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Community Contests / Re: Code Golf Contest #7
« on: August 26, 2014, 12:55:01 pm »
Oh. Well I'll have to do it again then.
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Community Contests / Re: Code Golf Contest #7« on: August 26, 2014, 12:55:01 pm »
Oh. Well I'll have to do it again then.
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Community Contests / Re: Code Golf Contest #7« on: August 26, 2014, 10:38:05 am »
What do you mean by printing 0 actually ? I didn't get that part.
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TI Z80 / Re: [Axe/Asm] BOULDASH« on: August 26, 2014, 08:57:41 am »What is that supposed to mean ?That looks nice so if I understand correctly, that's Axe with bits of ASM in it, and you want to eventually redo it entirely in ASM ? Also about ASM, well good luck with it, 'cause it doesn't seem like an easy deal. 154
TI Z80 / Re: [Axe/Asm] BOULDASH« on: August 26, 2014, 08:45:00 am »
That looks nice so if I understand correctly, that's Axe with bits of ASM in it, and you want to eventually redo it entirely in ASM ?
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Community Contests / Re: Code Golf Contest #7« on: August 26, 2014, 08:37:11 am »
44 bytes in z80 ASM.
EDIT : 42 bytes EDIT 2 : 41 bytes EDIT 3 : 38 bytes (unstoppable me) EDIT 4 : 37 bytes EDIT 5 : 36 bytes 156
Art / Re: General purpose art thread« on: August 26, 2014, 03:09:42 am »
Wooo one day I'll draw that good.
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Miscellaneous / Re: The Omnimaga Project Revival Team« on: August 26, 2014, 03:08:07 am »
Well there's no reason for you to have a specific branch or directory. You just have to participate only in CSE-based projects.
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Casio Calculators / Re: Libfxcg bugs with fixes.« on: August 25, 2014, 04:37:49 am »
Well that would be very surprizing if there weren't. I guess some bugs are to be investigated to see if it's not libfxcg's fault.
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Humour and Jokes / Re: Funny #omnimaga quotes (NSFW)« on: August 24, 2014, 04:56:35 pm »
Context, even if it actually doesn't excuse it
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Casio Calculators / Re: Libfxcg bugs with fixes.« on: August 24, 2014, 04:17:29 pm »
Good work, also beware, you apparently copy-pasted the text twice in the same post.
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Miscellaneous / Re: The Omnimaga Project Revival Team« on: August 20, 2014, 07:02:19 am »
That would be very cool indeed. Also if someone knows how to work with the COM interface of Wabbitemu, a quick compilation of Axe programs would be doable via script.
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Miscellaneous / Re: The Omnimaga Project Revival Team« on: August 19, 2014, 01:50:43 pm »
Yes they have to, because how do you retrieve the latest source from GitHub and edit with SC3 without uploading it ?
Also, never heard of .tiprogram, only .8xp and the like. And if you're speaking about that, I don't want to pull 8xps to GitHub, send files to my calc to edit then, get then back on PC, push them to GitHub and repeat. That's why calc files should be banned from repos. 163
Miscellaneous / Re: The Omnimaga Project Revival Team« on: August 18, 2014, 06:24:22 pm »
Well apparently they both use the same text format, so it should be good.
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Miscellaneous / Re: The Omnimaga Project Revival Team« on: August 18, 2014, 06:13:22 pm »
As Runer said, I disagree for SC3. It can't export text and you keep downloading and uploading things. An offline solution would be best-suited.
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Miscellaneous / Re: The Omnimaga Project Revival Team« on: August 18, 2014, 05:46:35 pm »
Alright so here are my thoughts on how we should handle GitHub.
First, have an organisation with all members granted free access and write privileges. OPRT/ indeed works. Second, create a repo in this organisation for every picked back up project. That way, commits for several projects won't mix up and keeping track of history for eventual rebase (that's pretty much why versioning exists) will be much easier. Before actually starting anything, everyone should agree on a way of editing Basic, Axe and ASM programs on a PC. All source code should be kept in text form ; no calc files should be allowed in the git repo. That means we'll have to agree on a way (and maybe write a script) for easy conversion/compilation of text-formatted sources into executables. Having never used a PC for other z80 coding than ASM, I can't give any suggestion. Thoughts ? |
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