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Messages - Matrefeytontias

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331
TI-Nspire / Re: [Ndless] nKaruga
« on: June 16, 2014, 09:59:27 am »
I added fireback ! That's what makes the game cool ;D Basically, when you kill an enemy with a bullet that has the same polarity as him, it explodes in 16 bullets of its own polarity aimed towards you. That can go pretty far. Oh, I also added another wave, the intro of level 1 is now nearly done :D



If someone could test it on a color TI-Nspire, that would be really cool, because I know that the monochrome version is broken (and crashes your Nspire), so I can know if it works and if it goes fast enough :D all you need is the attached nKaruga.tns. Fire with [esc], switch polarity with [tab] and quit with [clear].

332
Art / Re: [Request] Sprites based on Ikaruga ships
« on: June 16, 2014, 07:57:12 am »
Meeeeh >.<

333
Guess what the "Other project" section is.

334
Speaking of that, admins said they would clean the "Major projects" sections (both by-admins and by-community-members) one day.

335
TI Z80 / Re: So I Was Told About This Thing...
« on: June 15, 2014, 04:24:46 am »
Wow that's some badass effect O.O

336
Miscellaneous / Re: Bye for now
« on: June 14, 2014, 07:16:30 pm »
Oh you go to France ? Come see Streetwalrus, Hayleia, Eiyeron and me :P

337
Art / Re: [Request] Sprites based on Ikaruga ships
« on: June 14, 2014, 09:00:47 am »
Bump,

really nobody ? >_>

338
TI-Nspire / Re: [Ndless] nKaruga
« on: June 13, 2014, 08:57:13 pm »
The point of Ikaruga (and thus nKaruga) is that only bullets of the opposite polarity hurts you, when bullets of the same polarity get absorbed and fill you power gauge (not implemented yet). So yeah, against this type of enemy (which is in the real Ikaruga, chapter 5 end of intro), just being in light polarity makes you unbeatable.

339
TI-Nspire / Re: [Ndless] nKaruga
« on: June 13, 2014, 08:53:22 pm »
I thought that it would be funny to show you how it really plays ;D I had to change all bullets to the same polarity so, you know, you have the time to see something before I die.


340
TI-Nspire / Re: [Ndless] nKaruga
« on: June 13, 2014, 08:40:42 pm »
Playing with the patterns engine. That's why "danmaku" means "bullet hell".


341
TI-Nspire / Re: [Ndless] nKaruga
« on: June 13, 2014, 12:22:42 pm »
So I made a Github repository here : https://github.com/matrefeytontias/nKaruga . Feel free to fork it and contribute if you want :)

Any help, valuable commit or feature request is of course greatly appreciated :)

342
News / Re: Crafti, a 3D Minecraft clone for the TI-Nspire
« on: June 09, 2014, 05:36:11 pm »
I'm not naive enough to believe that it's not a random guy calling himself Notch on ticalc.

343
TI Z80 / Re: Glib : a 3D graphics axe library
« on: June 09, 2014, 05:33:44 pm »
Wow nice O.O and that looks smooth too !

344
TI Z80 / Re: [ASM]Scogger Ti
« on: June 08, 2014, 06:25:59 am »
Looking nice :D be sure to show it to the guys who made the real game, as they seem to like cross-platforming ;D

345
TI Z80 / Re: [Axe] Worms - name subject to changes
« on: June 06, 2014, 05:08:01 pm »
Oh oops I meant 64 possible angles at all <_< so yeah, 32 per quadrant (you move by a minimum of 2° between 0 and 128 °). Extending the line doesn't seem to be the good solution, and I can't see how a custom line routine would do better than Axe's one given that the size of pixels really is the limitation.

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