This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Messages - Matrefeytontias
Pages: 1 ... 20 21 [22] 23 24 ... 133
316
« on: June 19, 2014, 06:22:38 pm »
Woooo that's nice Though it's a normal enemy, not a boss so in my opinion it should be exactly half this size (that is, twice as big as the player). If you could do the shadow one too, it would be so great
317
« on: June 18, 2014, 08:10:43 pm »
Bullets of your polarity don't have no effect : upon absorbing one, you earn points (only a few) and it also charges your power gauge - though it's not implemented yet. The point of fireback is to give you bullets to absorb so that you can have access to a power release (todo too, it's like homing lasers - shut up Hayleia that's actually in the original), but it also becomes a danger if you have to switch polarity.
So a tough point of a the game is to chose wether you want to kill an enemy fast or to charge your laz0r, with the risk that you'll have to switch polarity in the middle of the fireback.
318
« on: June 17, 2014, 01:29:53 pm »
New pattern using Hayleia's sprites Yeah I know bullets aren't coming from the right spot.
319
« on: June 17, 2014, 11:42:10 am »
Nice, I'll be building a test pattern for that
320
« on: June 17, 2014, 11:34:09 am »
Wow nice could you also do the shadow version ? And yeah put whatever color you want as background, I'll have to change it to magenta anyway.
321
« on: June 17, 2014, 09:04:26 am »
Well yeah I guess.
322
« on: June 16, 2014, 06:57:32 pm »
There's a command for that. See the Miscellaneous part of commands.html.
323
« on: June 16, 2014, 04:16:30 pm »
Also now that I've fixed n2DLib, you should probably update your version. Apart from that I really can't wait for the game since that's the type of games that can actually be played on a monochrome Nspire
324
« on: June 16, 2014, 12:47:50 pm »
Exactly now I can't test it on emu, neither the monochrome or color version. At least it's super-fast, so I'm happy
325
« on: June 16, 2014, 12:44:55 pm »
Oh wait a minute. Correct program attached. Guess who uses ESC as A ? GBC4Npsire. And I found that pretty logical since you can hold your Nspire like a gamepad → use the (click|touch)pad as arrows. I've always been uneasy with numkeys as arrows. But you know what, I'll do a controls configuration menu. Also it's not like I didn't detailed it in previous posts --'
326
« on: June 16, 2014, 12:30:07 pm »
:blushes: hum anyway.
← this man does it every day, even these days when he has major exams
Also, Princetonlion.tibd your 3 am is my 10 am.
327
« on: June 16, 2014, 11:51:26 am »
Man, I'm telling you hundreds of times I'm porting the real Ikaruga levels Just have a look at the actual level 1 intro and then look at my level 1 intro (of course disregard my last enemy, it's just a test enemy).
328
« on: June 16, 2014, 11:43:57 am »
Beware that it's very hard to play on monochrome screens though. Don't blame me, that's TI's fault for using such lame screens.
329
« on: June 16, 2014, 11:39:47 am »
Okay, fixed o/ Working-everywhere executable attached So Mr. Compatibility struck again ...
330
« on: June 16, 2014, 10:50:55 am »
What are you calling me again And don't worry, I'm working on it - besides it's n2DLib's fault, not nKaruga's.
Pages: 1 ... 20 21 [22] 23 24 ... 133
|