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Other Calc-Related Projects and Ideas / Re: [WIP] TILinkDroid - A link program for Android devices
« on: March 05, 2013, 01:39:28 am »
Will a day 83+ support be possible ?
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 1306
Other Calc-Related Projects and Ideas / Re: [WIP] TILinkDroid - A link program for Android devices« on: March 05, 2013, 01:39:28 am »
Will a day 83+ support be possible ?
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OmnomIRC Development / Re: OmnmomIRC changelog and suggestions« on: March 04, 2013, 04:12:13 pm »
NOOOOOO it's broken what are we gonna becoooome
* Matrefeytontias faints
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TI Z80 / Re: [Axiom] AxeJH3D, a(n almost) complete axiom for 3D development !« on: March 04, 2013, 03:30:50 pm »
We'll try with greyscales (most likely 3), and if it's too ugly, we'll go with checkerboards.
@pimathbrainiac for me the 3D coordinates always were : Code: [Select] ^ Y
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TI Z80 / Re: [Axiom] AxeJH3D, a(n almost) complete axiom for 3D development !« on: March 03, 2013, 03:37:04 pm »
Yeah, maybe we'll (with ben_g) do that, but first we have to get the solid surfaces working
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TI Z80 / Re: [Axiom] AxeJH3D, a(n almost) complete axiom for 3D development !« on: March 03, 2013, 02:12:22 pm »
Yes this is. Will you forgive me ?
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TI Z80 / Re: [Axiom] AxeJH3D, a(n almost) complete axiom for 3D development !« on: March 03, 2013, 07:49:37 am »
Yeah that's it, and thanks
Also, if you cant think of more things that you would like have added to the axiom, say it 1312
TI Z80 / Re: [Axiom] AxeJH3D, a(n almost) complete axiom for 3D development !« on: March 03, 2013, 07:01:16 am »
Unfortunately, I don't think I'll participate to the contest, mostly because the family didn't like my grades during the first trimester. Dunno why
But after the polygon filling is done, I think I'll start with a terrain generator, so you'll can walk on it 1313
TI Z80 / Re: [Axiom] AxeJH3D, a(n almost) complete axiom for 3D development !« on: March 03, 2013, 06:33:50 am »Thanks I first thought about a Star Fox like or something ...There is already a StarFox project by thepenguin77, but it only runs for 15MHz models, so not for your 83+. This project is by long discontinued. Also yeah, I forgot to mention that the programs on the screenshot all runs at 6 MHz And yeah, solid surfaces are my next item on my list. That's why I mentionned polygon filling. And thanks DJ_O 1314
TI Z80 / Re: [Axiom] AxeJH3D, a(n almost) complete axiom for 3D development !« on: March 02, 2013, 03:56:36 pm »
Thanks I first thought about a Star Fox like or something ...
* Matrefeytontias dreams about nice things EDIT to answer your EDIT : the axiom itself only does calculations and doesn't draw anything, I'm just using Axe's routines to display something. 1315
TI Z80 / [Axiom] AxeJH3D, a(n almost) complete axiom for 3D development !« on: March 02, 2013, 03:44:39 pm »
Hi guys !
Some of you may be aware of my "super-secret-project", and now that it reached a releasable state, I don't make you wait any more So, the project I'm working on is an axiom (ASM for Axe so) which allows you to work with 3D vertices in a high-level way. Before saying anything, please know that I didn't made any 3D calculus during the development of this axiom. I just ported the 3D routine set Juha3D by yhean from pure ASM to Axe-friendly ASM, which still was a PITA that took me 27 days, especially because I've fully done it with Mimas (yeah, I'm a great Mimas fan) So, all credits goes to him (wherever he is now) for the 3D calculations (and I would especially thank him for his wonderful macros and SMC that aren't allowed in an axiom coded with Mimas and which gave me strong headaches). Instead of explaining the way it works any further, have a look at the 3 current commands of the axiom, which are all available in the [PRB] menu ([math][?]) :
And now ... examples time ! The classic cube : 8 vertices, 12 links, 4 calls to getKey, 29 FPS Omnimaga's logo : 20 vertices, 30 links, 4 calls to getKey, and still strong - 14 FPS ! Trip through the galaxy ! 32 vertices, no links, 4 calls to getKey, moving camera, 12 FPS I attached the axiom itself, AXMJH3D.8xv, and the source of the cube program as a small example, CUBE.8xp. Note that it's not a complete project. Yeah, it's only a port of Juha3D, but I'm actually looking for people who would want to get into it with me in order to build a full axiom that could provide by himself all the functionalities that working with volumetric objects would require (scaled down to calc dev of course, so I'd be really happy only with polygon filling, but I'm sure people can think - and realize - better than only that ). So, to make it clear : if you want to team up with me to carry this axiom even further, do a big up Have fun, and share comments ! LAST UPDATE : http://ourl.ca/18452/346582 1316
The Axe Parser Project / Re: Bug Reports« on: March 01, 2013, 07:16:26 pm »
Bump,
I resolved the problem myself I just made a data out of the cosine LUT (I mean a function with the %00010000 type), and used db $7F \ RORG $-1 \ ld hl,sub_Axiom, and it worked. I'll make a topic for it tomorrow (just the time I get home ) 1317
Other Calculators / Re: TI-Concours - last days to subscribe !« on: March 01, 2013, 04:51:22 pm »
Yeah you're right. But if I sell a calc, my parents will never let me have another one in fact they won't even let me gain one. I seriously think of aborting my participation.
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Other Calculators / Re: TI-Concours - last days to subscribe !« on: March 01, 2013, 04:32:15 pm »
Actually I'd be very happy with a 84+ SE ... At least being able to play thep's games *_*
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The Axe Parser Project / Re: Bug Reports« on: March 01, 2013, 11:26:48 am »
Unfortunately I won't be able to post any code until tomorrow evening I'm at a mountain trip since a week, and I just brought my calc and my phone -> no PC I'll send you the code asap.
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The Axe Parser Project / Re: Bug Reports« on: March 01, 2013, 11:10:15 am »
I already took care of those. Just to say, I currently add 34 to the size label of the first command
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