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TI Z80 / Re: [Axe] Gravity Walls
« on: August 09, 2012, 05:43:44 am »
Up !
Now with screenshots !
Now with screenshots !
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 1741
TI Z80 / Re: [Axe] Gravity Walls« on: August 09, 2012, 05:43:44 am »
Up !
Now with screenshots ! 1742
TI Z80 / [Axe] Gravity Walls« on: August 08, 2012, 08:25:28 pm »
Hi guys !
Here is my current Axe project : Gravity Walls ! In this gravity-based game, you are a man trapped in a room with only one chance to escape : a small door. But there is a problem ... this door is sticked far on the wall ! Yeah, this room is kind of special ... In the background, there are arrows, and these arrows decide where go the gravity ; if you go on them, the gravity switch in the direction of the arrow. And since you follow the gravity, you can access to the door by using these arrows ! There will be many levels, but for now I only did the map engine and the physics, and separately. Mapper : Physics : 1743
Art / Re: [Sprite request] Kirby« on: August 07, 2012, 11:45:13 am »
You can do it with 3 grayscales max, I don't want to slow down the program too much, and I already have isometry.
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Art / Re: [Sprite request] Kirby« on: August 07, 2012, 08:39:12 am »
Hem, try to do something more like this (the one at the right) :
← this 1745
Art / Re: [Sprite request] Kirby« on: August 07, 2012, 08:01:22 am »
In fact I don't know how big might be Kirby
Each cube is a 16*16 masked cube. And Kirby is a ball 1746
Ndless / Re: General Ndless Questions and Support« on: August 07, 2012, 06:39:21 am »
Bump
I'm programming in C with Ndless and wondered if there was a list of available functions or Syscalls ..? Like a mini-tutorial about the specific stuffs of Ndless 1747
Art / [Sprite request] Kirby« on: August 07, 2012, 06:04:02 am »
Hi guys !
I'm looking for two sprites of Kirby, in order to use them with this kind of map : The first sprite is Kirby looking to his right (we see his face), and the second Kirby looking to his right (we see his back). Thanks in advance 1748
Computer Projects and Ideas / Re: [contest] MafiaBot« on: August 06, 2012, 07:09:14 pm »
That's really a GOOD bot, even if it's not finished yet carry on this way !
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Other Calculators / Prog2hex on-calc unsquisher« on: July 31, 2012, 12:14:25 pm »
Prog2hex on-calc unsquisher
http://www.omnimaga.org/index.php?action=downloads;sa=view;down=803 This is a little on-calc unsquisher (508 bytes) which allow you to unsquish ASM compiled programs into their hex source. Useful if you try to learn z80 hex or if you lose your ASM source and only have your compiled program. Written in Axe, run with any 8x+ family calculator. 1750
TI Z80 / Jetpack 8x(+)« on: July 31, 2012, 12:14:25 pm »
Jetpack 8x(+)
http://www.omnimaga.org/index.php?action=downloads;sa=view;down=806 Here is the famous iDevices game ported to all your z80 calculators, from Ti 82 stats.fr and Ti 83 to Ti 84+ SE ! Fly with your Jetpack to avoid electric arcs, rockets and lasers, and use vehicles to run further and further ! Readme included Original by Halfbrick 83+ version in Axe by Matrefeytontias Converted to 83 ASM by Matrefeytontias and thepenguin77 Also works on a TI 76.fr ! 1751
Graviter / Re: Graviter« on: July 12, 2012, 02:57:52 am »
All the files uploaded for the zContest have been deleted ...
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ASM / Re: Token hook on the regular 83 ?« on: July 06, 2012, 02:45:10 pm »
Okay, thanks for the info, I lock the topic so
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ASM / Re: Token hook on the regular 83 ?« on: July 06, 2012, 12:07:08 pm »
I dunno if hooks and ARC are related ...
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ASM / Token hook on the regular 83 ?« on: July 06, 2012, 07:05:07 am »
Hi guys !
I already did some token hook on the 8x+ calculators, and I wondered if it was possible to do the same on a regular 83 ... ? If it is, I need the location of the romcall _enableTokenHook ($4F99 on a 83+) to do it ... Anyone knows something ? 1755
TI Z80 / Re: ORG: online Z80 IDE and assembler« on: July 04, 2012, 05:31:22 am »
@kinder pas de problème, j'assure
@DeepThought since kinder won't be able to carry on the traducing, I'll replace him |
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