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Messages - Matrefeytontias
Pages: 1 ... 97 98 [99] 100 101 ... 133
1471
« on: January 08, 2013, 10:39:00 am »
@ElementCoder : thanks I would recommend to wait a bit before test it though @Lionel Debroux : I can't blit a bunch of aligned images, I need to transform and blit separately each pixel of them. And I'm way too lazy to design all the tiles and re-design (again) all the maps (jk, I'll certainly do that, but later)
1472
« on: January 08, 2013, 10:30:24 am »
With DoorsCS7, you can seek the 3-bytes type of the file which is at (pointer_on_file+5), so you can quickly open it with DCS7's AP. Moreover, if a file starts with BB6DC93180, then it's a DCS7 associated file and must only be opened with DoorsCS7.
1473
« on: January 08, 2013, 09:42:21 am »
Oh yeah, I was speaking of the file system however that's a pretty awesome performance to make a command prompt in Basic
1474
« on: January 08, 2013, 09:40:19 am »
Wait what, FileSyst is actually BASIC !? I thought it was ASM
1475
« on: January 08, 2013, 09:37:26 am »
Looking nice I find the text display in the command prompt too slow though. The manual takes a while to show up entirely.
1476
« on: January 08, 2013, 09:25:55 am »
@t0xic_kitt3n since I want to save space, I prefer keep the display as it is (which I consider not that bad).
@DJ_O with hoffa's recent port of SDL_image, a map like the original SNES Mute City (14MB in raw bitmap) will only take 500KB once converted in gif and reduced from 6880*3488 to 3440*1744 (and I'll make it to keep a good display).
1477
« on: January 08, 2013, 12:58:29 am »
Yay, awesome thanks a lot for it, I'll make a great use of it (especially with F-Zero yeah )
1478
« on: January 06, 2013, 05:45:35 pm »
3932 : people have games on their iPhone, you have same ones on-calc.
1479
« on: January 06, 2013, 04:58:08 pm »
Image link broken it seems
1480
« on: January 06, 2013, 04:55:48 pm »
@Hoffa what bugs are you encountering in fact ? Today I tried to port only the gif loading, and I didn't get any error other than "This file type is not supported" always. I just compiled SDL_image.h, IMG.c and IMG_gif.c (and removed all dependencies like constants and strings relatives to other formats). I just gave up after a few hours but maybe I can help you debugging. @Excale in fact it's "Cette vidéo n'est pas disponible dans votre pays" but I don't know how to say it properly in English
1481
« on: January 06, 2013, 04:45:23 pm »
I didn't think SDL_image was harder to port than the SDL but yeah, it looks like a big work, I think that it takes a bit more than several hours to complete
1482
« on: January 06, 2013, 04:40:49 pm »
Oh waw Too bad I can't watch the video : "This video isn't watchable in your country" I haven't done many programs, but I think I can understand what you're feeling Debugging is also the thing I hate the most in coding. It's so annoying and so frustrating when it doesn't work
1483
« on: January 06, 2013, 12:40:46 pm »
Well, nSDL does support only BMP that's why someone developed SDL_image, an add-on for SDL.
1484
« on: January 06, 2013, 08:12:38 am »
Sorry to bother about it again, but in SDL_image, only 3 formats require an external lib to be read : jpeg, tiff and png. Personally, I'd be happy only with gif images
1485
« on: January 05, 2013, 01:16:43 pm »
Hi, you admins and staff members I submitted a tutorial I called "[Tutorial] Using the PageSwap axiom" in the Axe tutorials section two months ago, and I still don't know if it has been validated or rejected If someone could check that, it would be great. Thanks by advance
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