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Messages - Matrefeytontias

Pages: 1 ... 85 86 [87] 88 89 ... 133
1291
TI Z80 / Re: [Axe] Super Crate Box
« on: March 10, 2013, 02:25:49 pm »
Bump,

New version is out ! It's now an app (10936 bytes of code) and I've added :
  • Sweet title screen (thanks Persalteas)
  • Game over popup, showing crates left to your highscore and asking for [enter] to try again (instead of bringing you back to the homescreen when you die). There's a small empty space above these texts, it's because I kept it for achivements ;)
  • And of course, always this shitty bug. I really don't see why it's still here.

As always, if you want to help prgmAXECRATE is the battle engine, prgmCRATMAIN is the menu-related stuffs (and the program to compile) and prgmCRATTITL is just the title image. I already know that the bug isn't menu-related.

1292
TI Z80 / Re: zStart - an app that runs on ram clears
« on: March 10, 2013, 07:31:28 am »
^ same for me.

1293
TI Z80 / Re: [Axe] Super Crate Box
« on: March 10, 2013, 05:22:20 am »
I already took care of that, but even with that I didn't success in fixing the issue :/

1294
TI Z80 / Re: [Axe] Super Crate Box
« on: March 10, 2013, 03:25:58 am »
Sorunome I'll do that when I'd locked the weapons, in order to know which weapon use in the menu.

1295
TI Z80 / Re: [Axe] Super Crate Box
« on: March 09, 2013, 07:41:18 pm »
I don't use files .__.

1297
General Calculator Help / Re: Two Questions about TruSound
« on: March 09, 2013, 10:31:46 am »
You should put it in the same directory than the executable that says it lacks it.

1298
TI Z80 / Re: [Axe] Super Crate Box
« on: March 09, 2013, 10:30:20 am »
@persalteas I'll release the new version as soon as the game over popup is fully done (this means, in an hour or so) :)

@DJ_O thanks :) and yeah, there're mostly puzzle games, but it's not that bad anyway. Graviter or Portal Prelude are examples of great puzzle games.

1299
General Calculator Help / Re: Two Questions about TruSound
« on: March 09, 2013, 09:34:22 am »
Just download MSVCR100.dll ;D

Jk, it's attached.

1300
TI Z80 / Re: [Axe] Super Crate Box
« on: March 09, 2013, 09:23:55 am »
No you can't, I made it myself ;D

Anyway, I added it to the game, and it's much more than beautiful O.O


1301
TI Z80 / Re: [Axe] Super Crate Box
« on: March 09, 2013, 05:50:54 am »
Whoa, it's absolutely beautiful ! If you could convert it to 4 grayscales though ;D

1302
TI Z80 / Re: [Axe] Super Crate Box
« on: March 09, 2013, 05:32:27 am »
Yeah, most likely.

1303
TI Z80 / Re: [Axe] Super Crate Box
« on: March 09, 2013, 05:31:14 am »
Bump,

I almost finished the menus (already have a stats menu and a popup that shows after you die), but I need a cool title art. Can someone do that for me ? :) It must stay in the spirit of Super Crate Box of course.
* Matrefeytontias scored 70 in one game !

1304
ASM / Re: [z80] Needs help debugging a triangle filling routine
« on: March 08, 2013, 01:58:29 am »
Oh yeah I forgot to mention that, the routine is incorporated inside an axiom, so these are calls to Axe functions. sub_88Div is a 8.8 fixed signed division (in Axe HL /* DE) and sub_HLine draws an horizontal line (HLine(Y,X1,X2)).

And btw, I took a screenie. The inverted dots are the points supposed to be the corners of the triangles :



EDIT : updated the source at the same address (in the first post).

1305
ASM / [z80] Needs help debugging a triangle filling routine
« on: March 07, 2013, 04:57:44 pm »
Hey guys,

I'm trying to build a triangle filler out of the algorithm ben_g sent me, and I'm encountering some problems... In most cases, the triangle is not drawn at the location I wanted it to be.

So here's the pseudocode of the algorithm :
Code: [Select]
inputs pt1,pt2,pt3,color       // color is unused for now

// we sorts the points with the smallest Y first
if (pt1.y > pt2.y) swap(pt1,pt2)     // swaps pt1.x with pt2.x and pt1.y with pt2.y

If (pt2.y > pt3.y) swap(pt2,pt3)

If(pt1.y > pt3.y) swap(pt1,pt3)

dx1 = (x2-x1)/(y2-y1)
dx2 = (x3-x1)/(y3-y1)
slx2 = slx1 = x1
sly = y1

drawLoop:
While (sly < y2)
{
  HorizontalLine(sly, slx1, slx2)
  slx1 = slx1 + dx1
  slx2 = slx2 + dx2
  sly++
}
If (y2 != y3)
{
  dx1 = (x3-x2)/(y3-y2)
  y2 = y3
  goto drawLoop
}

And here's the asm code I have so far (no screenie, I'm on a phone :/ ). So if you guys see anything wrong...

Thanks by advance :)

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