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Messages - Matrefeytontias
Pages: 1 ... 126 127 [128] 129 130 ... 133
1906
« on: February 14, 2012, 01:01:23 pm »
Une seule réaction : Alors là, wouaw Ça me dirait bien de visiter, mais je suis aussi FOOORT en construction Minecraft qu'en anatomie de l'ornithorynque des montagnes. Donc pas besoin de concourir pour la construction EDIT : ah ben c'est réglé chuis pas premium
1907
« on: January 28, 2012, 01:28:21 pm »
Yeah, that's it
1908
« on: January 28, 2012, 12:13:34 pm »
Yes, that's a great code, thanks and you can make the flame longer by changing the second For loop (and I found that rand^6 is better than rand^8)
1909
« on: January 28, 2012, 10:46:58 am »
But, I've had the time to put a +1 at your message
1910
« on: January 28, 2012, 10:32:37 am »
it doesn't work anymore >_< but I don't know why, it seems that it would be ok o_O
EDIT : I just found what's wrong :44->X-16->Y
Repeat getkey(15) Pt-On(X,Y,[FFFFFFFFFFFFFFFF For(B,X,X+7) For(C,Y-7,Y+7) //I changed this line Pxl-Off(B,C-1 <----------------------- Here If rand^8*pxl-Test(B,C) <---------------- Here Pxl-On(B,C-1 <------------------------ and Here End End End DispGraph End That's why instead of Grammer, the Axe commands Pxl-xxx give the X as first argument and Y as second xD
1911
« on: January 28, 2012, 10:19:28 am »
It doesn't work Here it is the full code I use : 44->X-16->Y
Repeat getkey(15) Pt-On(X,Y,[FFFFFFFFFFFFFFFF For(B,X,X+7) For(C,Y+1,Y+15) Pxl-Off(C-1,B If rand^8*pxl-Test(C,B) Pxl-On(C-1,B End End End DispGraph End
1912
« on: January 28, 2012, 10:12:50 am »
pxl-Test returns 0 if the pixel tested is off or 1 if it's on o_O what do you do with this command ?
1913
« on: January 28, 2012, 08:47:32 am »
Right now, I have a sprite moved by the player, and an inanimated block which I want him to burn. How must I do it ?
1914
« on: January 28, 2012, 07:20:27 am »
That's surely a great tutorial, but I haven't really understood how to burn only one sprite, in a big screen with several others
1915
« on: January 25, 2012, 09:45:51 am »
Yes, I'm still waiting them Hurry Torio !
1916
« on: January 25, 2012, 09:44:12 am »
No no, that's just I said I was able to do that, but if you did it it's ok
1917
« on: January 25, 2012, 09:41:38 am »
Bwaaaaaah, project stealer !
1918
« on: January 25, 2012, 09:24:10 am »
Thank you very much, I'm glad you enjoy playing the game !
@matrefeytontias : Tu parles très bien anglais ? Si oui je veux bien te donner une liste de tous les textes à traduire, si tu es d'accord.
Je pense "très" bien parler Anglais, je veux bien la liste envoie-la moi ou joins-la à un post
1919
« on: January 25, 2012, 09:01:39 am »
If you want to make some sprites for me, or to translate the game in English or any other language, feel free to ask me !
I haven't a TI-89, but isn't the game in English (I believe I can traduce it in English) ?EDIT : oh yeah, it's in French I'm French so I can traduce it if you agree.
1920
« on: January 18, 2012, 07:40:28 am »
Hi guys ! I'm doing a little program (surprise ! ) and for use it, the user has to choose a program he has already in his calc. The name will be copied in Str1. And when I use this code : Only the programs which was already existing when I compile the executable are detected. Why ?
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