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Messages - Matrefeytontias

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466
TI Z80 / Re: [Axe] Worms - name subject to changes
« on: March 30, 2014, 03:03:25 am »
Thanks ;D

By the way, I added the banana, but since I'm not at home for the WE you'll have to wait until tomorrow or.the day after to have screenshots.

467
TI Z80 / Re: [Axe] Worms - name subject to changes
« on: March 29, 2014, 12:24:42 pm »
* Matrefeytontias goes cry in a corner :'(

468
Casio Calculators / Re: [C] Unknown project
« on: March 28, 2014, 06:19:15 pm »
Nice :D I understand you halved the resolution, right ? (you use 2*2 pixels)

469
TI Z80 / Re: [Axe] Worms - name subject to changes
« on: March 28, 2014, 12:18:33 pm »
Yup that's it. Since Herocore used tilemaps, it's way funnier ;D

470
TI Z80 / Re: [Axe] Worms - name subject to changes
« on: March 26, 2014, 03:35:21 pm »
I forgot to mention several things :/ please be king enough not to destroy.the edges of the map - top bottom left and right- since collision will occur outside the map and you don't want to destroy things outside the map with your bazooka.

471
TI Z80 / Re: [Axe] Worms - name subject to changes
« on: March 25, 2014, 11:53:50 am »
Bump,

I kept promising it since a couple days, now here it is ! A playable Worms demo ! :w00t:



So here you go, download the zip file here and have fun ! That's an order :evillaugh:

Everything you need is detailled in the included readme. The zip also contains a map, WORMMAP0.8xv (it's our test map), which you will need to run the game, and which only contains 6 worms, so when you run the app Worms you pretty much press [2nd] and then you can play two teams of 3 worms each. :)

Enjoy and share comments :D

472
The Axe Parser Project / Re: Drawing Pictures for Axe
« on: March 25, 2014, 11:04:26 am »
That thread was 2 years old. Didn't you see the red text saying that no posts were made in it since more than 120 days ? That was an implicit way of saying "don't post here unless you have a very good reason".

473
Casio Calculators / Re: Should I get a Casio FX-9750GIIwe for $15?
« on: March 24, 2014, 02:05:17 pm »
Futurama, pretty sure.

474
Axe / Re: Axe Source Code Compiler For Windows
« on: March 23, 2014, 01:56:41 pm »
Sounds like a good idea, although I probably won't use it since I program everything on calc :P I can think of a couple situations where it can come in handy. Well done ;D

Also, no DL ? ???

475
Casio Calculators / Re: [C] Unknown project
« on: March 23, 2014, 12:54:12 pm »
That's epic, it's going so fast ! :D

I don't have a Casio calc, but I hope this will get to something nice ;D

476
Axe / Re: [Controversial] Better Axe Documentation Could Be Needed
« on: March 20, 2014, 01:26:53 pm »
Example:
Code: [Select]
Before: EXP▶Hex     Converts the number to hexadecimal and returns the pointer to that string.
Code: [Select]
After: EXP▶[HEX] -> PTR  Converts the expression to hexadecimal and if a pointer is declared it will be available at named pointer.
Unnecessarily verbose in my opinion. It's exactly saying with more words what was written already, without any further explanation. Also, you're supposed to know how to read the rest of the documentation and see that you can store numbers into variables.

477
Axe / Re: Axe Pseudo-physics help?
« on: March 20, 2014, 02:35:05 am »
Oh ... :/ well I don't know your age, but there are many things you can't do if you don't know trig. Including this. And sorry but I don't feel like doing the work of your future math teacher ; trigonometry is something complicated and I don't know your grade (don't really know how to say it, the year you're in I guess).

478
Axe / Re: Axe Pseudo-physics help?
« on: March 19, 2014, 10:43:29 am »
Well yes, you'll have to handle that. It's pretty easy as soon as you're familiar with binary trigonometry.

479
Axe / Re: [Controversial] Better Axe Documentation Could Be Needed
« on: March 18, 2014, 05:52:12 pm »
In my opinion, the current commands list is very fine, and complete enough to give you everything you need to know about Axe commands.

Sometimes, people ask questions that make me (personally) think that they never bothered trying to solve their problem with reading the command list, although I usually try to answer with clarity (I hope so at least. Not a big fan of RTFM).

Also, learning is not about getting things done by other people. If you come and say "hey I would want some code that does that", we're expecting you to be wanting to learn things, so we say "here, this algorithm is what you want, implementing it in Axe will be a good exercise and will make you progress and understand the whole thing". If we just gave you the code, well good, you successfully copied text from one place to another.

So in my opinion, if we respond like that, there's a reason.

480
TI Z80 / Re: [Axe] Worms - name subject to changes
« on: March 18, 2014, 10:44:36 am »
Thanks :) I planned to release a playable demo after some bugfixes and after I get aiming working.

It's not that I don't care about suggestions, it's just that for now I'm focusing on more important things :P

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