light ...
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Maximum Security / Re: DT's unnamed puzzle platformer« on: May 06, 2013, 09:47:00 am »
^ that I take care of mine like nothing else .__.
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TI Z80 / Re: [Axe] Ikaruga X« on: May 06, 2013, 12:39:48 am »
Yeah I first thought of doing that, but moving 15 bullets rather than drawing 4 lines was just a great waste of time
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TI Z80 / Re: [Axe] DualStar« on: May 05, 2013, 05:02:04 pm »
I didn't plan anything more than what's already done. It's just something I threw off in one hour, to improve my multiplay programming experience, mostly for fun and also because I thought I wanted to play a game like this
In addition, I'm awfully terrible at AI programming 1154
TI Z80 / Re: [Axe] DualStar« on: May 05, 2013, 05:55:41 am »It's possible, but it's so unpractical playing this game alone (even with two real calcs, I can't survive 10 seconds) I had to shoot a pic. 1155
TI Z80 / [Axe] DualStar« on: May 05, 2013, 05:22:04 am »
Hallaw people,
Yesterday I got bored and wrote this small game in 30-40 minutes It's a 2 players minigame, so you'll need two calcs, a link cable and a friend. You were engaged in an epic space battle against your greatest enemy when you see that your trajectories slowly brings you in an asteroid field ... which can change direction due to gravity perturbation. So the point of it is that you must blast each other while dodging the other's shots and the asteroids that move on the screen. Your ship fires automatically and aims the other ship, so you only have to take care of avoiding being touched by anything. On the left side of each calc you can see a line that empties slowly ; when it's empty, the asteroid field starts moving in another random direction - so try to get away of any asteroid to avoid a sudden hit. As I said, I coded this in less than an hour, so I didn't make any menu, nor even any automatic quit so basically, when the game stops, the player which has "Done" written on his calc loose, and the other win. If you win, press [clear] to exit the game. Also, I only ask to one user to press [2nd] when the two are ready. So if you press without your friend ready, press [clear] and retry. To sum up, if something goes wrong, press [clear], I inserted a [clear] key detection in all loops of the game The player who hits [2nd] first will be the empty square, and the other player the black square. It's a pixel-based detection, so you can't say "meeeeeh this hitbox is bugged" Spoiler For Badly taken huge photo: Source (DUAL.8xp) and binaries (DUALSTAR.8xp) attached. Enjoy and as ever, share comments |
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