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Messages - Matrefeytontias

Pages: 1 ... 105 106 [107] 108 109 ... 133
1591
TI Z80 / Re: [Axe] WiredWorks, a SolidWorks-like
« on: December 08, 2012, 08:12:24 am »
I forgot to tell the commands, so I edited the last post (there're things that you don't see in the screenshot).

1592
TI Z80 / Re: [Axe] WiredWorks, a SolidWorks-like
« on: December 08, 2012, 05:59:59 am »
Big update ! :D

Now the program is AP-enabled ! That means that it can be ran by DoorsCS7 when you launch a file that is meant to be ran with it.

I used a little data program I wrote to make the AP works. I had kind of a hard time figuring out how to do this, but now it's done :)

I also added lines between vertices, and fixed some dependence bugs when deleting a vertex (the lines between the deleted vertex and others stayed visible :P ).

Screenshot of course :



I join the executable and a prgmCUBE demo file. BEWARE ! You'll have to run prgmWIREWORK once before prgmCUBE since it uses SMC to make the AP header works (you can see it in the screenie)..

Of course, you'll need DoorsCS 7.1.1 to run them.

EDIT : I forgot, commands :P :

[ + ] to add a vertex
[del] to delete a vertex

[ x ] to display vertices as dots
[ ÷ ] to link vertices

[ ↓ ] [ ← ] [ → ] [ ↑ ] to move the model
[2nd]/[alpha] to zoom in/out
[mode] to restore the initial position of the model

[clear] to exit

[x,t,Θ,n] to open the toolbar (not shown on the screenie)

In the toolbar :
[F1] to create a new model
[F2] to open one (not implemented)
[F3] to save the current model (not implemented)
[F5] to close the toolbar

1593
Jumpman 68K / Re: Jumpman
« on: December 08, 2012, 04:57:24 am »
Whoa, looking nice :D

1594
The Axe Parser Project / Re: Features Wishlist
« on: December 07, 2012, 10:57:45 am »
I actually have a specific use for that : make an AP-enabled header for my AxeDCS axiom. See http://dcs.cemetech.net for what's an AP program.

It needs a specific DCS header, different to the one provided by Axe - and it includes a label address, the start of the AP section.

I tries to figure all the possible ways, and that's the only one that works.

1595
The Axe Parser Project / Re: Features Wishlist
« on: December 07, 2012, 05:43:33 am »
My request is someway to do like in Asm :
Code: [Select]
.db labelBecause the only way to put a byte at a precise location is Asm(byte), and this syntax doesn't support Llabel.

1596
TI Z80 / Re: [AXE] some puzzler thing i guess...?
« on: December 06, 2012, 01:33:19 pm »
This or you can set your variables at the beginning of your code. For example, if the door is open if A is 1, then type 0→A at the start of the program.

1597
News / Re: solidFRAME v1.0b released
« on: December 04, 2012, 12:59:03 pm »
+1 for Xeda, that's quite interesting :D

1598
News / Re: 2012 Apocalypse TI-83+/TI-84+ Programming Contest
« on: December 03, 2012, 03:06:20 pm »
We can do C on z80 calcs !? :w00t:

1599
TI Z80 / Re: [Axe] WiredWorks, a SolidWorks-like
« on: December 01, 2012, 05:27:28 am »
I planned lines, but that's all. I don't have the maths knowledges to add more :/

But I planned model exporting (saving if you prefer), and importing/opening.

1600
TI Z80 / Re: [Axe] WiredWorks, a SolidWorks-like
« on: November 30, 2012, 11:27:33 am »
It'll be lines too :)

What do you mean by "etc" ? :P

And @epic7 yeah, but we have differents features ;)

1601
News / Re: 2012 Apocalypse TI-83+/TI-84+ Programming Contest
« on: November 30, 2012, 08:58:41 am »
As I said on my thread, same for me :/ I haven't the time to do it, and I already started several projects before it.

1602
TI Z80 / [Axe] WiredWorks, a SolidWorks-like
« on: November 30, 2012, 02:46:26 am »
Hey guys,

Here's the project I was working on since one or two months : a SolidWorks-like for the z80 calcs !

On Ti-Calc I saw that there already was one for the 68K line, so now there's one for z80 !

Here's the 0.1 beta ; it'll have many features, but it doesn't right now :P

So, here are the commands :
  • [ + ] to add a vertex. When you're in the vertex adding window, just choose the coordinates of the vertex and then click Add. For X coordinate, 48 is origin and it's 32 for both Y and Z.
  • [del] to delete the last vertex. A popup will make sure that you really want to do that.
  • [2nd] for zooming and [alpha] for dezooming
  • Arrows to rotate the object
  • [clear] to quit

There isn't any saving support yet, but I'm working on it.

You must run the program under DCS7, since it uses the AxeDCS axiom by me for the GUI stuffs.



The screen is pretty slow ; the program runs perfectly at 6MHz.

Share comments :)

1603
TI Z80 / Re: [AXE] electricity simulator
« on: November 29, 2012, 01:36:14 pm »
I like the concept, it seems a bit like the Proteus software :)

If you're having troubles just ask around, there are many Axe coders which can help you (including me :P ).

1604
TI Z80 / Re: [Axe] [2012 Apocalpyse Contest] EndGam3
« on: November 29, 2012, 01:30:48 pm »
Up,

since I'm busy with school and also other projects I started before this one, I'm nearly sure that I should abort this project, at least as a contest entry.

But don't worry, I got interested in that concept, so you'll see this game a day, but way after the contest :)

1605
I'll only can program the GUI :/

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