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Messages - Matrefeytontias

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1816
TI Z80 / Re: [Ti-Concours]Jetpack 8x+
« on: May 30, 2012, 02:42:53 pm »
Update !

I added the teleporter, starting a pack of 3 vehicles ! Here is the screenshot (also showing the pause menu, which I forgot in the previous screen :D ) :


I think it's pretty cool, although I haven't done any transition nor anything else, but I'll do it this evening :) (I'm french ;D )

1817
TI Z80 / Re: [Ti-Concours]Jetpack 8x+
« on: May 30, 2012, 08:12:24 am »
I'm working on adding vehicles (I'll add teleporter, anti-gravity costume and super bike if I have enough time) but like in the original game, zappers, rockets and lasers are all the enemies you have to avoid :)

1818
* Matrefeytontias had the same

1819
TI Z80 / Re: [Ti-Concours]Jetpack 8x+
« on: May 28, 2012, 06:28:38 am »
No, it's Noshell, you can run it by typing Asm(prgmJETPACK) and you jump with 2nd.

Also, 2304 bytes appvar is working ! Now my program is under 6000 bytes instead of 7800 :D But before, you need an installator. Here is the pack if you want to try it : http://mattias.refeyton.fr/espace-ti/jetpack/jetpack8x+.zip

1820
TI Z80 / Re: [Ti-Concours]Jetpack 8x+
« on: May 27, 2012, 12:41:36 pm »
First, I wanted to use GetCalc() with 3 appvars of 768 bytes. But once I used GetCalc 3 times, the appvars got unbelievable sizes (between 16 and 32768 bytes) and if I try to delete them ->  RAM clear.

Maybe I'll try to use one single appvar with 768*3 bytes inside.

1821
TI Z80 / Re: [Ti-Concours]Jetpack 8x+
« on: May 26, 2012, 07:57:07 am »
Thank you all :)

In fact, this program is running at 6 MHz, so add the scientists will make it run sloooooooooowly :w00t:

Also, this program is very big (7800 bytes compiled in Noshell) because I have serious problems with the GetCalc commands.
I have 3 big 768 bytes images, and unfortunately I can't use GetCalc more than one time, and I do it ... for highscores :w00t:

However, if I find how to pass through this GetCalc problem, I can gain more than 2000 compiled bytes O.O

At last, if you want to try it, here is a demo version : http://mattias.refeyton.fr/espace-ti/jetpack/jetpack.8xp !

Enjoy, tell what you think of it, and eventually give me your vote on the site of the Ti-Concours ;) !

1822
TI Z80 / Re: [Ti-Concours]Jetpack 8x+
« on: May 25, 2012, 01:47:05 pm »
Big update !

Now, the speed is increasing as you run further, and the space between each zapper is decreasing ! So you can have 3 zappers on the same screen ! Also, I had a pause menu, check it ! :)


1823
Fruit Ninja / Re: Fruit Ninja
« on: May 25, 2012, 12:51:07 pm »
For me, the high score is saved, but dunno where ... o_O

1824
Fruit Ninja / Re: Fruit Ninja
« on: May 24, 2012, 12:55:31 pm »
Is it compatible with 83+ non-SE ?

1825
TI Z80 / Re: [Ti-Concours]Jetpack 8x+
« on: May 16, 2012, 12:20:15 pm »
Up !

New version, with optimized code and new death animation :D :


1826
TI Z80 / Re: AxeLand (land your space ship)
« on: May 16, 2012, 08:23:15 am »
-Oh and also I was thinking of making jetpack joyride, has anyone else made it?

In fact I'm already doing it, and it's nearly done :) (and it's for the Ti-Concours, you can see my topic in the Axe projects, it's named Jetpack 8x+)

1827
Axe / Re: Axe plasma
« on: April 29, 2012, 12:19:24 pm »
Up !

After days of works, we reach what we believe that's the fastest we can do ! Look at it running :


1828
No, I mean are we allowed to make and show two differents projects ?

1829
TI Z80 / Re: [Ti-Concours]Jetpack 8x+
« on: April 26, 2012, 10:36:53 pm »
That's useless, it only add an offset to the source ... What are the good points ?

1830
TI Z80 / Re: [Ti-Concours]Jetpack 8x+
« on: April 26, 2012, 07:45:37 pm »
Maybe, but the fact is I have the whole image in plain hex, and that's not the good format for sprite commands. Also, bit manipulation is really fast ...

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