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Messages - Matrefeytontias

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166
Woah nice :D I'll sure be playing it when I'll have space on my calc for it. That is, after the clean-up of my calc I keep telling myself I must do since some years. <_<

167
Art / Re: [Request] Sprites based on Ikaruga ships
« on: August 18, 2014, 01:57:52 pm »
Yep, totally does it :D I'll be using that, but don't expect to see it on-screen that soon.

168
Art / Re: [Request] Sprites based on Ikaruga ships
« on: August 18, 2014, 09:03:22 am »
Wow nice O.O but he's not of any polarity, so he should keep the colour he has in the original game, if possible.

169
Miscellaneous / Re: The Omnimaga Project Revival Team
« on: August 17, 2014, 12:48:24 pm »
I'm in. I won't start before quite some time though, since I already have unfinished projects myself.

170
TI-Nspire / Re: [Ndless] nKaruga
« on: August 14, 2014, 12:19:45 pm »
That's because it's just level 1. There're 5 levels, so don't worry :P

171
Casio Calculators / Re: [C] Unknown project
« on: August 14, 2014, 11:15:43 am »
Wow, great progress O.O can't wait to see the final result :)

172
TI-Nspire / Re: [Ndless] nKaruga
« on: August 13, 2014, 01:26:39 pm »
Look who didn't read the topic before asking :P

It's been a while since power fragments have been implemented.


173
TI-Nspire / Re: [Ndless] nKaruga
« on: August 12, 2014, 01:04:23 pm »
Progress : you can die now ;D Isn't that marvelous ?



http://www.mirari.fr/eTV6

I still have to display remaining lives though.

174
Music Showcase / Re: Keoni29's music topic
« on: August 12, 2014, 11:11:54 am »
Sounds like underwater Mario levels :P

175
Community Contests / Re: Code Golf Contest #5
« on: August 11, 2014, 01:20:49 pm »
Just so you know, someone made a 256-bytes Snake on Cemetech using z80 ASM, and it does all you said (although it uses a 16*16 grid).

176
TI-Nspire / Re: [Ndless] nKaruga
« on: August 11, 2014, 05:34:00 am »
Great news : chapter 1's level stream is now complete ! :D That means all of level 1 is now playable !
What's left before beta release v0.1 is the boss itself. To be fair, I have no idea how I'll do it for now, so that might take quite some time. Meanwhile, you can still train yourself on chapter 1 and in the 3 difficulties offered by the game ! It's true that you can't be killed yet, but that might come anytime soon :P

So finishing the whole chapter without firing once ("dot eater" achievement) takes you 5'43. It will actually be funnier when you'll be able to get hurt and die ;D

But for now, just try to kill every enemy (I can), and then try to make a single chain during the whole level, without breaking it once :D (I can't)

Download : same link as above, or attached :)

Screenshots of what's waiting for you :















Have fun !

177
TI-Nspire / Re: [ndless 3.6] nVVVVVV
« on: August 10, 2014, 07:22:33 am »
Now it works :)


178
TI-Nspire / Re: [ndless 3.6] nVVVVVV
« on: August 10, 2014, 03:40:15 am »
But we both have a TI-Nspire CAS.

We thought that he possibly released the wrong version.

179
TI-Nspire / Re: [Ndless] nKaruga
« on: August 09, 2014, 10:37:08 pm »
So, well, yeah, I did it :P make sure you delete the previous config file if you had one though.

http://www.mirari.fr/eTV6

180
TI-Nspire / Re: [ndless 3.6] nVVVVVV
« on: August 09, 2014, 09:22:12 pm »
Hum for me the tilemap never gets redrawn ... it's like the character leaves a black trail behind him.

EDIT : by the way I use Ndless 3.1, but that shouldn't cause any problem.

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