Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Matrefeytontias

Pages: 1 ... 126 127 [128] 129 130 ... 133
1906
[FR] Hors-Sujet / Re: Serveur Minecaft
« on: February 14, 2012, 01:01:23 pm »
Une seule réaction :  O.O

Alors là, wouaw :thumbsup:

Ça me dirait bien de visiter, mais je suis aussi FOOORT en construction Minecraft qu'en anatomie de l'ornithorynque des montagnes. Donc pas besoin de concourir pour la construction ;D

EDIT : ah ben c'est réglé chuis pas premium <_<

1907
Axe / Re: Flames tutorial
« on: January 28, 2012, 01:28:21 pm »
Yeah, that's it

1908
Axe / Re: Flames tutorial
« on: January 28, 2012, 12:13:34 pm »
Yes, that's a great code, thanks :thumbsup: and you can make the flame longer by changing the second For loop (and I found that rand^6 is better than rand^8)

1909
Axe / Re: Flames tutorial
« on: January 28, 2012, 10:46:58 am »
But, I've had the time to put a +1 at your message XD

1910
Axe / Re: Flames tutorial
« on: January 28, 2012, 10:32:37 am »
it doesn't work anymore >_< but I don't know why, it seems that it would be ok o_O

EDIT : I just found what's wrong :
Code: [Select]
44->X-16->Y

Repeat getkey(15)
 Pt-On(X,Y,[FFFFFFFFFFFFFFFF
 For(B,X,X+7)
  For(C,Y-7,Y+7)  //I changed this line
   Pxl-Off(B,C-1     <----------------------- Here
   If rand^8*pxl-Test(B,C) <---------------- Here
    Pxl-On(B,C-1    <------------------------ and Here
   End
  End
 End
 DispGraph
End

That's why instead of Grammer, the Axe commands Pxl-xxx give the X as first argument and Y as second xD

1911
Axe / Re: Flames tutorial
« on: January 28, 2012, 10:19:28 am »
It doesn't work :/

Here it is the full code I use :
Code: [Select]
44->X-16->Y

Repeat getkey(15)
 Pt-On(X,Y,[FFFFFFFFFFFFFFFF
 For(B,X,X+7)
  For(C,Y+1,Y+15)
   Pxl-Off(C-1,B
   If rand^8*pxl-Test(C,B)
    Pxl-On(C-1,B
   End
  End
 End
 DispGraph
End

1912
Axe / Re: Flames tutorial
« on: January 28, 2012, 10:12:50 am »
pxl-Test returns 0 if the pixel tested is off or 1 if it's on o_O what do you do with this command ?

1913
Axe / Re: Flames tutorial
« on: January 28, 2012, 08:47:32 am »
Right now, I have a sprite moved by the player, and an inanimated block which I want him to burn. How must I do it ?

1914
Axe / Re: Flames tutorial
« on: January 28, 2012, 07:20:27 am »
That's surely a great tutorial, but I haven't really understood how to burn only one sprite, in a big screen with several others ???

1915
TI 68K / Re: Pokemon TI-89
« on: January 25, 2012, 09:45:51 am »
Yes, I'm still waiting them ;D Hurry Torio ! :w00t:

1916
TI 68K / Re: Pokemon TI-89
« on: January 25, 2012, 09:44:12 am »
No no, that's just I said I was able to do that, but if you did it it's ok :P

1917
TI 68K / Re: Pokemon TI-89
« on: January 25, 2012, 09:41:38 am »
Bwaaaaaah, project stealer !

1918
TI 68K / Re: Pokemon TI-89
« on: January 25, 2012, 09:24:10 am »
Thank you very much, I'm glad you enjoy playing the game !

@matrefeytontias : Tu parles très bien anglais ? Si oui je veux bien te donner une liste de tous les textes à traduire, si tu es d'accord.

Je pense "très" bien parler Anglais, je veux bien la liste :) envoie-la moi ou joins-la à un post

1919
TI 68K / Re: Pokemon TI-89
« on: January 25, 2012, 09:01:39 am »
If you want to make some sprites for me, or to translate the game in English or any other language, feel free to ask me !

I haven't a TI-89, but isn't the game in English (I believe I can traduce it in English) ?

EDIT : oh yeah, it's in French ;D I'm French so I can traduce it if you agree.

1920
Axe / Bug when I'm using the VAT
« on: January 18, 2012, 07:40:28 am »
Hi guys !

I'm doing a little program (surprise ! ;D ) and for use it, the user has to choose a program he has already in his calc. The name will be copied in Str1.

And when I use this code :
Spoiler For Spoiler:
Code: [Select]
:"prgm"→Str1
:
:{e9830}r→P
:
:Lbl L
:If {P}=5 or ({P}=6)
:For(A,1,{P-6})
:{P-7-A+1}→{Str1+A}
:End
:0→{Str1+A}
:Text(0,0,Str1+1
:End
:
:Pause 200
:
:While 1
:ReturnIf getKey(15)
:If getKey(1)
:ClrHome
:If P-{P-6}-7→P>={e982E}r
:Goto L
:End
:ElseIf getKey(4)
:ClrHome
:sub(VPR)    <--- Here's a routine to get the previous entry
:Goto L
:ElseIf getKey(54) or getKey(9)
:Goto GO
:End
:End
:
:Lbl GO
:
:... rest
Only the programs which was already existing when I compile the executable are detected.

Why ? ???

Pages: 1 ... 126 127 [128] 129 130 ... 133