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Axe / Re: Request - sine and cosine functions that outputs an 8.8 fixed point number
« on: December 02, 2013, 12:53:28 pm »
Hum, cos/sin already outputs fixed point ... it's just divided by 2.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 766
Axe / Re: Request - sine and cosine functions that outputs an 8.8 fixed point number« on: December 02, 2013, 12:53:28 pm »
Hum, cos/sin already outputs fixed point ... it's just divided by 2.
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News / Re: Contest 2013 Calculator Gaming Roots - Public Vote« on: December 01, 2013, 04:51:10 pm »
I tried, and jsTIfied just invented fractions of FPS on my PC seems that I'll download it and test it on the calc on a friend of mine.
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News / Re: Contest 2013 Calculator Gaming Roots - Public Vote« on: December 01, 2013, 04:08:50 pm »
I can't test it on-calc, it needs DCS... I have 26kb of archive, and everything that could have been removed had been removed.
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News / Re: Contest 2013 Calculator Gaming Roots - Public Vote« on: December 01, 2013, 01:28:20 pm »
I also played all the games (excepting Toy Wars), but it's Jezzball that freezes at the homescreen for me.
Also, Wargames isn't a game. It's 5 Disp( commands. Literally. 770
nSDL / Re: nSDL 1.1.1 Anniversary Edition—The Ultimate TI-Nspire Graphics Library« on: December 01, 2013, 09:21:41 am »
Okay then it would better to throw an error when loading 24-bits bitmaps, because it took me several hours to understand where that "nSDL : Unknown error" came from
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nSDL / Re: nSDL 1.1.1 Anniversary Edition—The Ultimate TI-Nspire Graphics Library« on: December 01, 2013, 07:07:57 am »
No, it's a classical 24-bits bitmap.
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nSDL / Re: nSDL 1.1.1 Anniversary Edition—The Ultimate TI-Nspire Graphics Library« on: December 01, 2013, 05:17:14 am »
Epic necro bump, that unfortunately is a bug report,
I found out that nSDL_GetPixel(SDL_Surface*, int, int) is incompatible with surfaces loaded with SDL_LoadBMP(char*) it works with images loaded by IMG_Load(char*) though. 773
Miscellaneous / Re: Best Quotes« on: December 01, 2013, 05:03:35 am »
"This curve is a curve" - My math teacher
"The last one for the end" - A classmate in math class "If you happen to be three in your duo" - My mechanics teacher "Before dying you are alive, after you are dead" - Another classmate in philosophy class "You're as active as a retarded oyster waiting on his rock for the fuel oil wave." - My math teacher to the class Sorry, but I had to post that 774
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni« on: November 30, 2013, 10:35:36 am »
6118 : you're the only one noticing that StreetWalker trying to beat Sorunome is ridiculous since this latter has 4x more posts.
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Other Calculators / IkarugaX z80 danmaku / shoot-them-up« on: November 30, 2013, 09:25:16 am »
IkarugaX z80 danmaku / shoot-them-up
Alright, time to upload IkarugaX to Omnimaga's archive. After all, the project is born here. http://www.omnimaga.org/index.php?action=downloads;sa=view;down=873 776
News / Re: Contest 2013 Calculator Gaming Roots - Public Vote« on: November 30, 2013, 04:18:38 am »
Alright I voted I felt like it was cheating voting for my own game, so I voted for *insert who I voted for here* ^^'
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News / Re: Contest 2013 Calculator Gaming Roots - Public Vote« on: November 30, 2013, 02:38:50 am »
Could you put the full ranking and not only the first three please ?
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TI Z80 / Re: TI-84+CSE Mode7 test« on: November 29, 2013, 02:29:15 am »
HoLy F*CkInG Sh*t that's awesome
I can't even do Mode7 at a reasonable speed on monochrome z80 calcs 779
TI-Nspire / Re: nGL - a fast (enough) 3D engine for the nspire« on: November 28, 2013, 04:50:25 pm »
And if I use Windows ?
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TI-Nspire / Re: nGL - a fast (enough) 3D engine for the nspire« on: November 28, 2013, 04:40:24 pm »
Yeah I might want to use that
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