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Messages - Matrefeytontias
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631
« on: January 07, 2014, 12:34:52 pm »
Well, I don't know how you handle them, so I can't really say. I don't think anyone will need to generate more than 1 or 2 VBOs though Something that I just thought of : are you able to rotate a vertex around a custom point ?
632
« on: January 07, 2014, 12:31:48 pm »
Yeah, if you generate 255 VBOs then delete one, you still can't generate any more.
633
« on: January 07, 2014, 12:26:56 pm »
I think it shoud do yeah. But you can actually have several VBOs running at once ?
634
« on: January 07, 2014, 12:24:20 pm »
I guess creating a buffer is actually creating an appvar, so doing it on-the-fly is kinda slow yeah. There's also the fact that you can arrange your code so that you don't actually generate VBOs on-the-fly.
635
« on: January 06, 2014, 10:20:23 am »
Z-ordering isn't really that hard, but it requires caching rotated vertices. I can help you with that as it's how I do it with AxeJh3D.
636
« on: January 06, 2014, 09:31:50 am »
Bump,
Why can't I use nSDL_DrawString(SDL_Surface*, nSDL_Font*, int, int, char*, ...) on a non-CX calc, when the exact same code works on CX calcs ?
637
« on: January 06, 2014, 08:05:04 am »
About interrupts, I already know ... nothing.
638
« on: January 06, 2014, 06:27:06 am »
The things you'll have to do won't change, just what you have to write to which address.
They will, since the CX and non-CX have different interrupt hardware. I'll see for the rest.
639
« on: January 06, 2014, 01:04:11 am »
Is that for the CX or the non-CX ? Also why do I have to guess, there's no way I could find out myself >_< I've read both Hackspire pages about Interrupts and Memory-mapped I/O registers, and can't guess sh*t If Step 4 only deals with the controller itself (like setting the timer load or the divider), I know how to do that. I guess 0x38 is a pointer called on interruption, but where the hell did you get that value from >_< the rest really I have no clue on.
640
« on: January 05, 2014, 02:36:49 pm »
</chinese> Do you have English explanations instead ? I said I was a newbie 9001 on-purpose
641
« on: January 05, 2014, 01:19:43 pm »
Hey guys,
I want to make, like, the simplest interrupt ever : increment a variable if the second timer (0x900D0000) reaches zero.
About interrupts, I already know ... nothing. I'd need something like :
attachInterrupt(0x900D0000, incrementTimer); ...
void incrementTimer(void) { timing++; } Can anyone help me with that ?
642
« on: January 05, 2014, 11:30:57 am »
I was thinking on enemies that are more dynamic, and why not obstacles yeah. The tunnel will be bigger anyway.
643
« on: January 05, 2014, 11:21:10 am »
Quite a bunch of people will thank you very hard if you make an actual assembler
644
« on: January 05, 2014, 10:56:10 am »
Bump, Ever dreamed to drive a ship in 3D first-person view in a 3D tunnel, while firing bullets that collides on walls of the previously-mentioned tunnel ? WHAT DO YOU MEAN NO - I mean now you can Imma add enemies to that.
645
« on: January 05, 2014, 10:43:14 am »
For now, it's not possible to program anything else than TI-Basic or Lua (unofficially) directly on a TI-Nspire, 'cause there is no on-calc assembler nor compiler for any language (nor editor). Of course, you're always free to make one
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