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TI Z80 / Re: [Axe] Game with a 3D tunnel with first person view in it but no name yet
« on: January 03, 2014, 04:32:40 pm »
Bump, sorry for triple-post
but
Screenshot !
It's 15 FPS at 6 MHz btw 

Screenshot !



This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 661
TI Z80 / Re: [Axe] Game with a 3D tunnel with first person view in it but no name yet« on: January 03, 2014, 04:32:40 pm »
Bump, sorry for triple-post
![]() Screenshot ! ![]() ![]() ![]() 662
Introduce Yourself! / Re: Adding to hking1« on: January 03, 2014, 04:27:57 pm »
Helloes cking1, welcome to Omnimaga
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TI Z80 / Re: [Axe] Game with a 3D tunnel with first person view in it but no name yet« on: January 03, 2014, 03:59:32 pm »
I finally had clipped segment connections working ! And it's not even slow !
![]() That means, I now have an actual solid 3D tunnel, this time including the "diagonal lines" you guys were asking for ![]() I'll post a screenshot in a few ![]() 664
TI Z80 / Re: [Axe] Game with a 3D tunnel with first person view in it but no name yet« on: January 02, 2014, 05:32:59 pm »
Thanks ^^
Also, small update + actual release ![]() ![]() ![]() Download the actually up-to-date version on ticalc : http://www.ticalc.org/archives/files/fileinfo/457/45784.html EDIT : sorry parserp I didn't see your post ^^' I refer you to my sig ![]() 665
Humour and Jokes / Re: Apparently, 2014 started Monday« on: January 02, 2014, 04:24:54 pm »
Happy new year !
Bonne année ! ¡ Féliz nuevo año ! Classical, but I can only speak these languages ![]() 666
Other Calculators / Re: [AXE] Little contest :D« on: January 02, 2014, 03:28:23 pm »
/256 is 3 bytes (6C2600) and /2 is 4 bytes (CB3CCB1D if I remember correctly). Do the calculation yourself. And 0 is like /256*256.
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TI-Nspire / Re: New forum???« on: January 02, 2014, 08:31:31 am »What ? I'm not admin and I don't intend to kick anyone outor you're involved in an admin fight in your already established forum ![]() 668
Other Calculators / Re: [AXE] Little contest :D« on: January 02, 2014, 06:58:07 am »It would be hard for a variable to get to 65565, but yeah, I get what you mean, if X increases too much, then it will come back to 0 at an unexpected time (due to 65536 not being a multiple of 96) and the sprite will jump.Simpler, if one tries to set -1 to X. It becomes 65535. 669
Other Calculators / Re: [AXE] Little contest :D« on: January 02, 2014, 05:33:53 am »
I'll say it when everyone will have his code posted
![]() 670
Other Calculators / Re: [AXE] Little contest :D« on: January 02, 2014, 05:31:53 am »
It's scary to notice that although I couldn't get down 329 compiled, I see an optimization in both of your codes
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TI Z80 / Re: [Axe] Axometry, an Axe version of Geometry Wars« on: January 01, 2014, 12:47:23 pm »
Absolutely not. I might consider taking it back some day, but that won't be before a long time.
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Other Calculators / Re: Dual-layer RPG Graphics Demo« on: January 01, 2014, 12:33:32 pm »
Wow, that's one good-looking demo ! What characters do you superpose to get this tilemap ?
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TI Z80 / Re: [Axe] Game with a 3D tunnel with first person view in it but no name yet« on: December 31, 2013, 08:32:02 pm »
I can add that yeah. Not that popup thing which is a bit overkill IMO, but I'll add highscore + pseudo-menu.
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TI Z80 / Re: [Axe] Game with a 3D tunnel with first person view in it but no name yet« on: December 31, 2013, 01:17:35 pm »
What would be in it ? Start / quit ?
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TI Z80 / Re: [Axe] Game with a 3D tunnel with first person view in it but no name yet« on: December 31, 2013, 11:07:39 am »
I'll include segment connections in the other game. I wanted this one to be fast-coded, kinda as a proof of concept, and segment connections are not clipped yet. But that'll definitely be done in a more complete game.
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