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Messages - Matrefeytontias

Pages: 1 ... 7 8 [9] 10 11 ... 133
121
TI-Nspire / Re: [Ndless] nKaruga
« on: October 17, 2014, 08:43:21 pm »
Hey ! This is not dead ! Holy shit !

As school has been violent on me lastly, I quite put this on hold. But now it's back, because that one project I really want to get done !

So what I did first is implementing an idea I had had since quite a long time, that is, a "drawing candidates" system.
So what is that ? Basically, it's a way of ensuring that every drawing is synced together and with the screen refreshes. So instead of directly drawing a sprite to the buffer, I create a drawing candidate with the X, Y coordinates of the sprite and the sprite itself (and a few more things, like angle of rotation, if rotation is needed at all etc). It acts kind of like a "drawing hook", meaning I can make special things happen each time a drawing is being performed. That's not the only advantage : since I use frameskipping, bringing all drawing in a single loop means I can do only one check to see if we actually have to draw anything or not, instead of one test per drawing !

I also started on the boss system, as I FIIIINALLY figured out how to do it. It's been hard, and it'll be even harder to code <_< but brace yourselves for impact when it's done ;D

So yeah, I don't have anything new to show, but my future life has been made a lot easier today (drawing candidates will be extremely useful, if not needed, in levels 2, 3 and 4).

But but wait what am I talking about ! I also set up this nice procedural explosion generation engine !



Can someone with a color Nspire tell me what the speed is like ? http://www.mirari.fr/eTV6

122
Reuben Quest / Re: Reuben Quest: The Lost Mirror Remake
« on: October 16, 2014, 02:09:34 pm »
What are you talking about, I didn't even do one proper ASM game and yet you do this brilliant thing :P

By the way, maybe Reuben should move with the block when pushing it, instead of resetting to its original position.

123
Reuben Quest / Re: Reuben Quest: The Lost Mirror Remake
« on: October 16, 2014, 12:49:41 pm »
Holy shit I didn't realize this was ASM O.O that's some amazing work man. You beat me so easily at ASM now <_<

124
Gaming Discussion / Re: Flappy Bird MMO
« on: October 07, 2014, 04:44:27 pm »
That's old you know.

125
News / Re: DJ's final community news coverage
« on: October 06, 2014, 04:10:22 am »
*sneaks in* hum ... excuse me ... Worms isn't finished yet ...

126
Miscellaneous / Re: The Omnimaga Project Revival Team
« on: October 05, 2014, 08:37:35 pm »
Well, it seems that I won't be able to work on wxWabbitemu. Sorry about that.

127
News / Re: DJ's final community news coverage
« on: October 05, 2014, 04:16:20 am »
You've been doing nice news over the years, I'll miss them :'(

I didn't know about that Sonic game for the TI-68k, that looks amazing O.O now I'm sad I can't try it ...

Also, you put Source Seekers outside of the CSE category ;D

IMO, you should write the name of the author next to each game, just so people know who to talk to if needed.

128
Art / Re: [Request] Sprites based on Ikaruga ships
« on: October 02, 2014, 05:42:17 pm »
Thanks. Well I have troubles expressing what I mean sometimes, I wonder why ;D

129
Art / Re: [Request] Sprites based on Ikaruga ships
« on: October 02, 2014, 05:29:37 pm »
Yeah cool I have those already, now I need the arms with the different shield positions.

130
Art / Re: [Request] Sprites based on Ikaruga ships
« on: October 02, 2014, 03:23:48 pm »
Actually I need only the arms ... You just put everything in one layer since PNG doesn't support layers.

131
Art / Re: [Request] Sprites based on Ikaruga ships
« on: October 02, 2014, 01:38:24 pm »
Wow those look amazing O.O I'll sure use them ! (I actually have to see if the size fits though)

132
Axe / Re: Axe Q&A
« on: October 01, 2014, 10:22:11 am »
It's not possible unless you use ASM. And even so, I don't know how you could do it ; you should ask KermM.

133
Art / Re: [Request] Sprites based on Ikaruga ships
« on: September 30, 2014, 02:32:46 pm »
Well, Japan indeed :trollface:

Seriously, I'm kinda stuck in development until I get all the sprites for the boss and figure how to actually code it.

134
News / Re: A New Foe Appears!
« on: September 28, 2014, 09:49:32 am »
Congrats Hayleia :D

By the way, why is KnightOS still in the "Discontinued projects" section ? It's everything but discontinued.

135
Art / Re: [Request] Sprites based on Ikaruga ships
« on: September 26, 2014, 11:05:55 am »
Actually there will be (a lot) more enemies to do after I finish level 1. For now, the only things that are missing are the boss's right arm holding its shield, and the sushi-like enemies during the boss phase. See 4:24 in the video below.

REMINDER : get inspiration from the original game's images to draw your sprites !

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