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Messages - Matrefeytontias

Pages: 1 ... 19 20 [21] 22 23 ... 133
301
Art / Re: [Request] Sprites based on Ikaruga ships
« on: June 22, 2014, 07:11:59 am »
Rip == take them from the game.

And well, usually big lasers like that are drawn as a product of the distance between a point of the laser and the center of it ; the brightness of a point of the laser is given by this distance.

302
Art / Re: [Request] Sprites based on Ikaruga ships
« on: June 22, 2014, 07:04:11 am »
Well these are really too large :/ the "normal" bullet is half the Ikaruga's size x_x

Also don't rip big lasers, I'll have to do them with code.

303
Art / Re: [Request] Sprites based on Ikaruga ships
« on: June 22, 2014, 06:53:06 am »
Aw yeah :D

Thanks ^^

304
TI-Nspire / Re: [Ndless] nKaruga
« on: June 22, 2014, 06:14:23 am »
Well yeah, give me one and I'll implement it :P

305
TI-Nspire / Re: [Ndless] nKaruga
« on: June 22, 2014, 06:12:40 am »
So Metaru delivered the new cel-shaded sprites ! :D

Until now I was using scaled-down versions of his bigger sprites, but he made other ones to the right size so it doesn't look blocky and shit like my scaled-down versions did :P

Take a look at that !


306
TI Z80 / Re: [Axe] Worms - name subject to changes
« on: June 21, 2014, 11:38:06 am »
I draw nothing on-screen, everything goes in plotSScreen - including text (or at least supposed to) - and yeah, text isn't clipped vertically. Also, I already have digit drawing since I do display how many weapons of each type you have (in the weapons popup). Anyway, it's nice that this bug is solved because it kept corrupting my programs.

Also thanks everyone :)

307
TI Z80 / Re: [Axe] Worms - name subject to changes
« on: June 21, 2014, 06:32:51 am »
Alright some news for you,

First, I found what was making everything bug. Guess what ? It's the TI-OS's _vputS, that is used by Axe's Text(. Believe it or not, it's so unsafe it's amazing.

/!\ Funny story /!\

So what happened is that I was testing the game to see what was causing that bug, and when I quitted, I launched it again. On one of the game's bitmaps was "-10" written. So what happened is that the program tried to display text at impossible coordinates, so instead it wrote the text ... in RAM. Right in one of my variables. The b*tch.

So yeah, I'll be replacing all of my Text( calls by a custom routine (I mean only the ones that display numbers, the others are fine), resulting in both the suppression of every bug (I hope) and a speed improvement. So yeah ;D

Second, I've put a title screen and a small menu. For now, every option does the same thing, bring you to the map selection menu.



Third, in the map selection menu I planned to add a small preview of the map, so that justifies the fact that only one map name appears on the screen at a time (actually it's because I'm too lazy to do a listing ;D ).

And last, I planned to add save/load, so you can take a game back where you left it.

308
Art / Re: [Request] Sprites based on Ikaruga ships
« on: June 20, 2014, 01:38:35 pm »
Bump,

so yeah, Hayleia your cel-shaded version is better with the other cel-shaded sprites :P



Thing is, I don't have enough 3D sprites to do a compare test.

309
Art / Re: [Request] Sprites based on Ikaruga ships
« on: June 20, 2014, 11:57:18 am »
Nope, 100*100 is alright. This time it's an actual boss, so you can take the 120*108 one.

310
Art / Re: [Request] Sprites based on Ikaruga ships
« on: June 20, 2014, 11:11:04 am »
Then what about that : Hayleia cartoonifies the sprites that pierrotdu18 gives us, so that I can include both as alternative texture packs in the final game :)

311
Art / Re: [Request] Sprites based on Ikaruga ships
« on: June 20, 2014, 06:09:56 am »
Wow it's still nice ^^

Heh, what about I include both spritesets and permit to change between "Cel-shading" or "Depth" look ? :D

312
TI-Nspire / Re: [Ndless] nKaruga
« on: June 20, 2014, 04:49:42 am »
Well it's not that bad IMO. This is still a calculator game, keep that in mind.

Also, instead of redoing the sprites so they look 2D, pierrotdu18 accepted to work on every ship sprites to make them look 3D :D so the game will certainly have an awesome feel to it :w00t:

313
Art / Re: [Request] Sprites based on Ikaruga ships
« on: June 20, 2014, 04:12:23 am »
Actually as Hayleia pointed it on TI-Planet I think it should be more cartoon-ish, because that's how the other ships I use in the game look. If you actually ripped that sprite from snaps of the actual game, let me know how you did it because if I can do that for every enemy it'll be awesome ;D

314
TI-Nspire / Re: [Ndless] nKaruga
« on: June 20, 2014, 03:53:50 am »
So I replaced the big test enemy by pierrotdu18's sprite, since I thought the amount of bullet fired was in correct proportion with the enemy itself :P it works amazingly well !



Also, I shrank the enemy from 80*80 to 60*60 because it was obviously too large (1/3 of the screen vertically ? Really ?)

315
Art / Re: [Request] Sprites based on Ikaruga ships
« on: June 20, 2014, 02:29:04 am »
Oh yeah, now that I think of it, all ships should be drawn facing down. This way I don't have to rotate it and lose quality when I have to display it.

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