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Messages - Matrefeytontias

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1471
TI-Nspire / Re: [C] F-Zero : trackSpire
« on: January 08, 2013, 10:39:00 am »
@ElementCoder : thanks :) I would recommend to wait a bit before test it though ;)

@Lionel Debroux : I can't blit a bunch of aligned images, I need to transform and blit separately each pixel of them. And I'm way too lazy to design all the tiles and re-design (again) all the maps :P (jk, I'll certainly do that, but later)

1472
TI Z80 / Re: FileSyst
« on: January 08, 2013, 10:30:24 am »
With DoorsCS7, you can seek the 3-bytes type of the file which is at (pointer_on_file+5), so you can quickly open it with DCS7's AP. Moreover, if a file starts with BB6DC93180, then it's a DCS7 associated file and must only be opened with DoorsCS7.

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TI Z80 / Re: FileSyst
« on: January 08, 2013, 09:42:21 am »
Oh yeah, I was speaking of the file system :P however that's a pretty awesome performance to make a command prompt in Basic O.O

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TI Z80 / Re: FileSyst
« on: January 08, 2013, 09:40:19 am »
Wait what, FileSyst is actually BASIC !? O.O I thought it was ASM :crazy:

1475
TI Z80 / Re: FileSyst
« on: January 08, 2013, 09:37:26 am »
Looking nice :D I find the text display in the command prompt too slow though. The manual takes a while to show up entirely.

1476
TI-Nspire / Re: [C] F-Zero : trackSpire
« on: January 08, 2013, 09:25:55 am »
@t0xic_kitt3n since I want to save space, I prefer keep the display as it is (which I consider not that bad).

@DJ_O with hoffa's recent port of SDL_image, a map like the original SNES Mute City (14MB in raw bitmap) will only take 500KB once converted in gif and reduced from 6880*3488 to 3440*1744 (and I'll make it to keep a good display).

1477
nSDL / Re: nSDL 1.0.2—A very fast & robust graphics library
« on: January 08, 2013, 12:58:29 am »
Yay, awesome :D thanks a lot for it, I'll make a great use of it (especially with F-Zero yeah ;D )

1478
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: January 06, 2013, 05:45:35 pm »
3932 : people have games on their iPhone, you have same ones on-calc.

1479
Humour and Jokes / Re: Weird/funny pictures thread
« on: January 06, 2013, 04:58:08 pm »
Image link broken it seems D:

1480
nSDL / Re: nSDL 1.0.2—A very fast & robust graphics library
« on: January 06, 2013, 04:55:48 pm »
@Hoffa what bugs are you encountering in fact ? Today I tried to port only the gif loading, and I didn't get any error other than "This file type is not supported" always. I just compiled SDL_image.h, IMG.c and IMG_gif.c (and removed all dependencies like constants and strings relatives to other formats). I just gave up after a few hours ;D but maybe I can help you debugging.

@Excale in fact it's "Cette vidéo n'est pas disponible dans votre pays" but I don't know how to say it properly in English :P

1481
nSDL / Re: Frequently Asked Questions
« on: January 06, 2013, 04:45:23 pm »
I didn't think SDL_image was harder to port than the SDL O.O but yeah, it looks like a big work, I think that it takes a bit more than several hours to complete :P

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nSDL / Re: nSDL 1.0.2—A very fast & robust graphics library
« on: January 06, 2013, 04:40:49 pm »
Oh waw O.O

Too bad I can't watch the video : "This video isn't watchable in your country" D:

I haven't done many programs, but I think I can understand what you're feeling :P Debugging is also the thing I hate the most in coding. It's so annoying and so frustrating when it doesn't work :banghead:

1483
nSDL / Re: Frequently Asked Questions
« on: January 06, 2013, 12:40:46 pm »
Well, nSDL does support only BMP :P that's why someone developed SDL_image, an add-on for SDL.

1484
nSDL / Re: Frequently Asked Questions
« on: January 06, 2013, 08:12:38 am »
Sorry to bother about it again, but in SDL_image, only 3 formats require an external lib to be read : jpeg, tiff and png. Personally, I'd be happy only with gif images :)

1485
Site Feedback and Questions / Tutorial still waiting after 2 months
« on: January 05, 2013, 01:16:43 pm »
Hi, you admins and staff members :P

I submitted a tutorial I called "[Tutorial] Using the PageSwap axiom" in the Axe tutorials section two months ago, and I still don't know if it has been validated or rejected ;D

If someone could check that, it would be great.

Thanks by advance :)

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