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Messages - Matrefeytontias
Pages: 1 ... 123 124 [125] 126 127 ... 133
1861
« on: March 27, 2012, 11:04:10 am »
I changed DispGraphrr to DispGraphr, no other changes : You're right, that's really better like that
1862
« on: March 27, 2012, 01:08:29 am »
With the new image (thanks shmibs ) :
1863
« on: March 26, 2012, 03:34:50 pm »
I can't refresh several times per frame (with DispGraphrr, right ?), it speeds down too much the whole program :-/ EDIT : what's the ? sourcecoder throws me an error (template file or something) when I load your image, shmibs
1864
« on: March 26, 2012, 12:24:33 pm »
Still I have one big image written in hexa (768 bytes hand-wrote >_<) I prefer keep this Yes of course, there will be 3 enemies : missiles, lasers and zappers, sort of electric bows you'll have to avoid. And yes, I'll add some 25% grey in the image in order to fill the whole screen.
1865
« on: March 26, 2012, 12:14:21 pm »
Yeah, that's a bit confused, especially with the missile sprite, but I will use Pt-Mask instead of Pt-On in order to have solid white and as I said, that's better on a real calc.
1866
« on: March 26, 2012, 11:11:29 am »
@Darl181 : that's exactly what I did I just implemented the scrolling in the game and reduce the size of the sprite ( ), and effectively, it's still a bit fast EDIT : eye candy (it's not that bad on a real calc ) :
1867
« on: March 25, 2012, 01:20:38 pm »
Yeah, but I just saw something : in game, it's slooooooooow Now, I have this (bit checking) : :.X2t is the buffer 1, Y2t the buffer 2 :.There are 8 empty pixels at the top of the image : :DS<(C,2) :For(r1,7,63) : {r1*12+X2t}e0→{r1+L2 : {r1*12+Y2t}e0→{r1+L2+64 :End : :Horizontal -(X2t :Horizontal -(Y2t : :For(r1,7,63 : {r1+L2} or {r1*12+11+X2t→r2}→{r2 : {r1+L2+64} or {r1*12+11+Y2t→r2}→{r2 :End :End : :Copy(X2t :Copy(Y2t,L3 That leave the game at an normal speed, but now that's the background which is too slow how can I have fast speed and fast scrolling ?
1868
« on: March 25, 2012, 07:11:41 am »
Actually that's ok, I found 2 hours ago Yes, I need these buffers because I clear both buffers each cycle, so I use them to keep the pic displayed somewhere (in order to apply Horizontal - on it) EDIT : Here is what I reach : That's not really pixelmapping, though
1869
« on: March 25, 2012, 05:00:34 am »
I have some scrolling issues : I want to scroll my pic but I don't really know how to do that. The bitmap() functions is really too slow, and I think of use Horizontal -(BUF) then Copy(BUF), but I don't know how to reblit the same pic at the right of the first (to scroll).
Right now, I have this ::prgmJTPKBG :Buff(768)->A :Buff(768)->B :Copy(Pic1BG,A :Copy(Pic1BKG,B : :Repeat getkey(15) :Horizontal -(A :Horizontal -(B : :Copy(A :Copy(B,L3 :DispGraphrr :End It works, but only scrolls the pic once. How can I blit the second pic at the right of this ?
1870
« on: March 24, 2012, 04:33:52 am »
Sorry, but the field is like 5 guys high : my chara is high of only 12 pxls EDIT : I saw a problem in your sprite, saintrunner : still my screen is little, the ground where the chara runs might be at the real bottom of the screen, can you change it ? Else I'll use it as it is. EDIT 2 : I finished convert all in hexa (saintrunner, I'll hate you for that ), and here is the result : As you can see, that's awesome ! EDIT 3 : I paste the ground and the bottom of the screen : I think I can fill the blank on the top of the screen by inserting 25% gray between the bottom and the top of the image.
1871
« on: March 23, 2012, 04:45:38 pm »
In the real game, the enemies are 1.5 times bigger than mine, so it might be easily playable
1872
« on: March 23, 2012, 03:25:50 pm »
Yeah, you're right, I change the title
1873
« on: March 23, 2012, 02:11:19 pm »
You can have a screen here (I just start developing it three days ago ) :
1874
« on: March 23, 2012, 01:49:36 pm »
I want to use it in a different way : scroll the whole picture (saintrunner, that's awesome ) using Copy(Pic+offset,L6,offset So I think I have better to don't use tiles
1875
« on: March 23, 2012, 04:05:23 am »
Hi guys ! I'm searching for someone who can convert a whole 96*64 image into 3 or 4 grayscales. I know that's huge, but I don't know if it's possible Here is the image (it's from Jetpack Joyride) : I just want the background, not all the sprites. If anyone can do this, just post the image in grayscales, I'll hand-convert it later Thanks in advance
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