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Messages - Matrefeytontias
Pages: 1 ... 120 121 [122] 123 124 ... 133
1816
« on: May 30, 2012, 02:42:53 pm »
Update ! I added the teleporter, starting a pack of 3 vehicles ! Here is the screenshot (also showing the pause menu, which I forgot in the previous screen ) : I think it's pretty cool, although I haven't done any transition nor anything else, but I'll do it this evening (I'm french )
1817
« on: May 30, 2012, 08:12:24 am »
I'm working on adding vehicles (I'll add teleporter, anti-gravity costume and super bike if I have enough time) but like in the original game, zappers, rockets and lasers are all the enemies you have to avoid
1818
« on: May 29, 2012, 12:15:59 pm »
* Matrefeytontias had the same
1819
« on: May 28, 2012, 06:28:38 am »
No, it's Noshell, you can run it by typing Asm(prgmJETPACK) and you jump with 2nd. Also, 2304 bytes appvar is working ! Now my program is under 6000 bytes instead of 7800 But before, you need an installator. Here is the pack if you want to try it : http://mattias.refeyton.fr/espace-ti/jetpack/jetpack8x+.zip
1820
« on: May 27, 2012, 12:41:36 pm »
First, I wanted to use GetCalc() with 3 appvars of 768 bytes. But once I used GetCalc 3 times, the appvars got unbelievable sizes (between 16 and 32768 bytes) and if I try to delete them -> RAM clear.
Maybe I'll try to use one single appvar with 768*3 bytes inside.
1821
« on: May 26, 2012, 07:57:07 am »
Thank you all In fact, this program is running at 6 MHz, so add the scientists will make it run sloooooooooowly Also, this program is very big (7800 bytes compiled in Noshell) because I have serious problems with the GetCalc commands. I have 3 big 768 bytes images, and unfortunately I can't use GetCalc more than one time, and I do it ... for highscores However, if I find how to pass through this GetCalc problem, I can gain more than 2000 compiled bytes At last, if you want to try it, here is a demo version : http://mattias.refeyton.fr/espace-ti/jetpack/jetpack.8xp ! Enjoy, tell what you think of it, and eventually give me your vote on the site of the Ti-Concours !
1822
« on: May 25, 2012, 01:47:05 pm »
Big update ! Now, the speed is increasing as you run further, and the space between each zapper is decreasing ! So you can have 3 zappers on the same screen ! Also, I had a pause menu, check it !
1823
« on: May 25, 2012, 12:51:07 pm »
For me, the high score is saved, but dunno where ... o_O
1824
« on: May 24, 2012, 12:55:31 pm »
Is it compatible with 83+ non-SE ?
1825
« on: May 16, 2012, 12:20:15 pm »
Up ! New version, with optimized code and new death animation :
1826
« on: May 16, 2012, 08:23:15 am »
-Oh and also I was thinking of making jetpack joyride, has anyone else made it? In fact I'm already doing it, and it's nearly done (and it's for the Ti-Concours, you can see my topic in the Axe projects, it's named Jetpack 8x+)
1827
« on: April 29, 2012, 12:19:24 pm »
Up ! After days of works, we reach what we believe that's the fastest we can do ! Look at it running :
1828
« on: April 27, 2012, 06:52:21 pm »
No, I mean are we allowed to make and show two differents projects ?
1829
« on: April 26, 2012, 10:36:53 pm »
That's useless, it only add an offset to the source ... What are the good points ?
1830
« on: April 26, 2012, 07:45:37 pm »
Maybe, but the fact is I have the whole image in plain hex, and that's not the good format for sprite commands. Also, bit manipulation is really fast ...
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