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Axe / Re: [Axe] Mode 7 test
« on: December 26, 2012, 05:30:08 am »
I can't, Axe 1.2.1 crashes Wabbitemu, so if someone could make a screenshot it'd be great
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 1531
Axe / Re: [Axe] Mode 7 test« on: December 26, 2012, 05:30:08 am »
I can't, Axe 1.2.1 crashes Wabbitemu, so if someone could make a screenshot it'd be great
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Axe / Re: [Axe] Mode 7 test« on: December 26, 2012, 02:39:35 am »
Calc84maniac, I sent you a PM about that
DJ_O well, this program isn't really an example, I'm a total newbie with that. 1533
Axe / Re: [Axe] Mode 7 test« on: December 25, 2012, 05:47:14 pm »
Originally, it's an integrated circuit of the SNES to display backgrounds or tilemaps with a perspective effect (see F-Zero or Mario Kart). The name remained and now is the name of the effect.
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Axe / [Axe] Mode 7 test« on: December 25, 2012, 04:27:00 pm »
Hey guys,
I made a kind-of mode 7 test (pretty ugly) and I thought I could post it here. It's Axe → slow. It takes Pic0 and projects it in Mode 7 style (rotate with left / right). No screenshot because Axe 1.2.1 crashes wabbitemu. Oh, and it's REAAAAAAALLY ugly. 1535
TI Z80 / Re: [Axe] WiredWorks, a SolidWorks-like« on: December 25, 2012, 03:07:39 pm »
*Bump*
The fully terminated 1.0 version is now on Ti-Calc, and I included the lib I named Vertex3D that you can use in your program to have a 3D renderer. http://www.ticalc.org/archives/files/fileinfo/451/45102.html (at the time I post that, I have 42 DL and the screenshot is outdated, I mailed at ticalc staff to correct that). 1536
The Axe Parser Project / Re: Bug Reports« on: December 22, 2012, 02:04:04 pm »
It seems that For(12)r doesn't work for me → INVALID TOKEN right on the r.
If it can be helpful for someone, here is what it throws after pressing [stats] : 009DB7009ED5110A A0D7A0D79DAD4861 0A830323BAB30186 004168CB 1537
Axe / Re: What can be done in Axe in 3D ?« on: December 22, 2012, 06:34:29 am »
Oh, the time you posted the screenshot I've done something similar
This program is less than 1K, including all the datas (so the engine itself might be around 850 bytes). EDIT : attached the source 1538
Axe / Re: What can be done in Axe in 3D ?« on: December 20, 2012, 11:06:26 am »
So, I've looked into your links @V1mes, and didn't found anything really helpful. The Wikipedia entries only explains the main goal of the techniques and the voxels tutorial either use a 3D library or are concept-oriented.
Let's point out what I really want to do : after some researches (unsuccessful of course), it appears that I want to build a voxel engine from scratch ; not necessarily in Axe for the moment, but I want to be able to build one and then eventually to port it to Axe. I looked for tutorials that don't use any 3D libraries and that explains the theory with examples (the exact concept of the Site Du Zéro in fact), but as you might guess I didn't found anything (but it's maybe because I don't understand English as good as I understand French ). So if you know something that can be helpful for me, just point it out. 1539
Axe / Re: [Tutorial] Using the PageSwap axiom« on: December 19, 2012, 01:51:19 pm »
Remember that appFunc(0) is the Start function. So in your code (appFunc(3))() will call Func3, and (appFunc(4))() will call Func4 (and btw (appFunc(0))() will call Start).
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Axe / Re: What can be done in Axe in 3D ?« on: December 18, 2012, 02:39:56 am »
Like I said, raycasting is already done, like Runer112 said on IRC :
Quote Runer112 I do not believe mode 7 is a viable option for Axe And I already tried some isometric stuffs without that great of success. 1541
TI Z80 / Re: Mimas - an on-calculator assembly IDE« on: December 18, 2012, 02:35:48 am »
I use Mimas since two years, so keep it this way ! And all the features you described really look useful !
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Axe / Re: What can be done in Axe in 3D ?« on: December 18, 2012, 02:22:33 am »
Yeah, of course I should experiment, but I don't know what I'm asking people for the 3D techniques they know just because I don't know any.
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Axe / Re: What can be done in Axe in 3D ?« on: December 17, 2012, 04:23:07 pm »
@leafy oh, didn't see your post when answering (thanks android).
I figured that, but I'm afraid that I don't have the required math skills to do that but if you can link a tutorial you think helpful, please do and I'll see what can be done (yeah, I love tutorials). 1544
Axe / Re: What can be done in Axe in 3D ?« on: December 17, 2012, 04:15:15 pm »
Yeah I could do that, but the question is "what 3D ?" Raycasting (I prefer not), voxel, others ? (yeah I'm mainly asking for these "others" and what they can be).
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Axe / What can be done in Axe in 3D ?« on: December 17, 2012, 03:49:28 pm »
Hi guys,
After WiredWorks, I've got pretty interested in 3D stuffs, so I wondered what could be done in Axe which is related to 3D. I have already tested vertices with WiredWorks, raycasting is also already done (by several people), so what remains ? Do you think it's possible to do voxel, and if yes, do you have a tutorial for that (I googled it and didn't found) ? Btw, you can just enumerate all the 3D techniques that comes to your mind |
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