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Messages - Matrefeytontias

Pages: 1 ... 122 123 [124] 125 126 ... 133
1846
Axe / Re: Axe plasma
« on: April 09, 2012, 12:14:20 pm »
Waw, that's pretty fast ! How can this work ? O.O

1847
Axe / Axe plasma
« on: April 09, 2012, 09:56:30 am »
Hi !

With the help of KKI (from the SdZ), we made this cool plasma effect in Axe :

Spoiler For Plasmas:
Particles 1*1 :


2*2 :


4*4 :


8*8 :

They are all running at 15 MHz :) enjoy

Coming soon : greyscales !

1848
General Calculator Help / Re: Jetpack 8x+ background request
« on: April 04, 2012, 08:24:09 am »
Of course you can't, still it's electrized (nor in the real game, as I remember)

1849
General Calculator Help / Re: Jetpack 8x+ background request
« on: April 04, 2012, 07:09:41 am »
Up !

I had a great progress ! Just see ;D :


Now all the things I already had are working perfectly, and there aren't no bug at all :thumbsup:

1850
I had ... but I hadn't enough time to fix it <_<

1851
What do you mean by "soon" ? You said that we'll have it in a few days, right ? ???

1852
Yeaaaah I did it !!! 3934 bytes O.O I had also loading/saving problems, and I haven't enough time to resolve it >_<

1853
[FR] Programmation Axe Parser / Re: [Axe Parser] Projet Space Invaders
« on: March 31, 2012, 04:06:21 am »
Je trouve que ça serait bien de laisser le choix des deux modes, via un menu ou qqch comme ça :)

1854
Whoaa, more, more nSpire ! :D

1855
The Axe Parser Project / Re: Display one character of a string?
« on: March 30, 2012, 03:52:51 pm »
Yeah, it works ! If you type it :
Code: [Select]
:"ABCDE"->Str1
:E22->{Str1+2
:Disp Str1
You'll get AB"DE (tested)

1856
The Axe Parser Project / Re: Display one character of a string?
« on: March 30, 2012, 09:40:33 am »
You can use the brackets : {Str1+N}. It'll display only the Nth character of the string.

1857
Art / Re: saintrunner Sprites (my best pxl work)
« on: March 30, 2012, 09:31:53 am »
Too late, I already did it ;D I'll attach a screen in 2-3 minutes

EDIT : screen added
EDIT 2 : I need a function like this :
f(0) = 0
f(1) = 1
f(2) = 2
f(3) = 1
Someone have an idea ?

EDIT 3 : In fact that's f(0) = 0 \ f(1) = 2 \ f(2) = 1 \ f(3) = 2, but I got it :

1858
Art / Re: saintrunner Sprites (my best pxl work)
« on: March 29, 2012, 12:43:33 pm »
No no, I meant that the image has too many colors ;D and I said that you should make it in 3 levels grayscales : white, grey 50% and black.

1859
Art / Re: saintrunner Sprites (my best pxl work)
« on: March 29, 2012, 10:39:34 am »
It doesn't work :'( can you make it 3 level grayscale please ?

1860
Art / Re: saintrunner Sprites (my best pxl work)
« on: March 29, 2012, 12:48:39 am »
Whoa, I think that it'll be nice :thumbsup: I'll test it and then tell you if it's ok, but right now it seems pretty good ;)

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