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Messages - Matrefeytontias

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TI-Nspire / Re: nGL - a fast (enough) 3D engine for the nspire
« on: July 09, 2014, 02:25:59 pm »
<off-topic again sorry, but got to clear that up>

Okay so I finally have a computer again, so I worked on n2DLib after several days when I couldn't. So I tried to implement your suggestions as good as I could.

First, sorry for being angry like this. I know it's ridiculous and shit, but I just had enough of seeing people implying the lib was supposedly slow. (and Vogtinator I never meant you, I know aeTIos kept saying it some time ago although he stopped now ; or maybe I'm just being too proud or paranoid, don't know which).

Anyway, well, it's a lib, so compile flags are up to the user.

DJ : I didn't want to start a war about what lib was better, I was just asking please stop assuming my lib is slow without even trying it or wondering if that's not your code's fault x.x I remember some days ago on IRC, Streetwalrus was saying something like "tetris is slow, it's n2DLib's fault" and was serious about it, and of course it turned out the problem was his own code. The fact itself isn't really important, it's just the way of thinking that's annoying. But let's forget that and pretend it never happened.

Vogtinator : for your optimizations, I do remember me asking you some, but I don't know, maybe I was working on something else at that moment so I forgot afterwards <_< I did my best at implementing them this time, it should be visible in github's history.

Although I find it a good idea, I can't afford inverting the buffer only when updateScreen-ing depending on the screen model, because maybe one day someone will not want to erase the buffer each frame and that will give weird results.

So I guess that's it, sorry for the off-topic, sorry for being upset, sorry for saying stupid shit, things like that.

Back on-topic, when testing the last version on an emulated TI-Nspire CX CAS with Ndless 3.1 r914, I noticed you couldn't swim in water nor lava, is that intended ?

257
Wow yeah those look superb :D very quality painting if you ask me :)

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TI-Nspire / Re: nGL - a fast (enough) 3D engine for the nspire
« on: July 06, 2014, 08:06:38 pm »
First, I know who downvoted me. No need to pretend not knowing, he-knows-I'm-talking-to-him. Second, I find it legitimate to be angry when people keep bashing my work and saying without any stats to prove it "yes my lib is faster than his lib". Moreover, I keep proving my lib is not slow, but people keep ignoring me and seeing it as the slowest thing of the universe, at the point that they'll take any other lib instead of it. So it's getting *a little bit* annoying. Of course, if someone does test and proves by a + b that Vogtinator's lib is faster than mine at an identical task, then no problem. But just stating it with no numbers of any kind is insulting.

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TI-Nspire / Re: nGL - a fast (enough) 3D engine for the nspire
« on: July 06, 2014, 10:20:29 am »
Okay so stop saying texturetools is faster than n2DLib : I just looked at your drawTexture routine, it's exactly the same as n2DLib's drawSprite. Also, in drawTextureOverlay (which is n2DLib's drawSpritePart equivalent) you do calculation for every pixel where I only do calculation once per call - so n2DLib is faster. I didn't dig up more than this for now.

EDIT : nevermind the statement about drawTextureOverlay, it's not what it does.

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TI-Nspire / Re: [Ndless] nKaruga
« on: July 05, 2014, 08:21:44 pm »
Alright so I added aeTIos's sprites aaaaand ... a nice transition between intros and chapters :D I'm also glad to say that given that I now have every sprite I needed, introduction of level 1 is now completely done ! :D

Coming soon ;) (that's an in-game shot !)


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TI-Nspire / Re: [Ndless] nKaruga
« on: July 05, 2014, 10:30:43 am »
Oh wait I forgot to remove debug mode again. TNS updated on the above post <_<

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TI-Nspire / Re: [Ndless] nKaruga
« on: July 05, 2014, 10:27:17 am »
So I added the beautiful title screen pierrotdu18 gave me ;D it also made me reorganize the game so it can have a proper sub-menu system (not done already, but at least it can).

https://mediacru.sh/wVzXgctYcBez

I also made the patterns cleaner by adding a per-wave timer, so it can have nice timed behaviors and shit.

Demo attached ! It's much larger because of the hard-coded pics.

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TI-Nspire / Re: [Ndless] n2DLib
« on: July 05, 2014, 07:11:43 am »
So by the time of the last update we fixed many things making the lib faster (for example always allocating a second buffer for the screen so it can be accessed faster than this latter), and I just added a drawString() function :D
By the way, I also wrote an extensive documentation.
Code is still at the same place : https://github.com/n2DLib/n2DLib

Attached is screenshot of the example program running :)

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TI Z80 / Re: [Axe] Link Port Pong
« on: July 05, 2014, 05:14:05 am »
Oh cool, that's nice-looking, and good work on making a link-play game, having made one I know it's usually a PITA to get things working :P

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TI-Nspire / Re: [WIP] Unnamed Tetris clone
« on: July 05, 2014, 04:40:11 am »
Well see I'm more famous than you :E

Seriously though x) yeah I arrived last, but hey, don't make it look like I only worked on buffer support or you're still working on it --' with pierrotdu18 we're working on many routines and we're still harassing you for you to dev with us <_<

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TI-Nspire / Re: [WIP] Unnamed Tetris clone
« on: July 04, 2014, 04:06:09 am »
It's pierrotdu18, Hayleia and me' n2DLib :|

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TI-Nspire / Re: [WIP] Unnamed Tetris clone
« on: July 03, 2014, 06:23:35 pm »
So that's what you two were doing :P nice work, looks awesome ! (although Tetris isn't really my thing to be honest)

Also, n2DLib has no license, mainly because we were too lazy to put one in place.

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TI-Nspire / Re: [Ndless] nKaruga
« on: July 03, 2014, 06:54:52 am »
So a friend made a video of it running on a TI-Nspire CX CAS :D

http://www.mirari.fr/GrlI

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TI-Nspire / Re: [Ndless] nKaruga
« on: July 03, 2014, 05:10:16 am »
Bump,

Breaking news : thanks to the tests of aeTIos, Streetwalrus, Adriweb, pierrotdu18 and Nspirecas (from TI-Planet), I was able to fix the speed problem on color calcs ! :D

The truth is, I didn't only fix the speed problems on color calcs, rather I accelerated the program so much that it's become playable on color calcs :w00t: so of course it's now lightning-fast on GS calcs - so much it became unplayable, but the other way, the good one, since I can more easily slow it down than speed it up :P

So yeah, "proper" development can continue again ! First I'll finish the level 1 intro, then I'll start actual level 1.

Binaries attached for the ones that want to test ! Commands are described here.

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News / Re: Cemetech Contest #12: Educational Shenanigans Starts Today
« on: July 03, 2014, 04:08:46 am »
I hope those TI-Nspire CX support Ndless ... it would be too bad to be stuck with non-Ndlessable calcs.

Anyway, nice contest, and good luck to the participants !

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