1951
TI Z80 / Re: SpeeJump, a fast horizontal-scrolling game
« on: December 30, 2011, 11:44:11 pm »
Ah, yes but I used hexadecimal :
Code: [Select]
Asm(FDCB00AE)
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TI Z80 / Re: SpeeJump, a fast horizontal-scrolling game« on: December 30, 2011, 11:44:11 pm »
Ah, yes but I used hexadecimal :
Code: [Select] Asm(FDCB00AE)
1952
TI Z80 / Re: SpeeJump, a fast horizontal-scrolling game« on: December 30, 2011, 11:35:39 pm »
I don't understand the question, sorry, can you say it in French if you can or turn it otherwise, please ? ^^'
1953
TI Z80 / SpeeJump, a fast horizontal-scrolling game« on: December 30, 2011, 10:37:35 pm »
Hello guys !
I do a little game where you control a ball which have to jump over holes in order to reach the end of the level. Right now, there are only five levels, but there will be more soon (10 or 15). Physic engine Here is the program (nostub) : http://mattias.refeyton.fr/espace-ti/speeJumpv0.5.zip. 2nd for OK and jump, arrows for moving, del for pause and clear for quit. The level 5 is a little bugged I hope you'll enjoy it ! 1954
[FR] Programmation Axe Parser / Re: Axe besoin d'aide graviter« on: December 30, 2011, 06:44:46 pm »
Salut !
Je déterre un peu mais bon, c'est pas grave y'a encore quelque chose où tu as besoin d'aide ou c'est bon ? 1955
Axe / Re: Again another question, about programs' name« on: December 30, 2011, 05:59:08 pm »
Yay, thanks, it's really helpful ! Thank you so much !
EDIT : I don't close because I'll surely have several problems to use this as program selecter, so I'll can use this topic 1956
Axe / Re: Again another question, about programs' name« on: December 30, 2011, 05:33:38 pm »
I would like to do it without any lib or Axiom, and I can't use my PC for several times...
1957
Axe / Re: Again another question, about programs' name« on: December 30, 2011, 05:15:08 pm »
Yeah yeah, I know, but HOW TO access program's name ? How to store it in a Str pointer for example ?
1958
Axe / Again another question, about programs' name« on: December 30, 2011, 05:06:40 pm »
Good morning / afternoon / evening / night,
I try to do a (little) ASM compiler in Axe and I have some problems to find programs which are already on the calc. You know, like Axe parser's program detection ; how to display a menu with all the names of the programs on the calc ? I've already seen the tuto about VAT, but I don't know how to get programs' name, all the programs'. Thanks in advance 1959
Axe / Re: Develop Axiom with Mimas« on: December 28, 2011, 10:21:48 pm »
Yeah, if I replace org by rorg axe compile without any error. But ... If I use the command that I defined, anything else a romcall on getkey is done ... I don't know what is done but it puts many of special character on the display
1960
Axe / Re: Develop Axiom with Mimas« on: December 28, 2011, 10:00:05 pm »
Invalid Axiom, again and again ... Now I have :
Code: [Select] dw $C0DE Then I compile, I launch Axe which said me Invalid Axiom without convert, so I conert it, and Axe said Invalid Axiom, but AFTER the #Axiom( line, at the Boxplot line. If I put off the line Boxplot, there isn't any compilation error (but the code of Boxplot is $05,0 )
1961
Axe / Re: Develop Axiom with Mimas« on: December 28, 2011, 09:37:04 pm »
Ok, but what must I do to make my Axiom able to run ? Every tentatives I did were fails.
1962
Axe / Re: Develop Axiom with Mimas« on: December 28, 2011, 09:16:21 pm »
Thanks, but can you write the code instead upload the variable, at this hour I'm on phone ^^
And Axe hadn't converted prgmAXM into appvAXM at all, but your code seems work. 1963
Axe / Develop Axiom with Mimas« on: December 28, 2011, 08:32:17 pm »
Hi guys !
I'm using Mimas to program ASM on-calc and I try to make Axiom with this App. She compile as progtam so I use this code to convert it into an appvar : Code: [Select] GetCalc("prgmAXIOM")->A My Axe source is Code: [Select] .AXIOM1 And my Axiom (a simple test which doesn't run anymore >_< , it's Mimas's ASM format) Code: [Select] dw $C0DE While the compilation, Axe said "Invalid Axiom". So I ask : is it really possible to make Axiom with Mimas ? If no, can I use another mean than a PC ? And if I must use a PC, how to compile ASM in the OS variables format (*.8xv) ? Thanks in advance 1964
Axe / Re: Is there any 3D tutorial for Axe ?« on: December 28, 2011, 12:44:21 pm »
Ah yeah, thanks but this is the one I actually use I didn't need you post the link, but thanks after all
EDIT : Darkingold, please post after me ! That I'd found nothing is one of the cause that I ask for a tuto, don't believe that I hadn't search before 1965
Axe / Re: Is there any 3D tutorial for Axe ?« on: December 28, 2011, 12:38:25 pm »
Well, that's why 3D is the last chapter of the tuto but as I said, I want to start it as early as possible 'cos it will be veeeeery long, and a little bit for myself too
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