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Messages - Matrefeytontias

Pages: 1 ... 88 89 [90] 91 92 ... 133
1336
TI Z80 / Re: [Axe] Temple Run 2D
« on: February 25, 2013, 07:38:34 am »
Looks nice :D

MGOS, did you plan to add transitions when passing the corners ?

And Art_of_camelot, beware the double-posting :P

1337
TI Z80 / Re: [Axe] Super Crate Box
« on: February 22, 2013, 05:13:53 pm »
Mmh yeah, good idea, and since you'll must unlock the weapons, I can make that the player shoots the item menu with the last unlocked weapon :D

1338
TI Z80 / Re: [Axe] Super Crate Box
« on: February 22, 2013, 05:05:51 pm »
Well, if you look at ant of my other posts, you'll see me keep asking if someone can help me >.<

So let's say it again : there indeed is a problem in the actual game engine (by that I mean not in the menu). The program has different behaviors depending on the execution method, and always occuring after the exit : compiled as an app, it leaves weird characters on the homescreen ; compiled in Noshell, it messes with the random-related functions and makes them display huge numbers (it starts at 1032 and slowly go back to their initial range as you run it again and again), and moreover it displays a random ERROR:something 1 time out of 3 ; and compiled for MirageOS, it constantly crashes.

I can't release the actual source (I'm on a phone) but I have them on my computer, so I'll upload them tomorrow (it's 11:06 pm here).

1339
TI Z80 / Re: [z80 hex] Small but useful key hook
« on: February 22, 2013, 01:04:37 pm »
I am. But as thep said in his readme, it's mainly not for this calc.

1340
TI Z80 / Re: VVVVVV
« on: February 22, 2013, 01:01:56 pm »
Yeah, I was thinking of this one, but still I'm not sure it'll be possible, excepting maybe with a hell-optimized ASM raycaster. I'm pretty sure that polygon- or vertices-based engines can only be too slow for a game like that on handhelds like the z80 ones.

1341
TI Z80 / Re: VVVVVV
« on: February 22, 2013, 12:57:10 pm »
You're doing a Portal Clone in 3D with Axe !? O.O Are you sure that it's possible ?

1342
TI Z80 / Re: VVVVVV
« on: February 22, 2013, 12:47:39 pm »
I'm deciding to port VVVVVV to the TI-84! (The Portal clone is currently on standstill, but it SHOULD be back in progress soon!)

Only to 84+ ? And what Portal clone ?

1343
TI Z80 / Re: [z80 hex] Small but useful key hook
« on: February 22, 2013, 12:32:38 pm »
Yeah I know, but I lost faith into it when zStart made my 83+.fr crash only by enabling the lowercase <_<

1344
Axe / Re: Lists and appvars
« on: February 22, 2013, 12:24:58 pm »
The steps are as follows :
  • Create your appvar using GetCalc(appvarName,size), where in this case size should be 768 since you want to store L1 which is 768 bytes large. The GetCalc function returns a pointer on the appvar, so keep it in a variable.
    Example : you want to create the appvar called LIST which is 768 bytes large and to store his address into P. You'll do something like :GetCalc("appvLIST",768)→P. Don't forget that "appv" must not be typed by hand, but by pressing [2nd] [8].
  • Use Copy(pointer1, pointer2,size) to copy the 'size'th first bytes starting at 'pointer1' into the 'size'th first bytes starting at 'pointer2'.
    In this case, since you want to copy the first 768 bytes from L1 to your appvar P, you'll do Copy(L1,P,768). But if you don't specify any size, Axe will automatically make it 768, so you can also optimize this line by Copy(L1,P).

That's all, if you don't understand something just ask :)

1345
TI Z80 / Re: [z80 hex] Small but useful key hook
« on: February 22, 2013, 12:15:21 pm »
I didn't think that scrolling to the top was so useful since you can still do [2nd] [mode] to quit the program and edit it again to be at the beginning.

Also, I made it use the raw key hook because I didn't remember what was the test I had to perform on A before using the GetCSC hook ;D I'll rewrite the code to use the GetCSC hook and the On key.

1346
TI Z80 / [z80 hex] Small but useful key hook
« on: February 22, 2013, 10:12:39 am »
Heya people,

Yesterday, I was working on Super Crate Box again, and all was good until I saw that I forgot to write something on the really last line of the biggest program (which was 481 lines long). So I got lazy and thank about how to go to the bottom of a program with one key.

And I found : this small hex program installs a key hook that will make the cursor go at the very last character of the current editing session (also works with the homescreen) by accessing the Link menu ([2nd] [x,t,Θ,n]). Don't worry about the menu being inaccessible, you can still disable the hook by accessing the Calc menu ([2nd] [trace]). To re-enable it, just execute the program once again.

:AsmPrgm
:21A99D
:110080
:011900
:EDB0
:210080
:3E01
:EF664F
:C9
:83
:FDCB0156
:C8
:FE41
:2006
:EF5D49
:3E00
:C9
:FE3B
:C0
:EF6F4F
:3E00
:C9




Share comments :)

1347
TI Z80 / Re: [Axe] Super Crate Box
« on: February 22, 2013, 09:46:52 am »
Bump,

After overpassing the 8192 bytes limit, I wanted to convert the program to an app (too many problems with the shells). And I also added a main menu (ugly) and a stats appvar/menu. Nothing else for now.


1348
Art / Re: Mockups "please say this is going to be a game"
« on: February 22, 2013, 06:43:10 am »
@DJ_O but it wasn't that great of a surprise,was it ? :P

@Keoni29 forget about it. I don't remember who made it, but only filling the entire screen with the same color (and not doing anything else in the loop !) allows for a maximum of 6-7 fps. If a game like that were to be made on the 84+CSE, it would most likely only take half or a quarter of the screen to have a correct speed.

1349
Art / Re: Mockups "please say this is going to be a game"
« on: February 21, 2013, 04:37:09 pm »
I don't think many people would buy the necessary stuffs to make that work but yeah, it would be crazily great :P

1350
Art / Re: Mockups "please say this is going to be a game"
« on: February 21, 2013, 04:33:29 pm »
Metroid fusion to calc ? o_o'

Might be pretty hard, but hoooow much fun to play it :P

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