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Messages - Matrefeytontias
Pages: 1 ... 83 84 [85] 86 87 ... 133
1261
« on: March 21, 2013, 01:26:02 pm »
Update ! Got the argument parsing work I planned command input like this : when you input a command, you can specify two kinds of parameters, classic and special. A special parameter is the minus character - followed by one letter, and a classic parameter is at least one letter, A to Z, or one number, 0 to 9. Special parameters will be copied to another memory area than classic parameters so they'll be easier to handle by user programs. As I said sonner, each and every command will be a program stored in the filesystem (currently working on it) and which will be ran with the given arguments, if any. So, the OS itself will be a tiny command-line which can run programs, a filesystem, and many, many functions for the programmers to use in their programs. The main interest of this OS is that I try to make it use as little RAM as possible, so there will be a great free space for user programs. Also, I try to provide as many routines as possible to make user programs as small as possible, allowing for even more features in each.
1262
« on: March 21, 2013, 07:46:15 am »
Necro,
I looked in the engine and it seems that it only supports fixed-size tilemaps right ?
1263
« on: March 21, 2013, 07:23:43 am »
[hs]The downloadable F-Zero demo ? I never found this one anywhere, are you able to send it to me please ?[/hs] Anyway, jacobly will your emulator able to run custom OSes ?
1264
« on: March 19, 2013, 06:15:23 pm »
You can remove my "Mode7 demo" project and replace it with "F-Zero TrackSpire" (see my sig) And btw, great list
1265
« on: March 19, 2013, 12:47:30 pm »
Update ! After long hours of work, I've finally got backspace erasing working ! You can't imagine how frustrating it was for me
1266
« on: March 18, 2013, 01:43:14 pm »
That's exactly what I'm doing
1267
« on: March 18, 2013, 01:02:17 pm »
I use IY register to pass buffers to functions. And with this system of flags you can't define your own - prefixed arguments. For example, that would fit if there was a fixed number of allowed - prefixed options.
1268
« on: March 18, 2013, 08:59:09 am »
The supported options will be up to the programmer. Arguments starting with - will be copied to a certain memory area which programs will can access and use easily.
1269
« on: March 18, 2013, 07:34:52 am »
aeTIos : maybe I'll never do that Xeda112358 : that's what CLS is doing o_O and for the '?' thing, I planned something for arguments when the functions will be programs, so you'll can do command -h.
1270
« on: March 18, 2013, 06:45:42 am »
No thanks, if I use others' routines it lost its interest as a training I'll do myself as much things as possible, I'll ask for help for the rest.
1271
« on: March 18, 2013, 06:14:36 am »
Hey guys ! A few days ago I started working on cmdOS, a command line-based 3rd-party OS. I only do that as a training to improve my ASM skills, so I don't plan any future for it. But hey, who knows ? I started with SirCmpwn's OS starter kit, which provides LCD and flash set up, RAM unlocking and memory mapping. I also used KnightOS's fontmap and putSpriteOR routine with the agreement of SirCmpwn, but I wrote myself everything else (that means, the text routine, the interpreter, and other functions that you don't see in the screenie below). So, for now the OS boots on a command-line, which fully supports functions with no arguments so if you can think of one, please tell me. Here are the functions already available : - SHUTDOWN : guess its use
- CLS : clear the command-line
- PING : prints "Pong !"
- VERSION : prints cmdOS's version
Of course, screenie : Also, I don't show it in the screenie because I thought of it just after uploading the image, but the text wraps when you reach the bottom and the right edge of the screen :) Share comments !
1272
« on: March 18, 2013, 04:16:04 am »
It's HP Basic btw ? Also, even unoptimized, the thing is going at a reasonable speed I think
1273
« on: March 16, 2013, 12:04:42 pm »
Oh no I meant above the broken road, sorry x) And yeah, I'll try it right now
1274
« on: March 16, 2013, 07:00:20 am »
Whoa, sexy screenshot Can you jump above the holes already ? I don't see you doing it. And btw, will the game go fast enough to be really hard to play ?
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