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Messages - Matrefeytontias

Pages: 1 ... 34 35 [36] 37 38 ... 133
526
TI-Nspire / Re: nGL - a fast (enough) 3D engine for the nspire
« on: February 17, 2014, 05:12:24 pm »
Oooooh that's awsum man :D

527
TI Z80 / Re: VVVVVV
« on: February 17, 2014, 12:44:21 pm »
With skill. Fortunately, it takes quite a long time to obtain it ;D

528
I never could send anything to my CSE via.USB, so it must be TI-Connect being shit again (I mean, not that it's surprising).

529
The Axe Parser Project / Re: Bug Reports
« on: February 17, 2014, 06:30:51 am »
In my axiom again, I have this :
Code: [Select]
axiom1:
  call sub_axiom2
...
axiom2:
 call sub_axiom3 ; several non-consecutive times
...
axiom3:
 ...
With that, Axe compiles fine when it encounters the #Axiom line and even the axiom1( command, but it says "Invalid axiom" when the first pass is fully completed. Besides, when I put axiom3 inside axiom2 as a relative call, everything works fine. De hell ?

530
TI Z80 / Re: AxeSynth 2.0
« on: February 17, 2014, 12:39:35 am »
:o he is back :w00t:

Welcome back squidgetx, also will it support multi-track "songs" ?

531
The Axe Parser Project / Re: Bug Reports
« on: February 16, 2014, 03:35:51 pm »
Not really a bug, but you apparently forgot to update the latest Axe.inc : a quick disassembly shows that axv_r1 is actually $9109 and not $9D31 like the file says. I didn't check for other variables.

532
Axe / Re: Axe Q&A
« on: February 16, 2014, 05:35:04 am »
I'm writing an axiom and want to put the address of a function of the axiom in a variable. Currently what I do is :
Code: [Select]
.db REP_ABS
 .org $-1
 ld hl, sub_axiom10
 ld (someVar), hl
But it doesn't seem to work : when in the Axe code I replace somevar by the axiom function itself it works. I have REP_ABS = $49. What am I doing wrong ?

EDIT : solved on IRC, I had to use REP_NEXT ($7F). I thought I tried it already.

534
TI Z80 / Re: [Axe] - GLib TUTO
« on: February 12, 2014, 01:07:12 pm »
Where are those "extra functions' you talk about ? :P

EDIT : also, it would be worth noting that r4 to r6 can't be used in a vertex shader due to GUpdateVBO using them in the For loop. Took me some time to understand why my program wasn't working.

535
Axe / Re: Slow Down a Program
« on: February 10, 2014, 12:59:46 am »
Pimath went a little too far on this one :P I hope you're not using imterrupts to slow down a program ... Such a waste.

536
TI-Boy SE - Game Boy Emulator For TI-83+SE/84 / Re: It's coming.
« on: February 09, 2014, 10:51:11 am »
:o It is amazing ! I think you were expecting this, but I can't wait :P

537
Official Contest / Re: TI-Concours 2014
« on: February 08, 2014, 04:53:29 pm »
Bump,

Program uploaded :w00t: it's exactly 4999 bytes in Noshell :P I named the file STVAL*my ID*.zip since I didn't know how it had to be called.

538
Official Contest / Re: TI-Concours 2014
« on: February 08, 2014, 06:13:47 am »
I'm done, but now I have to get everything under 5000 bytes <_< that means a mere 70 bytes to optimize.

539
Official Contest / Re: TI-Concours 2014
« on: February 06, 2014, 12:56:02 pm »
I'm close enough to finishing, it should be done in time ;D

540
TI Z80 / Re: [Axe] - GLib TUTO
« on: February 05, 2014, 04:57:46 pm »
Oooh that's a nice use :D of course I didn't think of that :P

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