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Messages - Matrefeytontias

Pages: 1 ... 54 55 [56] 57 58 ... 133
826
TI Z80 / Re: [Axe] Ikaruga X
« on: November 13, 2013, 04:23:48 pm »
Yes sir, because else it would have been unbeatable :P

827
TI Z80 / Re: [Axe] Ikaruga X
« on: November 13, 2013, 04:02:07 pm »
I won't waste 436 bytes for a 8*8 font that I'll only use in the menu <_< and for animations, why not, I'll think of that.

828
TI Z80 / Re: [Axe] Ikaruga X
« on: November 13, 2013, 02:32:18 pm »
I tried that, but it doesn't look good IMO, so I prefered this one.

829
TI Z80 / Re: GLIB a graphics axe 3d librairy
« on: November 13, 2013, 01:05:09 pm »
But then the program will only run at 15 MHz, and that is weak :P

Good luck anyway. Nice visuals never hurt ;)

830
TI Z80 / Re: GLIB a graphics axe 3d librairy
« on: November 13, 2013, 01:02:36 pm »
I know you did. But mine will be moar precise and dot  :P
More precise ? I don't think so. Made with dots ? Less amazing :P

831
TI Z80 / Re: GLIB a graphics axe 3d librairy
« on: November 13, 2013, 01:01:06 pm »
I already did o/



And that is 6MHz ;D

832
TI Z80 / Re: [Axe] Ikaruga X
« on: November 13, 2013, 12:17:53 pm »
I don't have the space for any other shell on my poor TI-83+ <_<
* Matrefeytontias has currently 8386 free bytes of flash

833
TI Z80 / Re: [Axe] Ikaruga X
« on: November 13, 2013, 11:58:41 am »

834
TI Z80 / Re: GLIB a graphics axe 3d librairy
« on: November 13, 2013, 11:53:16 am »
Total badass O.O you got your well-deserved +1 :D
* Matrefeytontias tries something similar with its own engine

835
TI Z80 / Re: GLIB a graphics axe 3d librairy
« on: November 13, 2013, 11:50:22 am »
:o :o :o :o :o this is so amazing !!! Does this use a vertex shader ?

836
The Axe Parser Project / Re: Bug Reports
« on: November 13, 2013, 03:46:07 am »
Another bug with Axe 1.2.2 : it seems that you forgot to check whether we compile as  an app or not before saying "APP TOO BIG". I want to compile a 16464 bytes MirageOS program, but it won't do.

1097E710AFA74E43
A668A668DB990012
0B378B810011FF00
040A406D4AD14976

837
TI Z80 / Re: [Axe] Ikaruga X
« on: November 12, 2013, 04:24:22 pm »
は is pronounced as "wa" in many words (including the topic particle) ; in these case the romaji writing is wa, not ha. But let's stop with that please -_-

Back on-topic, I'm done writing the menu : it has "Continue", "New game", "Credits" and "Quit" in it. It may or may not have "Highscores" too, depending on if I feel the need to put scores in this game. I also planned secret unlocks and a nightmare mode ;)

838
TI Z80 / Re: [Axe] Ikaruga X
« on: November 11, 2013, 04:13:06 pm »
Geekboy yeah of course I'll do a different animation, I'm just being lazy x)

Streetwalker wrong again :P each kana has an exact romaji (latin) equivalent, and konnichiwa is written ko-n-ni-chi-wa :P </offtopic>

839
TI Z80 / Re: [Axe] Ikaruga X
« on: November 11, 2013, 03:52:10 pm »
Quote from: Hayleia
Except that Kanjis are mostly Chinese...
I know, but these kanjis in particular are Japanese.

About the options, I planned to erase the "IkarugaX" part when the player presses a key and draw the options here.

Geekboy thanks for the kind words :)
So ill refrase :P if you ever want to work on a shooter in straight asm hit me up :P
Well, first I'll finish this one :P and seeing that I spent 7 months on it (soon 8 ), I'll probably go on something else for a little bit. And I'm definitely not good enough at ASM for that kind of things.

Yeah, but I meant that Hiragana and Katagana are "more" japanese than Kanji, so saying that Kanji=japanese is a bit flawed.
You have a point here. But the original game is japanese and it uses Kanji apparently, so yeah. (note that I'm not able to distinguish them as the only Japanese word I know is konichiwa :P)
Well, you spelled it wrong, it's actually "konnichiwa" :P
* Matrefeytontias runs

840
TI Z80 / Re: [Axe] - GLib TUTO
« on: November 11, 2013, 09:27:03 am »
At last ! A tutorial ! :D

I'll sure be fiddling with that after I'd cleaned up my calc (3k of archive is not the optimal free space to work with) :P

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