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Messages - Matrefeytontias

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1606
Axe / Re: Turn off Calc and Exit Program in Axe?
« on: November 27, 2012, 01:46:51 pm »
Yay, I got it working !

This code, when turning the calc off by any mean, keeps the LCD on until you press [clear].

Code: [Select]
.org $8001
  ld a,3
  out ($10),a
loop:
  ld a,$FD
  out (1),a
  in a,(1)
  bit 6,a
  ret z
  jr loop
.end

I assume that it may be possible to run an Axe program as thepenguin77 said above but adding the two first lines of my code.

1607
Axe / Re: Turn off Calc and Exit Program in Axe?
« on: November 27, 2012, 01:11:07 pm »
I tried to turn back the LCD on in OFFSCRPT :

Code: [Select]
.org $8001
 ld a,3
 out ($10),a
 ret
.end

It effectively turned the LCD on ... but then freezed O.o

1608
Axe / Re: Turn off Calc and Exit Program in Axe?
« on: November 27, 2012, 12:47:08 pm »
As FloppusMaximus said here :

Quote from: FloppusMaximus
Well...

- Before calling OFFSCRPT, the OS turns the LCD off and disables all interrupts (via port 3.)
[...]
- GetKey halts the CPU, which freezes the system since interrupts have been disabled.

1609
Axe / Re: Turn off Calc and Exit Program in Axe?
« on: November 27, 2012, 10:04:49 am »
Up,

thepenguin77, are you sure that your code will work assuming that the OS disables the LCD before calling OFFSCRPT ?

1610
News / Re: 2012 Apocalypse TI-83+/TI-84+ Programming Contest
« on: November 26, 2012, 01:00:11 pm »
Well, of course I wouldn't deny if someone wants to give me $20, but 1°) I'm French 2°) I'm under 16, so I don't know if it's ok =/

1611
News / Re: 2012 Apocalypse TI-83+/TI-84+ Programming Contest
« on: November 25, 2012, 02:34:39 pm »
Same as the 2 precedent posts for me :P

1612
TI Z80 / Re: [Axe] [2012 Apocalpyse Contest] EndGam3
« on: November 25, 2012, 01:11:19 pm »
Yeah, you're right, but I need them at least to render maps, and see if everything is going well :P same for enemies and items.

1613
TI Z80 / Re: [Axe] [2012 Apocalpyse Contest] EndGam3
« on: November 25, 2012, 11:06:34 am »
Thanks :)

But I awfully need sprites ... I doubt that I'll release it in time for the contest :(

EDIT : well, if someone wants to save a project, he can PM me :) Of course, if I win he'll have a part of the reward.

1614
The Axe Parser Project / Re: Bug Reports
« on: November 24, 2012, 05:08:12 am »
Nope, the token hook definitely doesn't work for my AxiomDCS. I downgraded to Axe 1.1.2.

Also, a clipped line routine would be great for a later version of Axe.

1615
The Axe Parser Project / Re: Bug Reports
« on: November 23, 2012, 12:02:47 pm »
Found something in Runer's Axe 1.2.0 : token hook from axioms doesn't work anymore (I was really bored when I realized that FindFirst became 2-SampFZTest :P ).

1616
News / Re: Axe Omega 1.2.0 released
« on: November 23, 2012, 02:33:53 am »
Also, did the app format change ? If so, I'll need to reprogram my PageSwap axiom.

1617
Other Calc-Related Projects and Ideas / Re: [Ndless] Ndless meets Bezier !
« on: November 22, 2012, 01:23:17 pm »
Well, I read a book entitled "3D animation and computer generated images algorithms" ("Algorithmes pour la synthèse d'images et l'animation 3D", a French book in fact, by Rémy Malgouyres), and there's a chapter (several ?) about Bezier curves. I thought that I could use it in a game (but for now I haven't any idea about a game), so first I tried to plot a Bezier curve.

EDIT : the parametric function for a Bezier curve with 4 control points P1 to P4 is :

Q(t) = P1 * (1 - t)3 + P2 * 3t(1 - t)2 + P3 * 3t2(1 - t) + P4 * t3

1618
Other Calc-Related Projects and Ideas / [Ndless] Ndless meets Bezier !
« on: November 22, 2012, 01:01:44 pm »
Hey guys !

I don't exactly know why, but I wanted to do a program working with Bezier curves somehow :P

I first tried with my 83+ and Axe, but integer numbers and parametric functions aren't good together. So I tried with Ndless :

Spoiler For Over-über-monstruously huge screenshot:


The curve is drawn depending on 4 control points, which you can move by selecting them with [ + ] or [ - ] (they are visible as 3*3 squares when they are selected) and then use the arrows. Exit with [ESC].

I wonder if I can do a game of that ...

1619
TI Z80 / Re: [Axe] [2012 Apocalpyse Contest] EndGam3
« on: November 19, 2012, 10:39:57 am »
Yeah, it's 3.4k :P I've taken the habit of writing 3k4.

1620
Art / Re: sprite
« on: November 18, 2012, 01:00:38 pm »
Quote from: nikitouzz
si ...
* Matrefeytontias whispers "just say 'it is'"

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