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Messages - Matrefeytontias

Pages: 1 ... 95 96 [97] 98 99 ... 133
1441
TI-Nspire / Re: [C] F-Zero : trackSpire
« on: January 13, 2013, 01:33:36 pm »
Do you know the time it takes to shoot a 4MB-large screenshot, convert it from avi to gif and then upload it ? :P

Anyway, you can see it now :)

1442
TI-Nspire / Re: [C] F-Zero : trackSpire
« on: January 13, 2013, 01:19:16 pm »
Update !

Thanks to hoffa for his help with the nSDL and the port of SDL_image to Nspire, now I can use the original tracks from the first F-Zero as gif files (so 800KB instead of 42MB !!!) !



As ever, new screenshot in the first post :) but this time I didn't attached the tns since it's so little progress.

Now I'll work on collision detection, I have enough of going through the walls :P

Also, do you think I should lower the camera a bit or is it ok like it is ?

1443
nSDL / Re: nSDL 1.0.2—A very fast & robust graphics library
« on: January 13, 2013, 01:14:33 pm »
I always use Gimp for image editing (I find it soooooo useful).

Also, thanks a lot, it works ! :)

1444
TI-Nspire / Re: Mode 7 engine
« on: January 13, 2013, 11:25:22 am »
Which method are you using ? Maybe I can help you :)

1445
TI Z80 / Re: [Axe] Super Crate Box
« on: January 13, 2013, 02:44:34 am »
In fact, I already resumed this, but I waited for more progress to post about it ;)

1446
TI-Nspire / Re: DrillMiner
« on: January 12, 2013, 05:36:56 pm »
A tile is a sprite, basically. And you can still ask the author of nRGBlib (I forgot his name :P) to add this feature.

1447
TI Z80 / Re: Chambers
« on: January 12, 2013, 05:28:13 pm »
Whoa, the title screen is beautiful O.O keep going !

1448
TI-Nspire / Re: DrillMiner
« on: January 12, 2013, 05:24:58 pm »
If you know how to display a sprite, do a function that tests if for every pixel the colour is different of the mask you inputted. If so, it displays it, else it does nothing.

1449
nSDL / Re: nSDL 1.0.2—A very fast & robust graphics library
« on: January 12, 2013, 03:08:20 pm »
I already attached a pic of the program with SDL initialized in 8bpp mode, it didn't work anymore (green display). Moreover, the use of SDL_DisplayMode(bitmap) takes out all the available memory and throws "SDL : out of memory".

1450
ROM Hacking and Console Homebrew / Re: My First SNES Rom Hack
« on: January 12, 2013, 01:16:07 pm »
I think that one or several of the "Unknown" fields may contain the game's actual code :P good work so far. Unfortunately, I never used any emulator :(

1451
nSDL / Re: nSDL 1.0.2—A very fast & robust graphics library
« on: January 12, 2013, 01:04:09 pm »
I attached all that is needed to compile and test the program. But please, you who are watching this topic, don't use any of the code I posted, it's all full of unoptimized stuffs.

1452
Axe / Re: AXE Linking
« on: January 11, 2013, 01:17:04 pm »
If the gCn axiom can't allow you to deal with the USB port, nothing will do (at least with Axe). I'm even not sure ASM can do something with the USB port without a host (and then the calc to be slave).

1453
Axe / Re: AXE Linking
« on: January 11, 2013, 12:54:07 pm »
Ow, USB has nothing to do with the port D:

1454
The Axe Parser Project / Re: Bug Reports
« on: January 11, 2013, 12:52:38 pm »
For me, I only got the "Unknown Error" and RAM clear, never backup corruption.

And as a side note : "octet" is "byte" in English ;D

1455
nSDL / Re: nSDL 1.0.2—A very fast & robust graphics library
« on: January 11, 2013, 09:38:11 am »
It's kinda strange in fact. If I try to just blit my gif image (exactly the one I attached above) to the screen it's ok :



But if I access it with my getPixel function I get that with 16 bpp :



And that with 8 bpp :



That's kinda strange ???

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