Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Matrefeytontias

Pages: 1 ... 20 21 [22] 23 24 ... 133
316
Art / Re: [Request] Sprites based on Ikaruga ships
« on: June 19, 2014, 06:22:38 pm »
Woooo that's nice O.O

Though it's a normal enemy, not a boss :P so in my opinion it should be exactly half this size (that is, twice as big as the player). If you could do the shadow one too, it would be so great :D

317
TI-Nspire / Re: [Ndless] nKaruga
« on: June 18, 2014, 08:10:43 pm »
Bullets of your polarity don't have no effect : upon absorbing one, you earn points (only a few) and it also charges your power gauge - though it's not implemented yet. The point of fireback is to give you bullets to absorb so that you can have access to a power release (todo too, it's like homing lasers - shut up Hayleia that's actually in the original), but it also becomes a danger if you have to switch polarity.

So a tough point of a the game is to chose wether you want to kill an enemy fast or to charge your laz0r, with the risk that you'll have to switch polarity in the middle of the fireback.

318
TI-Nspire / Re: [Ndless] nKaruga
« on: June 17, 2014, 01:29:53 pm »
New pattern using Hayleia's sprites :D



Yeah I know bullets aren't coming from the right spot.

319
Art / Re: [Request] Sprites based on Ikaruga ships
« on: June 17, 2014, 11:42:10 am »
Nice, I'll be building a test pattern for that :)

320
Art / Re: [Request] Sprites based on Ikaruga ships
« on: June 17, 2014, 11:34:09 am »
Wow nice :D could you also do the shadow version ?

And yeah put whatever color you want as background, I'll have to change it to magenta anyway.

321
Art / Re: [Request] Sprites based on Ikaruga ships
« on: June 17, 2014, 09:04:26 am »
Well yeah I guess.

322
Axe / Re: Axe Q&A
« on: June 16, 2014, 06:57:32 pm »
There's a command for that. See the Miscellaneous part of commands.html.

323
TI-Nspire / Re: [ndless 3.6] nVVVVVV
« on: June 16, 2014, 04:16:30 pm »
Also now that I've fixed n2DLib, you should probably update your version. Apart from that I really can't wait for the game since that's the type of games that can actually be played on a monochrome Nspire :P

324
TI-Nspire / Re: [Ndless] nKaruga
« on: June 16, 2014, 12:47:50 pm »
Exactly <_< now I can't test it on emu, neither the monochrome or color version. At least it's super-fast, so I'm happy ;D

325
TI-Nspire / Re: [Ndless] nKaruga
« on: June 16, 2014, 12:44:55 pm »
Oh wait a minute.



Correct program attached.

Guess who uses ESC as A ? GBC4Npsire. And I found that pretty logical since you can hold your Nspire like a gamepad → use the (click|touch)pad as arrows. I've always been uneasy with numkeys as arrows. But you know what, I'll do a controls configuration menu.

Also it's not like I didn't detailed it in previous posts --'

326
Miscellaneous / Re: I haven't been on Omnimaga for nearly 60 hours
« on: June 16, 2014, 12:30:07 pm »
:blushes: hum anyway.

← this man does it every day, even these days when he has major exams

Also, Princetonlion.tibd your 3 am is my 10 am.

327
TI-Nspire / Re: [Ndless] nKaruga
« on: June 16, 2014, 11:51:26 am »
Man, I'm telling you hundreds of times I'm porting the real Ikaruga levels :P

Just have a look at the actual level 1 intro and then look at my level 1 intro (of course disregard my last enemy, it's just a test enemy).

328
TI-Nspire / Re: [Ndless] nKaruga
« on: June 16, 2014, 11:43:57 am »
Beware that it's very hard to play on monochrome screens though. Don't blame me, that's TI's fault for using such lame screens.

329
TI-Nspire / Re: [Ndless] nKaruga
« on: June 16, 2014, 11:39:47 am »
Okay, fixed o/

Working-everywhere executable attached :D

Quote from: Inspector Pimathbrainiac
So Mr. Compatibility struck again ...

330
TI-Nspire / Re: [Ndless] nKaruga
« on: June 16, 2014, 10:50:55 am »
What are you calling me again :P

And don't worry, I'm working on it - besides it's n2DLib's fault, not nKaruga's.

Pages: 1 ... 20 21 [22] 23 24 ... 133