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Other Calc-Related Projects and Ideas / Re: OmniRPG - Coding
« on: December 09, 2012, 04:05:01 pm »
For the code you're right (I didn't optimize though), but there are little squares that are going from the shooter to the shooted.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 1576
Other Calc-Related Projects and Ideas / Re: OmniRPG - Coding« on: December 09, 2012, 04:05:01 pm »
For the code you're right (I didn't optimize though), but there are little squares that are going from the shooter to the shooted.
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Other Calc-Related Projects and Ideas / Re: OmniRPG - Storyline Discussion« on: December 09, 2012, 04:02:47 pm »* Matrefeytontias can't imagine that he will be killed by Omnimagans
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The Axe Parser Project / Re: Axe Parser« on: December 09, 2012, 02:58:55 pm »
Then just add a newline between X and Line and it will work.
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Other Calc-Related Projects and Ideas / Re: OmniRPG - Coding« on: December 09, 2012, 11:56:45 am »
Yeah I can do that, but I'll have a hard time with the sinusoidal trajectories of the small squares around the laser
Might we create an "OmniRPG - Animations" thread, since animations are different of sprites ? 1580
Other Calc-Related Projects and Ideas / Re: OmniRPG - Coding« on: December 09, 2012, 10:58:27 am »Xeda is the only one who actually coded something for this already Hey, I already coded some things too. Animations for a heavy laser attack : I'm not bad with code-based animations (I think). 1581
ROM Hacking and Console Homebrew / Re: Reprogramming a gameboy from within Pokemon Yellow« on: December 09, 2012, 10:44:35 am »
@mdr1 they corrupt the memory by quitting while the game is saving, so certain flags are set that have different purposes whether the user is playing or saving, I think. So the list of items is interpreted as hex commands (first byte → item's ID and 2nd byte → quantity).
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ROM Hacking and Console Homebrew / Re: Reprogramming a gameboy from within Pokemon Yellow« on: December 09, 2012, 10:40:00 am »
Whoaaa ... can't just imagine how they actually found that xD
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Other Calc-Related Projects and Ideas / Re: OmniRPG - Main Topic« on: December 09, 2012, 06:52:39 am »
@Augs nice one, this'll need a lot of animations indeed
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Other Calc-Related Projects and Ideas / Re: OmniRPG - Battle Engine Discussion« on: December 09, 2012, 03:10:27 am »
Hey, it's like Pokemon Team Rescue (or whatever you call it in English in French that's Pokemon Equipe de Secours). You move on a smooth-scrolled map a tile at a time, and enemies goes at the same speed as you. So when you're in front of an enemy, you can only beat him in a TRPG battle, but on-map. I kinda like that idea
EDIT : I remember, that's Pokemon Mystery Dungeon. 1585
Other Calc-Related Projects and Ideas / Re: OmniRPG - Main Topic« on: December 08, 2012, 06:32:12 pm »
Oh no, please don't make this game run at 15MHz, think of my poor 83+
* Matrefeytontias wants this game too Also, if you want to have more than 8k of executable, you can use both the CrabCake and my PageSwap axioms. The first one allows you to run programs up to 24k and the second one allows you to use subroutines you defined in an app (16k moar !). You can even use PageSwap with several apps, which is the number of apps times 16384 bytes of executable code ! For example, with CrabCake and one app, it's 40k of code that you can write. But please don't use Fullrene, it only works on 84+ 1586
Other Calc-Related Projects and Ideas / Re: OmniRPG - Battle Engine Discussion« on: December 08, 2012, 04:10:43 pm »
Yeah, but as far as I read the topic an ARPG would be harder to realize than a TRPG, so in case of a TRPG I make attacks animations and in an ARPG I don't think I'll can do anything.
EDIT : or maybe cinematics 1587
Other Calc-Related Projects and Ideas / Re: OmniRPG - Battle Engine Discussion« on: December 08, 2012, 04:04:26 pm »
Yeah, as a magic attack or something (now we're in pure TRPG). I see some kind of "Curse"-like attack
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Other Calc-Related Projects and Ideas / Re: OmniRPG - Battle Engine Discussion« on: December 08, 2012, 03:57:20 pm »
Speaking of graphics, I've just done a few programs (2 in fact ) which can *I think* fit as brutal laser attacks animations.
Same inverted : 1589
Other Calc-Related Projects and Ideas / Re: OmniRPG - Main Topic« on: December 08, 2012, 01:33:05 pm »
I think I can help for all sorts of code-based animations (I meant without too much sprites). I'm also good at heavy attacks animations such as lasers, explosions and this kind of things.
I also can help for coding (in Axe and ASM) 1590
[FR] Programmation Axe Parser / Re: [Axe parser] : projet worms« on: December 08, 2012, 09:34:21 am »
Hyper-mega-über-necro-post-de-la-mort-of-the-death
* Matrefeytontias runs Bon sérieusement, je suppose que le projet est dead ? |
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