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TI Z80 / Re: [Axe] Super Crate Box
« on: April 30, 2013, 05:53:07 am »
I think it's 1 020 120 bytes free
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 1171
TI Z80 / Re: [Axe] Super Crate Box« on: April 30, 2013, 05:53:07 am »
I think it's 1 020 120 bytes free
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TI Z80 / Re: [Axiom] AxeJH3D, a(n almost) complete axiom for 3D development !« on: April 29, 2013, 06:25:43 pm »
Dapianokid it may be possible, but very slow =] you're free to try
tr1p1ea thanks ^^ 1173
TI Z80 / Re: [Axiom] AxeJH3D, a(n almost) complete axiom for 3D development !« on: April 29, 2013, 05:40:14 pm »
Just to know, what's an icosihedron ?
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TI Z80 / Re: [Axiom] AxeJH3D, a(n almost) complete axiom for 3D development !« on: April 29, 2013, 02:49:20 pm »
Thanks everyone I forgot to mention it, unfortunately it doesn't support clipping for now, but I'm working on it
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TI Z80 / Re: [Axiom] AxeJH3D, a(n almost) complete axiom for 3D development !« on: April 29, 2013, 01:39:55 pm »
No it's not ... It's too much camera work to handle. And you don't seem to see what long it takes to render an entire world each time you press a key.
Anyway, I had a genius flash some days ago, and I'm glad (and proud) to say that I'm back on this project (that was a short but useful pause ). Aaaaand I'm bringing a huge bunch of updates. First, I wrote the Triangle( command, a real and efficient triangle filler. With ben_g, we started working on it three months ago (yes, three months), but we couldn't make it work properly, so a few days ago I got tired, and said that I gave up. BUT, the genius flash I talked about above permitted me to find the only (and silly ) error, so now it works ! Also, since some people asked for some automagic (hello pimathbrainiac ), well, I wrote some So, I added the Tri( function (not to mistake with the previously described command), which draws a 3D triangle out of three offsets and a vertices table, and the Quad( function, which draws a 3D rectangle out of four offsets and a vertices table. I still need to work on the triangle filler, particularly to make it able to take a fourth parameter which will be the colour (0 → all black, 1 → white with borders, 2 → all white). Anyway, using a little bit modified version of the axiom (I only changed the colour of the triangle filler) and some work on the Axe side, I got ... SOLID DRAWING Unfortunately, you won't be able to get solid drawing for now using the axiom, since I changed back the default colour of the triangle filler to black (it's just to show how easy it is, I only had to change 2 bytes in the axiom and add a mere 200 bytes in the Axe program). I think I'll made a tutorial on the technique I used (which is still very bad). Last thing, I moved all the functions to the DISTR menu [2nd] [vars]. So I'll have 15 fields left for commands (including the ones already used) Anyway. I attached AXMJH3D.8xv, which is the axiom, TEST.8xp, which is the source of the program running on the first screenshot, and a readme.txt, which you will need to read if you want to program with AXMJH3D. As ever, all of these screenshots are made at 6Mhz. And as ever, share comments 1176
TI Z80 / Re: GLIB a graphics axe 3d librairy« on: April 29, 2013, 12:49:26 pm »
What does it do already ? Sorting a 2-bytes list ?
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Other Calc-Related Projects and Ideas / Re: OmniRPG - Battle Engine Discussion« on: April 29, 2013, 01:05:26 am »
Of course not, but for my part I've got quite some other projects, so it's hard to work on everything
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TI Z80 / Re: GLIB a graphics axe 3d librairy« on: April 28, 2013, 04:13:05 pm »
By seeing the source, it appears that what I can do is already done so I can't really help.
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TI Z80 / Re: [Axe] Super Crate Box« on: April 28, 2013, 11:14:26 am »
I think that his calc crashes when he tries to send CrateBox.8xk to his calc, but not when he sends programs. Is that it ?
If yes, verify that you have more than 16 384 bytes of free ARC before you send the app, and try to disable MathPrint before running it. 1180
TI Z80 / Re: [Axe] Super Crate Box« on: April 28, 2013, 05:24:17 am »
Well, as the author, thanks
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ASM / Re: [ON] Add« on: April 27, 2013, 02:39:14 pm »
Actually it's pretty easy, but I don't really have the time to put a prog right now hopefully someone will notice this thread.
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Other Calculators / Re: JFTHOI (Just For The Heck Of It) Axe Contest!« on: April 25, 2013, 03:29:48 pm »
If I'm the only competitor, it's not a contest anymore
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TI Z80 / Re: GLIB a graphics axe 3d librairy« on: April 25, 2013, 03:22:52 pm »
Can you make a readme/doc for this lib that you'd update each version ? It makes using it very easier.
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TI Z80 / Re: [Axe] Ikaruga X« on: April 25, 2013, 07:20:28 am »
Thanks
I'm currently working on the 3rd level, any idea of enemy or pattern is welcome 1185
News / Re: DJ Omnimaga reaches 50k posts; everything explodes« on: April 25, 2013, 04:08:07 am »DJ, stop ruining that nice round number with posting. >.>^ that Also, the next milestone is 100 000 posts |
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