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TI-Nspire / Re: [Ndless] nKaruga
« on: July 15, 2014, 11:34:15 am »
Triple post
I added score counting to the game. Here's how it (will) work(s) :
Since I didn't start implementing chaining yet, you can only win 100 points by hitting an enemy and 10 points by absorbing a bullet.
I added score counting to the game. Here's how it (will) work(s) :
- Each time your bullet hits an enemy (not necessarily kill it), you get 100 points. So the stronger the enemy, the more points it gives.
- Each time you absorb a bullet of your polarity, you get 10 points.
- Each time you kill an enemy, its polarity is remembered and will be displayed. If you kill three enemies of the same polarity in a row, your chain count increases.
- If you kill an enemy of a different polarity than the precedent, you break your chain : you lose your chain count and your chain status - the memory of the previously killed enemies. This only happens if you fail to kill three enemies of the same polarity in a row ; killing blue-blue-blue-red doesn't break your chain - it switches it to red, but killing blue-blue-blue-red-red-blue breaks it.
- Each time you kill an enemy, you get 100 * 2chain count points, up to 25 600 points at once (chain count of 8 ).
Since I didn't start implementing chaining yet, you can only win 100 points by hitting an enemy and 10 points by absorbing a bullet.