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TI Z80 / Re: [Axiom] AxiomGUI
« on: September 03, 2012, 10:24:52 am »
Thanks
It's in active work, so I'll update it regularly.
It's in active work, so I'll update it regularly.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 1711
TI Z80 / Re: [Axiom] AxiomGUI« on: September 03, 2012, 10:24:52 am »
Thanks
It's in active work, so I'll update it regularly. 1712
TI Z80 / [Axiom] AxiomGUI« on: September 03, 2012, 10:15:20 am »
Hi guys !
I'm working on an Axiom which provides widgets for your GUIs, like a button, an alert ... For now, I only have 4 funcs :
All of these commands are available in the distrib menu [2nd] [vars]. Here is the latest screeshot (I'll update it, the mouse is not part of the Axiom) : 1713
Art / Re: [Sprite request] Kirby« on: September 02, 2012, 02:07:28 pm »
On the spritesheet I used (in fact, that's the one you gave me) I couldn't find more than 2 sprites which could be used for jumps, so I used them. But that's not really a problem, the jump is looking good anyway
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TI Z80 / Re: [Axe] Gravity Walls« on: September 02, 2012, 02:06:01 pm »
Thanks all
And thanks also annoyingcalc for the poking ^^ 1716
Art / Re: [Sprite request] Kirby« on: September 01, 2012, 07:36:55 am »
It's just fine as it is look at what I've done with Dream Land sprites :
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Art / Re: [Sprite request] Kirby« on: August 27, 2012, 10:24:46 am »
Oh, ok, I'll try it, thanks
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Art / Re: [Sprite request] Kirby« on: August 27, 2012, 10:03:49 am »
Up !
Now I need many other sprites, still Kirby, but I still can't make them myself If anyone draw them for me, it would be great I joined the image containing all the sprites I want (I want them in 16*16 and 4 greyscales if possible, I know that there are many ) 1719
TI Z80 / Re: [Axe] KoFiX (yet another Guitar Hero clone :P)« on: August 25, 2012, 12:45:09 pm »
The title screen is awesome
In fact I meant "don't give the source to everybody", so I think that I can post the source here ^^ But I warn you, it's originally for my game Gravity Walls, so it's not a listing menu and the header is not the KoFiX one. Spoiler For "VAT loader": 1720
TI Z80 / Re: [Axe] FallDown!« on: August 25, 2012, 03:52:13 am »
Nice game ! Physics are really good for this program !
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TI Z80 / Re: [Axe] KoFiX (yet another Guitar Hero clone :P)« on: August 23, 2012, 04:58:56 am »
I tried it, it's really not bad
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Music Showcase / Re: Hellninjas's Music« on: August 23, 2012, 03:10:34 am »
That's quite nice to hear
How did you recorded them ? * Matrefeytontias especially likes Tech Mech
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TI Z80 / Re: [Axe] KoFiX (yet another Guitar Hero clone :P)« on: August 21, 2012, 12:39:22 pm »
You can just put the calc on a table or your knees
And personally I haven't any problem on pressing [enter] or [clear] at a high speed level (I think that [clear] can be a good strum). 1724
TI Z80 / Re: [Axe] Gravity Walls« on: August 21, 2012, 08:42:32 am »
Update again (really nobody read this thread ?)
Now you can play levels which are in archive ; I also added spikes as tiles. Same link for download. 1725
TI Z80 / Re: [Axe] Gravity Walls« on: August 20, 2012, 12:42:00 pm »
Update ! (I'm posting all alone --')
Now Gravity Walls v0.5 is fully working ! Download it here : http://mattias.refeyton.fr/espace-ti/gravityWalls/gravityWalls0.5.zip Includes the game Gravity Walls with the level editor (compiled in Noshell), a five levels pack and a readme Share your comments ! |
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