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TI Z80 / Re: [Axe] Super Crate Box
« on: April 30, 2013, 05:53:07 am »
I think it's 1 020 120 bytes free

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TI Z80 / Re: [Axe] Super Crate Box« on: April 30, 2013, 05:53:07 am »
I think it's 1 020 120 bytes free
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TI Z80 / Re: [Axiom] AxeJH3D, a(n almost) complete axiom for 3D development !« on: April 29, 2013, 06:25:43 pm »
Dapianokid it may be possible, but very slow =] you're free to try
![]() tr1p1ea thanks ^^ 1173
TI Z80 / Re: [Axiom] AxeJH3D, a(n almost) complete axiom for 3D development !« on: April 29, 2013, 05:40:14 pm »
Just to know, what's an icosihedron ?
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TI Z80 / Re: [Axiom] AxeJH3D, a(n almost) complete axiom for 3D development !« on: April 29, 2013, 02:49:20 pm »
Thanks everyone
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TI Z80 / Re: [Axiom] AxeJH3D, a(n almost) complete axiom for 3D development !« on: April 29, 2013, 01:39:55 pm »
No it's not ... It's too much camera work to handle. And you don't seem to see what long it takes to render an entire world each time you press a key.
Anyway, I had a genius flash some days ago, and I'm glad (and proud) to say that I'm back on this project (that was a short but useful pause ![]() Aaaaand I'm bringing a huge bunch of updates. First, I wrote the Triangle( command, a real and efficient triangle filler. With ben_g, we started working on it three months ago (yes, three months), but we couldn't make it work properly, so a few days ago I got tired, and said that I gave up. BUT, the genius flash I talked about above permitted me to find the only (and silly ![]() ![]() Also, since some people asked for some automagic (hello pimathbrainiac ![]() ![]() So, I added the Tri( function (not to mistake with the previously described command), which draws a 3D triangle out of three offsets and a vertices table, and the Quad( function, which draws a 3D rectangle out of four offsets and a vertices table. I still need to work on the triangle filler, particularly to make it able to take a fourth parameter which will be the colour (0 → all black, 1 → white with borders, 2 → all white). Anyway, using a little bit modified version of the axiom (I only changed the colour of the triangle filler) and some work on the Axe side, I got ... SOLID DRAWING ![]() ![]() Unfortunately, you won't be able to get solid drawing for now using the axiom, since I changed back the default colour of the triangle filler to black (it's just to show how easy it is, I only had to change 2 bytes in the axiom and add a mere 200 bytes in the Axe program). I think I'll made a tutorial on the technique I used (which is still very bad). Last thing, I moved all the functions to the DISTR menu [2nd] [vars]. So I'll have 15 fields left for commands (including the ones already used) ![]() Anyway. I attached AXMJH3D.8xv, which is the axiom, TEST.8xp, which is the source of the program running on the first screenshot, and a readme.txt, which you will need to read if you want to program with AXMJH3D. As ever, all of these screenshots are made at 6Mhz. And as ever, share comments ![]() 1176
TI Z80 / Re: GLIB a graphics axe 3d librairy« on: April 29, 2013, 12:49:26 pm »
What does it do already ? Sorting a 2-bytes list ?
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Other Calc-Related Projects and Ideas / Re: OmniRPG - Battle Engine Discussion« on: April 29, 2013, 01:05:26 am »
Of course not, but for my part I've got quite some other projects, so it's hard to work on everything
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TI Z80 / Re: GLIB a graphics axe 3d librairy« on: April 28, 2013, 04:13:05 pm »
By seeing the source, it appears that what I can do is already done
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TI Z80 / Re: [Axe] Super Crate Box« on: April 28, 2013, 11:14:26 am »
I think that his calc crashes when he tries to send CrateBox.8xk to his calc, but not when he sends programs. Is that it ?
If yes, verify that you have more than 16 384 bytes of free ARC before you send the app, and try to disable MathPrint before running it. 1180
TI Z80 / Re: [Axe] Super Crate Box« on: April 28, 2013, 05:24:17 am »
Well, as the author, thanks
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ASM / Re: [ON] Add« on: April 27, 2013, 02:39:14 pm »
Actually it's pretty easy, but I don't really have the time to put a prog right now
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Other Calculators / Re: JFTHOI (Just For The Heck Of It) Axe Contest!« on: April 25, 2013, 03:29:48 pm »
If I'm the only competitor, it's not a contest anymore
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TI Z80 / Re: GLIB a graphics axe 3d librairy« on: April 25, 2013, 03:22:52 pm »
Can you make a readme/doc for this lib that you'd update each version ? It makes using it very easier.
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TI Z80 / Re: [Axe] Ikaruga X« on: April 25, 2013, 07:20:28 am »
Thanks
![]() I'm currently working on the 3rd level, any idea of enemy or pattern is welcome ![]() 1185
News / Re: DJ Omnimaga reaches 50k posts; everything explodes« on: April 25, 2013, 04:08:07 am »DJ, stop ruining that nice round number with posting. >.>^ that ![]() Also, the next milestone is 100 000 posts ![]() |
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