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Messages - Matrefeytontias

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181
Wait, that means you can only have up to 5 choices right ?

Also, maybe you can display the title in inversed font, like Basic menus.

Apart from this, well done ! I'm sure many persons were waiting for this to pop out :)

Les Français vaincront ! :D

182
TI-Nspire / Re: [Ndless] nKaruga
« on: August 09, 2014, 01:07:07 pm »
Well I meant either this or to not store them at all <_< but yeah, I'll store them anyway.

183
TI-Nspire / Re: [Ndless] nKaruga
« on: August 09, 2014, 12:48:16 pm »
I said +300, not 300 ;D Thanks anyway ! Also, about the config file ? Should I save everything in it or just the controls ?

184
TI-Nspire / Re: [Ndless] nKaruga
« on: August 09, 2014, 12:19:40 pm »
Bump,

nKaruga now has a startup menu where you can set up various things :)



And those things include custom keys :D



Keys default to CTRL to fire, SHIFT to switch polarity and DEL to release power, but if you modify them once, they are stored in a config file so you don't have to re-enter them anymore :) (you should move the config file along with nKaruga.tns if you move the latter to another directory).



I'm also thinking about storing the other settings in the config file, but I don't think it's really necessary. What do you think ?

A word about difficulties : there are 3 difficulties, Easy, Normal and Hard. The whole game is the same regardless of the difficulty, but there is a slight difference nonetheless :
  • In Easy mode, there is no fire-back. You're free to kill any enemy with the polarity you want.
  • In Normal mode, only enemies that are killed with weapons of their polarity fire back.
  • In Hard mode, every enemy fires back. The only thing is that they fire only half of the intended bullets if you kill them with their opposite polarity.
While this doesn't look like much of a difference, just try beating what I've already coded of the level in Hard mode ... even if you can't get killed (for now), you'll quickly understand the real difficulty ;) and if you don't, well, think that it's just level 1 :P

Download demo : http://www.mirari.fr/eTV6

185
TI-Nspire / Re: [Ndless] nKaruga
« on: August 08, 2014, 04:58:34 pm »
Well technically it is :/ I have no idea of a workaround for this. Except maybe make particles spray from the tip at all times and not only when the player is absorbing the laser. How about that ?

186
Anime and Manga / Re: Recommended Animes/Manga
« on: August 08, 2014, 07:01:49 am »
WakaMote (complete title : Watashi ga Motenai no wa dō Kangaetemo Omaera ga Warui! you understand why there's the small version) is super-nice. It's in the slice-of-life genre, and basically it's the story of a no-life girl that, as she enters high school, decides that she wants to be popular.

187
The Axe Parser Project / Re: Features Wishlist
« on: August 07, 2014, 04:01:12 pm »
Varargs-like doesn't exist in Axe ? What about all the text commands ?

188
The Axe Parser Project / Re: Bug Reports
« on: August 07, 2014, 11:45:56 am »
That's because Axe enables the OS's token hooks after having been able to parse the axiom once → after compiling it once. Then Axe doesn't do any other work than telling the OS "hey you, when you encounter this token replace it by this string that is this long". After that the OS does its thing itself when displaying programs' content.

189
The Axe Parser Project / Re: Bug Reports
« on: August 07, 2014, 09:55:52 am »
It's not Axe that corrupts things. It's the OS. And it's because the token hook definitions are misaligned, so the OS interprets then wrong. It tries to replace non-existing tokens with random strings of random size, so of course it doesn't work.

190
TI Z80 / Re: IkarugaX cheating tool
« on: August 06, 2014, 05:39:39 pm »
Even with cheats you must be very, very skilled :P

191
The Axe Parser Project / Re: Bug Reports
« on: August 06, 2014, 04:32:04 pm »
This is usually caused by badly-aligned fields, and thus token hooks. I'm pretty sure I know what's causing it : you need to add to the size word one for every .org $-1 you wrote in your routine. This is because although PC doesn't take care of the special bytes, they still exist in the axiom (and not in the final Axe program) so they must be taken into account when calculating the routine's size.

192
TI Z80 / Re: IkarugaX cheating tool
« on: August 05, 2014, 06:12:43 pm »
It's exactly this :P I hope people will be able to beat boss 6 at all.

193
TI Z80 / IkarugaX cheating tool
« on: August 05, 2014, 03:31:01 pm »
So yeah. Since it's been 9 months and nobody reached level 5 yet - I've reached it but never beat it - I thought I would write a quickly-hacked-together cheating tool that allows you to start the game at any level you want.

So yeah, it's a 12-lines program, so not really exciting, but it can help you have even more fun (fun ? yeah, fun) with IkarugaX. Maybe.

For those who don't know IkarugaX yet :



It's a danmaku (Japanese for bullet hell) shoot-them-up based on a polarity switching mechanic. Basically, both you and your enemies' bullets can be of either black or white polarity ; the thing is that only bullets of your opposite polarity hurt you, and you absorb the rest to fill your power gauge. When you absorbed at least 8 bullets, you can do a power release and fire as many power fragments as you absorbed packets of 8 bullets. Power fragments are homing lasers that go straight to the nearest enemy. So using your advanced arsenal, you go destroy tens of enemies, dodge and absorb thousands of bullets (I'm not exaggerating) and kick huge bosses' ass. You have 3 lives though, and have no way of getting them back when you lose them. When you get killed (ie lose all your lives) you get back to the beginning of the level you died in thanks to checkpoints (automatically reached when finishing a level).

Ryan (ticalc redactor) tells you his word about it : http://www.ticalc.org/archives/news/articles/14/148/148436.html
If you just want to play, here's a link to the game's ticalc page : http://www.ticalc.org/archives/files/fileinfo/457/45712.html

Also, you can tell the cheating tool  to mark the game as beaten. Because yes, something happens when you start a new game after beating it. Yes, all your nightmares were true. I know it's hard. You have to hear it though. You can't run away from the truth anymore. Remember, the countless hours you've spent trying to kill this goddamn impossible boss, to finally complete this fucking level and move to another one, only to find out it was just more impossible ? You remember that ? Good. Because now, your worst nightmares are becoming true. Yes, you were playing on easy mode. And yes, beating the game unlocks hard mode. Run with ION-compatible shells. Have fun.

194
The Axe Parser Project / Re: Bug Reports
« on: August 05, 2014, 01:40:50 pm »
Code: [Select]
.db $7F ; says next instruction uses an address relative to the start of the axiom
.org $-1 ; since it's only used by Axe at compile time and not included in the final binary, tell the program counter it doesn't exist
Same for $49.

195
The Axe Parser Project / Re: Bug Reports
« on: August 05, 2014, 11:54:54 am »
No, that was a TASM issue. Switching to SpASM fixed it.

EDIT : oops just saw the answer in the other thread. Did you try compiling into AXIOM2 with TASM ?

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