This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Messages - Matrefeytontias
Pages: 1 2 3 [4] 5 6 ... 133
46
« on: December 23, 2014, 06:48:43 pm »
It's not your hardware, another user had the same issue. I'm sorry, but I have no idea what it could be. One last thing though: on the TI-OS, can you press [mode], then [alpha], then [ln] and tell me what the base and boot code versions are ?
47
« on: December 23, 2014, 06:44:58 pm »
Yeee o/ thanks Obviously I voted for nKaruga, since I did it, but if nKaruga wasn't in I would have voted for nQuake.
48
« on: December 23, 2014, 06:41:04 pm »
Thanks everybody ! Digital: there is a teacher key, it's [clear], I just don't need to demonstrate it (I do it in the screenshot anyway though ) Keoni29: well, there's little need for beta-testing as any bug would totally break the game, making it obvious Besides, I'll soon release a complete version of the game. I told you guys it was a quick project I'm probably going to poke Terry Cavanagh about it before posting it though. Sorunome: score is kept, but not displayed because I'm thinking about the fastest way to do it. I'll probably use sprites that are aligned to 8 pixels for digits, that way hardly any time is wasted in the display (displaying decimal numbers is bleh, as you know). chickendude: glad to see I didn't deceive you
49
« on: December 23, 2014, 06:31:19 am »
Alright, now that complex patterns are nicely supported and easy to add at will, the only things left are collisions and a proper menu !
50
« on: December 23, 2014, 03:56:04 am »
Bump,
After testing on Wabbitemu, I couldn't reproduce the bug, so I guess it's only on the hardware that it happens. Can you give some context ? Where did you download the OS, how was the file named, can you test it on an emulator to see if it causes the same errors ?
51
« on: December 22, 2014, 07:11:40 pm »
This is probably that the current build is broken. Sadly I do not have an 83+ to test KnightOS on, so I can't really say, but since there are not many other things that could go wrong, I think that's about it. You should probably wait a few days, I'll post here what I find and if it gets fixed.
52
« on: December 22, 2014, 07:30:44 am »
Yeah, for now it's fine, but I'm worried about what the speed will look like with many obstacles, as the screen can be pretty cluttered with filled polygons in the original game
53
« on: December 22, 2014, 07:19:07 am »
Hi, It's been a while since I last worked on an Axe project because school kept me busy and non-motivated, but since it's the holidays, I thought of getting back into it. I'm not getting straight back into Worms (I will, later) because I wanted to do a quick little project before, and that had to be Hexagon. Note that I'll only do Hexagon, not Super Hexagon. At the time of writing everything has been done except collisions and patterns after 3 hours worth of programming. The game runs smoothly at 6 MHz as always.
54
« on: December 19, 2014, 05:46:29 pm »
I'm not CoT ? I'm outta here * Matrefeytontias runs (literally) Seriously congrats for those well-deserved titles (for Iambian, I'd say "finally").
55
« on: December 18, 2014, 03:00:23 pm »
Hum ? What are we supposed to understand from the screenshot ?
56
« on: December 16, 2014, 12:21:39 pm »
Ouch. Le Québec dans mes oreilles. Effectivement je suis pas habitué, j'ai dû écouter quelques fois pour comprendre
57
« on: December 14, 2014, 09:50:24 am »
Hi, welcome to Omnimaga if you use the OS 3.2 or sooner on your TI-Nspire CX, there is a built-in physics engine in Nspire Lua. You should probably give it a try
58
« on: December 13, 2014, 01:03:24 am »
The Nspire will reject any file that doesn't end with .tns, but doesn't do any other sort of check on them. So basically, you rename your .py files to .py.tns, and using "import" on them should work right if μPython knows that the files have the extension .py.tns.
59
« on: December 12, 2014, 10:54:47 am »
Yo, welcome to Omnimaga ! Have some local peanuts Thanks parserp
60
« on: December 11, 2014, 06:37:34 pm »
The help doesn't display right also, disabling the delay before key repeat would be nice. Also, transparent background for sprites please apart from that, looks like a good start
Pages: 1 2 3 [4] 5 6 ... 133
|