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Messages - Matrefeytontias

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1576
Other Calc-Related Projects and Ideas / Re: OmniRPG - Coding
« on: December 09, 2012, 04:05:01 pm »
For the code you're right (I didn't optimize though), but there are little squares that are going from the shooter to the shooted.

1577
Other Calc-Related Projects and Ideas / Re: OmniRPG - Storyline Discussion
« on: December 09, 2012, 04:02:47 pm »
* Matrefeytontias can't imagine that he will be killed by Omnimagans :P

1578
The Axe Parser Project / Re: Axe Parser
« on: December 09, 2012, 02:58:55 pm »
Then just add a newline between X and Line and it will work.

1579
Other Calc-Related Projects and Ideas / Re: OmniRPG - Coding
« on: December 09, 2012, 11:56:45 am »
Yeah I can do that, but I'll have a hard time with the sinusoidal trajectories of the small squares around the laser :/

Might we create an "OmniRPG - Animations" thread, since animations are different of sprites ?

1580
Other Calc-Related Projects and Ideas / Re: OmniRPG - Coding
« on: December 09, 2012, 10:58:27 am »
Xeda is the only one who actually coded something for this already

Hey, I already coded some things too. Animations for a heavy laser attack :





I'm not bad with code-based animations (I think).

1581
@mdr1 they corrupt the memory by quitting while the game is saving, so certain flags are set that have different purposes whether the user is playing or saving, I think. So the list of items is interpreted as hex commands (first byte → item's ID and 2nd byte → quantity).

1582
Whoaaa ... can't just imagine how they actually found that xD

1583
Other Calc-Related Projects and Ideas / Re: OmniRPG - Main Topic
« on: December 09, 2012, 06:52:39 am »
@Augs nice one, this'll need a lot of animations indeed :D

1584
Hey, it's like Pokemon Team Rescue (or whatever you call it in English :P in French that's Pokemon Equipe de Secours). You move on a smooth-scrolled map a tile at a time, and enemies goes at the same speed as you. So when you're in front of an enemy, you can only beat him in a TRPG battle, but on-map. I kinda like that idea :D

EDIT : I remember, that's Pokemon Mystery Dungeon.

1585
Other Calc-Related Projects and Ideas / Re: OmniRPG - Main Topic
« on: December 08, 2012, 06:32:12 pm »
Oh no, please don't make this game run at 15MHz, think of my poor 83+ :P
* Matrefeytontias wants this game too

Also, if you want to have more than 8k of executable, you can use both the CrabCake and my PageSwap axioms. The first one allows you to run programs up to 24k and the second one allows you to use subroutines you defined in an app (16k moar !). You can even use PageSwap with several apps, which is the number of apps times 16384 bytes of executable code !

For example, with CrabCake and one app, it's 40k of code that you can write.

But please don't use Fullrene, it only works on 84+ :P

1586
Yeah, but as far as I read the topic an ARPG would be harder to realize than a TRPG, so in case of a TRPG I make attacks animations :P and in an ARPG I don't think I'll can do anything.

EDIT : or maybe cinematics :P

1587
Yeah, as a magic attack or something :D (now we're in pure TRPG). I see some kind of "Curse"-like attack :P

1588
Speaking of graphics, I've just done a few programs (2 in fact :P ) which can *I think* fit as brutal laser attacks animations.



Same inverted :

1589
Other Calc-Related Projects and Ideas / Re: OmniRPG - Main Topic
« on: December 08, 2012, 01:33:05 pm »
I think I can help for all sorts of code-based animations (I meant without too much sprites). I'm also good at heavy attacks animations such as lasers, explosions and this kind of things.

I also can help for coding (in Axe and ASM) :)

1590
[FR] Programmation Axe Parser / Re: [Axe parser] : projet worms
« on: December 08, 2012, 09:34:21 am »
Hyper-mega-über-necro-post-de-la-mort-of-the-death
* Matrefeytontias runs

Bon sérieusement, je suppose que le projet est dead ?

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