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TI Z80 / Re: [Axe] Ikaruga X
« on: April 24, 2013, 06:10:49 pm »
I keep saying it : unless I mention it, all of my programs always run at 6 MHz. Including this one.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 1186
TI Z80 / Re: [Axe] Ikaruga X« on: April 24, 2013, 06:10:49 pm »
I keep saying it : unless I mention it, all of my programs always run at 6 MHz. Including this one.
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TI Z80 / Re: [Axe] Ikaruga X« on: April 24, 2013, 03:44:10 pm »
Oh, it's only that I edit it or loose it often, and it contains values that I prefer edit in decimal, so I'm editing and compiling it as a program. Once the game will be fully done, it'll be an appvar of course.
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TI Z80 / Re: [Axe] Ikaruga X« on: April 24, 2013, 02:31:54 pm »
Update !
Now you have ... HOMING ROCKETS You can obtain them by absorbing bullets that is of same colour than you. By doing that, you're filling a bar made of small balls (visible when pressing [alpha], directly under your lives), so when at least a ball is full (black), you can press [del] and doing so you can fire as many homing rockets as full balls in your bar. Each homing rocket will go straight to its nearest enemy, so if it miss, it will turn back until it shoot Also, I turned the program into an app, since it's already 9600 bytes and in my opinion I've done more or less half of the game I hope it'll fit in one page since it's Axe. Also, I saw that it wasn't clear : don't forget to update prgmIKRGLVLS each time I post one this program holds all of the levels data ! But yeah, for this time there is no need to do it Only update it when I update anything related to enemies and levels. 1189
TI Z80 / Re: GLIB a graphics axe 3d librairy« on: April 24, 2013, 09:40:51 am »
Can you send me your code too, and make a quick brief of what's left ?
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TI Z80 / Re: GLIB a graphics axe 3d librairy« on: April 24, 2013, 06:03:17 am »
Maybe I can help with texturing, and still, I'm not that good with 3D. But since I have, well, no problems with Axe, maybe I'll be of some help
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Art / Re: Mockups "please say this is going to be a game"« on: April 23, 2013, 06:23:57 pm »
What DJ_O's trick ? Did I miss something ?
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Miscellaneous / Re: Would you be interested in an European calculator community meeting?« on: April 23, 2013, 06:19:09 pm »
This seems like a good solution, but this would decrease consequently the discussion aspect of the meeting.
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Gaming Discussion / Re: 100 Games that are hard to 100%« on: April 22, 2013, 05:28:47 pm »
Super Crate Box (not mine, the original by Vlambeer). While I did more than 200 in normal mode, I can't get past 40 in SFMT and 14 in Ambush ;_;
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Miscellaneous / Re: Would you be interested in an European calculator community meeting?« on: April 22, 2013, 05:02:48 pm »
Yeah that's true but personally by "calc meeting", I understand discussion, programming-related talk, creations sharing, gaming.
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Miscellaneous / Re: Would you be interested in an European calculator community meeting?« on: April 22, 2013, 04:57:47 pm »
Exactly it's a calculator meeting, not a gaming meeting ^^
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Miscellaneous / Re: Would you be interested in an European calculator community meeting?« on: April 22, 2013, 04:27:17 pm »
I'd love to but I'm far from being 18, so I can't travel
But, if it's somewhere near Paris (which, according to what I read, is highly not) or Avignon (which is impossible) I'll work hard to be there. 1197
Site Feedback and Questions / Re: Suggestion: Omnimaga Usergroups« on: April 22, 2013, 09:08:20 am »* Matrefeytontias looks behind him, at his tutorial that took 3 months to get approved ... And agrees with DJ_O
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TI Z80 / Re: [Axiom] AxeJH3D, a(n almost) complete axiom for 3D development !« on: April 21, 2013, 05:40:29 pm »
You mean SolidFrame ? I don't know actually. I'm bad at 3D stuffs.
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TI Z80 / Re: [Axiom] AxeJH3D, a(n almost) complete axiom for 3D development !« on: April 21, 2013, 05:38:42 pm »
What game are you talking about ?
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TI Z80 / Re: [Axiom] AxeJH3D, a(n almost) complete axiom for 3D development !« on: April 21, 2013, 04:22:07 pm »
Yeah, please do.
Also, I think I'll let this project like it is. I overestimated myself, I realized that I had just enough knowledges to make an axiom out of already existing code. So I'll gladly let my place to whoever thinks (s)he can bring the axiom further. Maybe I'll work on it again, but later. |
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