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Messages - Matrefeytontias
Pages: 1 ... 35 36 [37] 38 39 ... 133
541
« on: February 05, 2014, 02:49:45 pm »
Cool o/
Can you give an example of what the vertex shader could be used for ? I can't really think of any use for it, but it's only because I lack imagination.
542
« on: February 04, 2014, 01:37:41 pm »
Apparently you missed it ... For the first turn in Axe category, the only things you can't do is use the Asm( command or axioms, right ?
543
« on: February 04, 2014, 10:22:26 am »
Make speed a variable and slowly increase it over time? That's a pretty standard arcade game mechanic that seems like it would work pretty well with this kind of game. That would be a great idea. You could also shrink the size of the tunnel.
That's how you see nobody tried the game before talking. I already implemented all of that, but it's not really noticeable before 1000.
544
« on: February 03, 2014, 01:28:23 pm »
For the first turn in Axe category, the only things you can't do is use the Asm( command or axioms, right ?
545
« on: February 03, 2014, 12:46:05 pm »
I'll probably add that if I have some minutes to lose, although that probably won't be the case before the end of the week due to TI-Concours
546
« on: February 03, 2014, 01:47:29 am »
It's nothing more than my version with modified constants :| why Vortex ?
547
« on: February 02, 2014, 01:12:35 pm »
I won't update my version with your code, since it's on several sites that don't permit file editing at all (especially pouet.net). But yeah you're right, you should upload it on ticalc named "Illogical optimized" or something, with me as co-author.
548
« on: February 02, 2014, 12:49:45 pm »
how could you think of that with a human brain xD it's just stupid how it's optimized. Amazing as always. Also, I'm kinda maniac on my work, so I use to not use anybody's code without being capable of replicating it. And I'm clearly not capable of replicating that, so it'll stay yours.
549
« on: February 02, 2014, 11:03:33 am »
Nope, since it only uses 1 tile. It's really nothing more than a demo effect.
550
« on: February 02, 2014, 07:17:39 am »
Okay what the actual fuck. So you're getting 18.5, then 44, then 107 FPS ? You overclocked your calc or what.
EDIT : tested and yes. I see you actually wrote your own code, only taking my deformation functions. I can't understand shit to what you wrote, so yeah.
I find it actually a bit desperating, how whatever code we come with you can make it 600% faster.
551
« on: February 01, 2014, 07:13:07 pm »
Nope.
bl lcd_ingray Each pixel is 4 bits long. I also don't ARM ASM though.
552
« on: January 31, 2014, 05:09:28 pm »
Will it support the CSE, since you're working on it for PC ?
553
« on: January 30, 2014, 03:39:31 pm »
Erm, you should not get on the chat and do that actually.
554
« on: January 30, 2014, 02:41:26 pm »
No, it's 15 MHz I wish it was 6 MHz, although even at that last speed it runs quite acceptably fast.
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