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General Calculator Help / Re: Linux Mountpoint (On Calculator, TI-Nspire)
« on: January 05, 2014, 10:06:57 am »
Well that's kind of a bad way to start things here
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 646
General Calculator Help / Re: Linux Mountpoint (On Calculator, TI-Nspire)« on: January 05, 2014, 10:06:57 am »
Well that's kind of a bad way to start things here
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General Calculator Help / Re: Linux Mountpoint (On Calculator, TI-Nspire)« on: January 05, 2014, 10:04:07 am »
It's exactly like Linux, just /. You have no way to access it officially though.
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TI Z80 / Re: [Axe] Game with a 3D tunnel with first person view in it but no name yet« on: January 04, 2014, 03:58:51 pm »
Hum nope I don't see myself programming it.
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TI Z80 / Re: [Axe] Game with a 3D tunnel with first person view in it but no name yet« on: January 04, 2014, 11:42:10 am »
I know how to spin it, but it would require a complete rewrite and would be much slower, plus invalidating the algorithm used for solid rendering.
EDIT : palindrome posts number + palindrome respect ! 8D 650
TI Z80 / Re: [Axe] Worms - name subject to changes« on: January 04, 2014, 06:40:57 am »
Too much work for not much use the way I handle worms, I just have to add one line of code to make worms recognizable by team with numbers above them.
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TI Z80 / Re: [Axe] Worms - name subject to changes« on: January 04, 2014, 06:33:34 am »
I'll just go with numbers. This way I won't have to have 4 copies of the same sprite for animations.
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TI Z80 / Re: [Axe] Game with a 3D tunnel with first person view in it but no name yet« on: January 04, 2014, 06:29:04 am »
That was the idea, I'll try things in this direction
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TI Z80 / Re: [Axe] Worms - name subject to changes« on: January 04, 2014, 06:28:06 am »
Did you see a screenshot of the program ? I can't even fit stripes on Worms, they are too small (8*6) !
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TI Z80 / Re: [Axe] Game with a 3D tunnel with first person view in it but no name yet« on: January 04, 2014, 06:25:13 am »
Yeah, that's a classic I was more trying to think about an actual gameplay.
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TI Z80 / Re: [Axe] Worms - name subject to changes« on: January 04, 2014, 06:24:12 am »
... Seriously, why don't you read what I write for once.
Since Worms are too small to have different graphics 656
TI Z80 / Re: [Axe] Game with a 3D tunnel with first person view in it but no name yet« on: January 04, 2014, 06:19:23 am »* Matrefeytontias is thinking of weapon upgrades
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TI Z80 / Re: [Axe] Game with a 3D tunnel with first person view in it but no name yet« on: January 04, 2014, 06:13:49 am »
More like an actual concept I don't even know what game it's going to be.
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TI Z80 / Re: [Axe] Game with a 3D tunnel with first person view in it but no name yet« on: January 04, 2014, 06:12:20 am »
Aw thanks
I need ideas for this game, so propose if you have some I thought of a kind of obstacle dodge or something ... 659
TI Z80 / Re: [Axe] Game with a 3D tunnel with first person view in it but no name yet« on: January 03, 2014, 09:39:08 pm »It's already pretty low, and either case I hate using Full.I don't have a 15 MHz version .-. And having one would make the game so fast it's unplayableCan't you just reduce the distance moved each frame? DJ nothing in this thread nor any thread of my making is 15 MHz (excepting the plasma one). 660
TI Z80 / Re: [Axe] Game with a 3D tunnel with first person view in it but no name yet« on: January 03, 2014, 08:36:13 pm »
I don't have a 15 MHz version .-. And having one would make the game so fast it's unplayable
So, now the plan is :
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