526
TI-Nspire / Re: nGL - a fast (enough) 3D engine for the nspire
« on: February 17, 2014, 05:12:24 pm »
Oooooh that's awsum man
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 526
TI-Nspire / Re: nGL - a fast (enough) 3D engine for the nspire« on: February 17, 2014, 05:12:24 pm »
Oooooh that's awsum man
527
TI Z80 / Re: VVVVVV« on: February 17, 2014, 12:44:21 pm »
With skill. Fortunately, it takes quite a long time to obtain it
528
TI-Boy SE - Game Boy Emulator For TI-83+SE/84 / Re: Official TI-Boy CSE Alpha Thread« on: February 17, 2014, 12:40:56 pm »
I never could send anything to my CSE via.USB, so it must be TI-Connect being shit again (I mean, not that it's surprising).
529
The Axe Parser Project / Re: Bug Reports« on: February 17, 2014, 06:30:51 am »
In my axiom again, I have this :
Code: [Select] axiom1: With that, Axe compiles fine when it encounters the #Axiom line and even the axiom1( command, but it says "Invalid axiom" when the first pass is fully completed. Besides, when I put axiom3 inside axiom2 as a relative call, everything works fine. De hell ?
530
TI Z80 / Re: AxeSynth 2.0« on: February 17, 2014, 12:39:35 am »
he is back
Welcome back squidgetx, also will it support multi-track "songs" ? 531
The Axe Parser Project / Re: Bug Reports« on: February 16, 2014, 03:35:51 pm »
Not really a bug, but you apparently forgot to update the latest Axe.inc : a quick disassembly shows that axv_r1 is actually $9109 and not $9D31 like the file says. I didn't check for other variables.
532
Axe / Re: Axe Q&A« on: February 16, 2014, 05:35:04 am »
I'm writing an axiom and want to put the address of a function of the axiom in a variable. Currently what I do is :
Code: [Select] .db REP_ABS But it doesn't seem to work : when in the Axe code I replace somevar by the axiom function itself it works. I have REP_ABS = $49. What am I doing wrong ?EDIT : solved on IRC, I had to use REP_NEXT ($7F). I thought I tried it already. 533
Site Feedback and Questions / Re: Some files/sections missing from Omni archives« on: February 13, 2014, 07:23:19 am »534
TI Z80 / Re: [Axe] - GLib TUTO« on: February 12, 2014, 01:07:12 pm »
Where are those "extra functions' you talk about ?
EDIT : also, it would be worth noting that r4 to r6 can't be used in a vertex shader due to GUpdateVBO using them in the For loop. Took me some time to understand why my program wasn't working. 535
Axe / Re: Slow Down a Program« on: February 10, 2014, 12:59:46 am »
Pimath went a little too far on this one I hope you're not using imterrupts to slow down a program ... Such a waste.
536
TI-Boy SE - Game Boy Emulator For TI-83+SE/84 / Re: It's coming.« on: February 09, 2014, 10:51:11 am »
It is amazing ! I think you were expecting this, but I can't wait
537
Official Contest / Re: TI-Concours 2014« on: February 08, 2014, 04:53:29 pm »
Bump,
Program uploaded it's exactly 4999 bytes in Noshell I named the file STVAL*my ID*.zip since I didn't know how it had to be called. 538
Official Contest / Re: TI-Concours 2014« on: February 08, 2014, 06:13:47 am »
I'm done, but now I have to get everything under 5000 bytes that means a mere 70 bytes to optimize.
539
Official Contest / Re: TI-Concours 2014« on: February 06, 2014, 12:56:02 pm »
I'm close enough to finishing, it should be done in time
540
TI Z80 / Re: [Axe] - GLib TUTO« on: February 05, 2014, 04:57:46 pm »
Oooh that's a nice use of course I didn't think of that
|
|