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Messages - Matrefeytontias
Pages: 1 ... 106 107 [108] 109 110 ... 133
1606
« on: November 27, 2012, 01:46:51 pm »
Yay, I got it working !
This code, when turning the calc off by any mean, keeps the LCD on until you press [clear].
.org $8001 ld a,3 out ($10),a loop: ld a,$FD out (1),a in a,(1) bit 6,a ret z jr loop .end I assume that it may be possible to run an Axe program as thepenguin77 said above but adding the two first lines of my code.
1607
« on: November 27, 2012, 01:11:07 pm »
I tried to turn back the LCD on in OFFSCRPT :
.org $8001 ld a,3 out ($10),a ret .end It effectively turned the LCD on ... but then freezed O.o
1608
« on: November 27, 2012, 12:47:08 pm »
As FloppusMaximus said here : Well...
- Before calling OFFSCRPT, the OS turns the LCD off and disables all interrupts (via port 3.) [...] - GetKey halts the CPU, which freezes the system since interrupts have been disabled.
1609
« on: November 27, 2012, 10:04:49 am »
Up,
thepenguin77, are you sure that your code will work assuming that the OS disables the LCD before calling OFFSCRPT ?
1610
« on: November 26, 2012, 01:00:11 pm »
Well, of course I wouldn't deny if someone wants to give me $20, but 1°) I'm French 2°) I'm under 16, so I don't know if it's ok =/
1611
« on: November 25, 2012, 02:34:39 pm »
Same as the 2 precedent posts for me
1612
« on: November 25, 2012, 01:11:19 pm »
Yeah, you're right, but I need them at least to render maps, and see if everything is going well same for enemies and items.
1613
« on: November 25, 2012, 11:06:34 am »
Thanks But I awfully need sprites ... I doubt that I'll release it in time for the contest EDIT : well, if someone wants to save a project, he can PM me Of course, if I win he'll have a part of the reward.
1614
« on: November 24, 2012, 05:08:12 am »
Nope, the token hook definitely doesn't work for my AxiomDCS. I downgraded to Axe 1.1.2.
Also, a clipped line routine would be great for a later version of Axe.
1615
« on: November 23, 2012, 12:02:47 pm »
Found something in Runer's Axe 1.2.0 : token hook from axioms doesn't work anymore (I was really bored when I realized that FindFirst became 2-SampFZTest ).
1616
« on: November 23, 2012, 02:33:53 am »
Also, did the app format change ? If so, I'll need to reprogram my PageSwap axiom.
1617
« on: November 22, 2012, 01:23:17 pm »
Well, I read a book entitled "3D animation and computer generated images algorithms" ("Algorithmes pour la synthèse d'images et l'animation 3D", a French book in fact, by Rémy Malgouyres), and there's a chapter (several ?) about Bezier curves. I thought that I could use it in a game (but for now I haven't any idea about a game), so first I tried to plot a Bezier curve.
EDIT : the parametric function for a Bezier curve with 4 control points P1 to P4 is :
Q(t) = P1 * (1 - t)3 + P2 * 3t(1 - t)2 + P3 * 3t2(1 - t) + P4 * t3
1618
« on: November 22, 2012, 01:01:44 pm »
Hey guys ! I don't exactly know why, but I wanted to do a program working with Bezier curves somehow I first tried with my 83+ and Axe, but integer numbers and parametric functions aren't good together. So I tried with Ndless : The curve is drawn depending on 4 control points, which you can move by selecting them with [ + ] or [ - ] (they are visible as 3*3 squares when they are selected) and then use the arrows. Exit with [ESC]. I wonder if I can do a game of that ...
1619
« on: November 19, 2012, 10:39:57 am »
Yeah, it's 3.4k I've taken the habit of writing 3k4.
1620
« on: November 18, 2012, 01:00:38 pm »
si ... * Matrefeytontias whispers "just say 'it is'"
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