826
TI Z80 / Re: [Axe] Ikaruga X
« on: November 13, 2013, 04:23:48 pm »
Yes sir, because else it would have been unbeatable

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 826
TI Z80 / Re: [Axe] Ikaruga X« on: November 13, 2013, 04:23:48 pm »
Yes sir, because else it would have been unbeatable
![]() 827
TI Z80 / Re: [Axe] Ikaruga X« on: November 13, 2013, 04:02:07 pm »
I won't waste 436 bytes for a 8*8 font that I'll only use in the menu
![]() 828
TI Z80 / Re: [Axe] Ikaruga X« on: November 13, 2013, 02:32:18 pm »
I tried that, but it doesn't look good IMO, so I prefered this one.
829
TI Z80 / Re: GLIB a graphics axe 3d librairy« on: November 13, 2013, 01:05:09 pm »
But then the program will only run at 15 MHz, and that is weak
![]() Good luck anyway. Nice visuals never hurt ![]() 830
TI Z80 / Re: GLIB a graphics axe 3d librairy« on: November 13, 2013, 01:02:36 pm »I know you did. But mine will be moar precise and dotMore precise ? I don't think so. Made with dots ? Less amazing ![]() 831
TI Z80 / Re: GLIB a graphics axe 3d librairy« on: November 13, 2013, 01:01:06 pm »
I already did o/
And that is 6MHz ![]() 832
TI Z80 / Re: [Axe] Ikaruga X« on: November 13, 2013, 12:17:53 pm »
I don't have the space for any other shell on my poor TI-83+
![]() * Matrefeytontias has currently 8386 free bytes of flash
834
TI Z80 / Re: GLIB a graphics axe 3d librairy« on: November 13, 2013, 11:53:16 am »
Total badass
![]() ![]() * Matrefeytontias tries something similar with its own engine
835
TI Z80 / Re: GLIB a graphics axe 3d librairy« on: November 13, 2013, 11:50:22 am »![]() ![]() ![]() ![]() ![]() 836
The Axe Parser Project / Re: Bug Reports« on: November 13, 2013, 03:46:07 am »
Another bug with Axe 1.2.2 : it seems that you forgot to check whether we compile as an app or not before saying "APP TOO BIG". I want to compile a 16464 bytes MirageOS program, but it won't do.
1097E710AFA74E43 A668A668DB990012 0B378B810011FF00 040A406D4AD14976 837
TI Z80 / Re: [Axe] Ikaruga X« on: November 12, 2013, 04:24:22 pm »
は is pronounced as "wa" in many words (including the topic particle) ; in these case the romaji writing is wa, not ha. But let's stop with that please -_-
Back on-topic, I'm done writing the menu : it has "Continue", "New game", "Credits" and "Quit" in it. It may or may not have "Highscores" too, depending on if I feel the need to put scores in this game. I also planned secret unlocks and a nightmare mode ![]() 838
TI Z80 / Re: [Axe] Ikaruga X« on: November 11, 2013, 04:13:06 pm »
Geekboy yeah of course I'll do a different animation, I'm just being lazy x)
Streetwalker wrong again ![]() ![]() 839
TI Z80 / Re: [Axe] Ikaruga X« on: November 11, 2013, 03:52:10 pm »Quote from: Hayleia Except that Kanjis are mostly Chinese...I know, but these kanjis in particular are Japanese. About the options, I planned to erase the "IkarugaX" part when the player presses a key and draw the options here. Geekboy thanks for the kind words ![]() So ill refraseWell, first I'll finish this one ![]() Well, you spelled it wrong, it's actually "konnichiwa"Yeah, but I meant that Hiragana and Katagana are "more" japanese than Kanji, so saying that Kanji=japanese is a bit flawed.You have a point here. But the original game is japanese and it uses Kanji apparently, so yeah. (note that I'm not able to distinguish them as the only Japanese word I know is konichiwa ![]() * Matrefeytontias runs
840
TI Z80 / Re: [Axe] - GLib TUTO« on: November 11, 2013, 09:27:03 am »
At last ! A tutorial !
![]() I'll sure be fiddling with that after I'd cleaned up my calc (3k of archive is not the optimal free space to work with) ![]() |
|