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Messages - Matrefeytontias

Pages: 1 ... 130 131 [132] 133
1966
Axe / Re: Is there any 3D tutorial for Axe ?
« on: December 28, 2011, 12:31:57 pm »
Yeah, you're right, it's with Kindermoumoute, Wag1, Metallica (from Espace-Ti) and Darkingold for the SdZ. I would to carry all things which could  be very interesting (as 3D or cellular automata) in a single tutorial, looking at how difficult is the search of these infos.

But ... "ninja'd" ? ???

1967
Axe / Re: Is there any 3D tutorial for Axe ?
« on: December 28, 2011, 12:28:28 pm »
Thanks for the link, ever it's about general raycasting, not especially Axe. No matters, thank you :thumbsup:

Someone will finish by post a link, I wish :)

1968
Axe / Is there any 3D tutorial for Axe ?
« on: December 28, 2011, 08:33:17 am »
Hi guys !

I'm writing with others a tutorial for Axe in French (because I'm French  :P ) and I would learn how to do 3D programs in order to write a part about 3D in the tuto (and a bit for myself too ;D ).

So, do you know where can I have a good tutorial (French or English, no matters) ? Please don't give me a program with a 3D engine, but a link to a tuto (if ever it exists). I'm searching for a tuto about isometric 3D or raycasting, what you could find is welcome.

Thanks in advance !

(Please correct me if I'm wrong :-X )

1969
Other Calculators / Re: zcontest basic judges headquarter
« on: December 04, 2011, 04:46:27 pm »
If think not 'cos I already have a not-empty JMP list

1970
Other Calculators / Re: zcontest basic judges headquarter
« on: December 04, 2011, 04:03:15 pm »
OK soooo ... I can't do anything -_-' but the game is pretty good

1971
Other Calculators / Re: zcontest basic judges headquarter
« on: December 04, 2011, 03:54:12 pm »
I've got a Ti-83+.fr and if I run "Free play" this says "ERROR:INVALID DIM" at the line :

Code: [Select]
*L of List*JMP(2)->G

1972
Other Calculators / Re: zcontest basic judges headquarter
« on: December 04, 2011, 12:08:00 pm »
Yeah, me I put in my file notes.txt "the launcher is bugging"

Also, in Physic jumper the free play doesn't run.

1973
Other Calculators / Re: zcontest basic judges headquarter
« on: December 03, 2011, 07:34:32 pm »
I have only a Ti-83+, sorry

1974
Other Calculators / Re: zcontest basic judges headquarter
« on: December 03, 2011, 06:49:44 pm »
Yep, and you may say  "I said bad English" because "I mean bad English" means nothing :p

1975
Other Calculators / Re: zcontest basic judges headquarter
« on: December 03, 2011, 06:28:34 pm »
Your "poor English" which is better than mine is excused because I'm French xD

1976
Other Calculators / Re: zcontest basic judges headquarter
« on: December 03, 2011, 06:02:01 pm »
I agree, in an entire afternoon I tested 3 programs !!!

1977
Other Calculators / Re: zcontest basic judges headquarter
« on: December 03, 2011, 04:21:17 pm »
The rules specified that we must include a readme in the zip file, not in the project page.

For programmers who didn't include readme, we decide with Ilylude that we deduct one point (for me it's too less) of the total score. If they include a how-to-play, it count like a readme, so there isn't any problem

1978
Other Calculators / Re: zcontest basic judges headquarter
« on: December 03, 2011, 03:56:43 pm »
Probably, but forgot or not forgot, if they don't include a readme the result is tge same

1979
Other Calculators / Re: zcontest basic judges headquarter
« on: December 03, 2011, 03:11:00 pm »
That's not just a <b>little</b> problem, there is a game which I couldn't play because I didn't know commands ; I had to find commands and goals by myself, and procure a bad image of the program (it's TiTron)

1980
Other Calculators / Re: zcontest basic judges headquarter
« on: December 03, 2011, 01:26:37 pm »
Worms land is great o_O

Fast, beautiful ... he's a good chance for the contest !

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