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Messages - Matrefeytontias

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646
General Calculator Help / Re: Linux Mountpoint (On Calculator, TI-Nspire)
« on: January 05, 2014, 10:06:57 am »
Well that's kind of a bad way to start things here :P

647
General Calculator Help / Re: Linux Mountpoint (On Calculator, TI-Nspire)
« on: January 05, 2014, 10:04:07 am »
It's exactly like Linux, just /. You have no way to access it officially though.

648
Hum nope :P I don't see myself programming it.

649
I know how to spin it, but it would require a complete rewrite and would be much slower, plus invalidating the algorithm used for solid rendering.

EDIT : palindrome posts number + palindrome respect ! 8D

650
TI Z80 / Re: [Axe] Worms - name subject to changes
« on: January 04, 2014, 06:40:57 am »
Too much work for not much use :P the way I handle worms, I just have to add one line of code to make worms recognizable by team with numbers above them.

651
TI Z80 / Re: [Axe] Worms - name subject to changes
« on: January 04, 2014, 06:33:34 am »
I'll just go with numbers. This way I won't have to have 4 copies of the same sprite for animations.

652
That was the idea, I'll try things in this direction ;)

653
TI Z80 / Re: [Axe] Worms - name subject to changes
« on: January 04, 2014, 06:28:06 am »
Did you see a screenshot of the program ? I can't even fit stripes on Worms, they are too small (8*6) !

654
Yeah, that's a classic :P I was more trying to think about an actual gameplay.

655
TI Z80 / Re: [Axe] Worms - name subject to changes
« on: January 04, 2014, 06:24:12 am »
... Seriously, why don't you read what I write for once.

Since Worms are too small to have different graphics

656
* Matrefeytontias is thinking of weapon upgrades

657
More like an actual concept :P I don't even know what game it's going to be.

658
Aw thanks ;D

I need ideas for this game, so propose if you have some :) I thought of a kind of obstacle dodge or something ...

659
I don't have a 15 MHz version .-. And having one would make the game so fast it's unplayable :P
Can't you just reduce the distance moved each frame?
It's already pretty low, and either case I hate using Full.

DJ nothing in this thread nor any thread of my making is 15 MHz :P (excepting the plasma one).

660
I don't have a 15 MHz version .-. And having one would make the game so fast it's unplayable :P

So, now the plan is :
  • Let Tunnel 3D alone. It's a separate game than this one, and it's fully completed and available on ticalc.
  • This more beautiful tunnel will be another, more interesting game, but I don't know exactly what it'll be. So just post ideas if you have some !

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