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Messages - Matrefeytontias
Pages: 1 ... 85 86 [87] 88 89 ... 133
1291
« on: March 10, 2013, 02:25:49 pm »
Bump, New version is out ! It's now an app (10936 bytes of code) and I've added : - Sweet title screen (thanks Persalteas)
- Game over popup, showing crates left to your highscore and asking for [enter] to try again (instead of bringing you back to the homescreen when you die). There's a small empty space above these texts, it's because I kept it for achivements
- And of course, always this shitty bug. I really don't see why it's still here.
As always, if you want to help prgmAXECRATE is the battle engine, prgmCRATMAIN is the menu-related stuffs (and the program to compile) and prgmCRATTITL is just the title image. I already know that the bug isn't menu-related.
1292
« on: March 10, 2013, 07:31:28 am »
^ same for me.
1293
« on: March 10, 2013, 05:22:20 am »
I already took care of that, but even with that I didn't success in fixing the issue
1294
« on: March 10, 2013, 03:25:58 am »
Sorunome I'll do that when I'd locked the weapons, in order to know which weapon use in the menu.
1295
« on: March 09, 2013, 07:41:18 pm »
I don't use files .__.
1296
« on: March 09, 2013, 11:41:23 am »
1297
« on: March 09, 2013, 10:31:46 am »
You should put it in the same directory than the executable that says it lacks it.
1298
« on: March 09, 2013, 10:30:20 am »
@persalteas I'll release the new version as soon as the game over popup is fully done (this means, in an hour or so) @DJ_O thanks and yeah, there're mostly puzzle games, but it's not that bad anyway. Graviter or Portal Prelude are examples of great puzzle games.
1299
« on: March 09, 2013, 09:34:22 am »
Just download MSVCR100.dll Jk, it's attached.
1300
« on: March 09, 2013, 09:23:55 am »
No you can't, I made it myself Anyway, I added it to the game, and it's much more than beautiful
1301
« on: March 09, 2013, 05:50:54 am »
Whoa, it's absolutely beautiful ! If you could convert it to 4 grayscales though
1302
« on: March 09, 2013, 05:32:27 am »
Yeah, most likely.
1303
« on: March 09, 2013, 05:31:14 am »
Bump, I almost finished the menus (already have a stats menu and a popup that shows after you die), but I need a cool title art. Can someone do that for me ? It must stay in the spirit of Super Crate Box of course. * Matrefeytontias scored 70 in one game !
1304
« on: March 08, 2013, 01:58:29 am »
Oh yeah I forgot to mention that, the routine is incorporated inside an axiom, so these are calls to Axe functions. sub_88Div is a 8.8 fixed signed division (in Axe HL /* DE) and sub_HLine draws an horizontal line ( HLine(Y,X1,X2)). And btw, I took a screenie. The inverted dots are the points supposed to be the corners of the triangles : EDIT : updated the source at the same address (in the first post).
1305
« on: March 07, 2013, 04:57:44 pm »
Hey guys, I'm trying to build a triangle filler out of the algorithm ben_g sent me, and I'm encountering some problems... In most cases, the triangle is not drawn at the location I wanted it to be. So here's the pseudocode of the algorithm : inputs pt1,pt2,pt3,color // color is unused for now
// we sorts the points with the smallest Y first if (pt1.y > pt2.y) swap(pt1,pt2) // swaps pt1.x with pt2.x and pt1.y with pt2.y
If (pt2.y > pt3.y) swap(pt2,pt3)
If(pt1.y > pt3.y) swap(pt1,pt3)
dx1 = (x2-x1)/(y2-y1) dx2 = (x3-x1)/(y3-y1) slx2 = slx1 = x1 sly = y1
drawLoop: While (sly < y2) { HorizontalLine(sly, slx1, slx2) slx1 = slx1 + dx1 slx2 = slx2 + dx2 sly++ } If (y2 != y3) { dx1 = (x3-x2)/(y3-y2) y2 = y3 goto drawLoop }
And here's the asm code I have so far (no screenie, I'm on a phone ). So if you guys see anything wrong... Thanks by advance
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