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TI-Nspire / Re: nGL - a fast (enough) 3D engine for the nspire
« on: February 17, 2014, 05:12:24 pm »
Oooooh that's awsum man

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TI-Nspire / Re: nGL - a fast (enough) 3D engine for the nspire« on: February 17, 2014, 05:12:24 pm »
Oooooh that's awsum man
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TI Z80 / Re: VVVVVV« on: February 17, 2014, 12:44:21 pm »
With skill. Fortunately, it takes quite a long time to obtain it
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TI-Boy SE - Game Boy Emulator For TI-83+SE/84 / Re: Official TI-Boy CSE Alpha Thread« on: February 17, 2014, 12:40:56 pm »
I never could send anything to my CSE via.USB, so it must be TI-Connect being shit again (I mean, not that it's surprising).
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The Axe Parser Project / Re: Bug Reports« on: February 17, 2014, 06:30:51 am »
In my axiom again, I have this :
Code: [Select] axiom1: With that, Axe compiles fine when it encounters the #Axiom line and even the axiom1( command, but it says "Invalid axiom" when the first pass is fully completed. Besides, when I put axiom3 inside axiom2 as a relative call, everything works fine. De hell ?
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TI Z80 / Re: AxeSynth 2.0« on: February 17, 2014, 12:39:35 am »![]() ![]() Welcome back squidgetx, also will it support multi-track "songs" ? 531
The Axe Parser Project / Re: Bug Reports« on: February 16, 2014, 03:35:51 pm »
Not really a bug, but you apparently forgot to update the latest Axe.inc : a quick disassembly shows that axv_r1 is actually $9109 and not $9D31 like the file says. I didn't check for other variables.
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Axe / Re: Axe Q&A« on: February 16, 2014, 05:35:04 am »
I'm writing an axiom and want to put the address of a function of the axiom in a variable. Currently what I do is :
Code: [Select] .db REP_ABS But it doesn't seem to work : when in the Axe code I replace somevar by the axiom function itself it works. I have REP_ABS = $49. What am I doing wrong ?EDIT : solved on IRC, I had to use REP_NEXT ($7F). I thought I tried it already. 533
Site Feedback and Questions / Re: Some files/sections missing from Omni archives« on: February 13, 2014, 07:23:19 am »534
TI Z80 / Re: [Axe] - GLib TUTO« on: February 12, 2014, 01:07:12 pm »
Where are those "extra functions' you talk about ?
![]() EDIT : also, it would be worth noting that r4 to r6 can't be used in a vertex shader due to GUpdateVBO using them in the For loop. Took me some time to understand why my program wasn't working. 535
Axe / Re: Slow Down a Program« on: February 10, 2014, 12:59:46 am »
Pimath went a little too far on this one
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TI-Boy SE - Game Boy Emulator For TI-83+SE/84 / Re: It's coming.« on: February 09, 2014, 10:51:11 am »![]() ![]() 537
Official Contest / Re: TI-Concours 2014« on: February 08, 2014, 04:53:29 pm »
Bump,
Program uploaded ![]() ![]() 538
Official Contest / Re: TI-Concours 2014« on: February 08, 2014, 06:13:47 am »
I'm done, but now I have to get everything under 5000 bytes
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Official Contest / Re: TI-Concours 2014« on: February 06, 2014, 12:56:02 pm »
I'm close enough to finishing, it should be done in time
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TI Z80 / Re: [Axe] - GLib TUTO« on: February 05, 2014, 04:57:46 pm »
Oooh that's a nice use
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