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Messages - Matrefeytontias

Pages: 1 ... 121 122 [123] 124 125 ... 133
1831
TI Z80 / Re: [Ti-Concours]Jetpack 8x+
« on: April 26, 2012, 07:22:31 pm »
O.O it would take 48*1512 bytes of hex :w00t:

That's not it, here is how I do :
  • I copy the two first rows of pixels at the end of the buffer
  • I shift the buffer
  • I copy the buffer to the screen
The screen is updated at the end of the frame.

1832
TI Z80 / Re: [Ti-Concours]Jetpack 8x+
« on: April 26, 2012, 07:11:48 pm »
Oh no, I'm not using any drawing functions, just bit storage in L6, so it's really fast (I use Horizontal - and Copy(Pic1BG,L6))

1833
TI Z80 / Re: [Ti-Concours]Jetpack 8x+
« on: April 26, 2012, 06:55:03 pm »
I can't do that, I need to use ClrDraw each frame because of particles anims and the very large amount of sprite I can't mask. So I clear the screen and rewrite the whole shifted buffer each frame.

1834
Vous pensez qu'il serait possible de débloquer définitivement tous ces Ko ?

On pourrait par exemple décompiler une RAM à 165K et une à 229K, puis rééditer les différences ou carrément éditer l'OS pour en faire un autre.

Pis tiens, pendant que j'suis là à proposer des trucs de fou, pourquoi ne pas faire un programme ASM qui écrit les différences en SMC dans la RAM ? :w00t:

1835
TI Z80 / Re: [Ti-Concours]Jetpack 8x+
« on: April 26, 2012, 01:37:19 pm »
Up !

I removed the back-buffer of the background image, which downsize the program of 1512 bytes and speeded it up a lot !

Here is the real last screen (I added Pause 20 at the end because the program was too fast XD ) :


1836
TI Z80 / Re: [Ti-Concours]Jetpack 8x+
« on: April 25, 2012, 07:06:54 am »
Yeah, I think use only the background of the back-buffer will speed it up a lot, I'll test

1837
Also, are we allowed to do more than one personal project ?

1838
TI Z80 / [Ti-Concours]Jetpack 8x+
« on: April 24, 2012, 05:53:34 pm »
Hi guys !

Here is my Ti-Concours entry for the 3rd round ! Jetpack 8x+ is a port of the famous game Jetpack Joyride of the iDevices, for all the 83+/84 calculators :)

I started it something like a month ago, just at the end of the 2nd round, so I nearly finished it, even I can add a lot of features.

In this game, you are Barry, a man who stole the secret Jetpack, and you have to escape the labo alive by avoiding zappers (electric arcs), rockets and lasers.

Of course, the game is endless and you just have to run the furthest you can.

Here is the last screenshot (it's outdated !) :



I still have to increase difficulty when you run, else a good player will run and run and run and run and run ...

1839
TI Z80 / Re: [TI-Concours] Mister Oops!!
« on: April 24, 2012, 05:35:31 pm »
Looks nice :D but unfortunately I can't see the last attachment (404) <_<

1840
Axe / Re: Axe plasma
« on: April 12, 2012, 07:25:50 pm »
Well, I plan to try to translate this ASM program into Axe, but as far as I saw, I can't do it alone <_<

Is someone who is interested in helping me converting this ? By the way, I'll help too :D

1841
General Calculator Help / Re: Jetpack 8x+ background request
« on: April 12, 2012, 08:05:35 am »
I made a title screen image : what do you think of it ?

1842
General Calculator Help / Re: Jetpack 8x+ background request
« on: April 11, 2012, 11:50:17 am »
No, of course it looks better on a real calc ;)

1843
General Calculator Help / Re: Jetpack 8x+ background request
« on: April 11, 2012, 11:21:08 am »
Lasers added : I think it's quite playable now, but I have to add scores, title screen and transition. Also, I have collision bugs with the lasers :

1844
Axe / Re: Axe plasma
« on: April 09, 2012, 04:39:23 pm »
Nope, we started working on it before the news was written (I believe)

1845
Axe / Re: Axe plasma
« on: April 09, 2012, 04:05:24 pm »
Damn, that's assembly ... I'm not so good at this one <_<

EDIT : we'll try to do bit storing instead of using Pxl-On, that'll be faster.

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