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Messages - Matrefeytontias
Pages: 1 ... 57 58 [59] 60 61 ... 133
871
« on: November 01, 2013, 07:19:32 pm »
How many levels are there? is there a level editor?
Nothing is out, not even the game, which is actually not a game yet. I didn't plan additional levels though, because making a level editor for this would really be very hard, and I don't feel like doing it. I don't know how many levels will be there, hopefully around 30. It would be cool if there was a timer and you had to shoot as many turrets as you could in 30 seconds or something, and they regenerated every few seconds.
What I planned for the game is that you'll have to destroy the turrets before the timer goes to 0, and without being killed by enemy fire. Maybe I'll add like an arcade mode where you'd shoot as many turrets as possible within a preset time, yeah.
872
« on: November 01, 2013, 05:10:23 pm »
I called it Faces because the "planets" will always be polyhedras, and the goal of the game is to get rid of all the enemies that are on all faces of the polyhedra.
873
« on: October 31, 2013, 03:06:12 pm »
Okay it's working now, thanks for the precision
874
« on: October 31, 2013, 07:39:00 am »
Lasers ? Not sure why but hem -_o
Of course I planned to add things, but more like fans and bombs to blow particles away, this kind of things.
875
« on: October 31, 2013, 07:35:32 am »
It depends on gasses. There are heavy and light gasses. I choose to use a gas which has exactly the right weight to float and stay motionless
876
« on: October 31, 2013, 07:31:28 am »
I don't see gas as constantly moving ... It's just types of matter. Single pixels are the best
877
« on: October 31, 2013, 07:17:12 am »
Update ! I've done all the engine and physics now you can mix solid, liquid and gas in the same session ! <the gray looks better on-calc of course> What do you think of the way I handle gas ? Does it actually look like gas ?
878
« on: October 31, 2013, 06:12:31 am »
I tried it, it looks very cool But I can't seem to be able to do anything with my programs ... it always say "Prgm not found" :
879
« on: October 30, 2013, 07:31:17 am »
So, I've decided to make some sort of advanced powdertoy, with different possible cells : solid (real physics are applied on it), liquid (fall or go on the left/right, no physics) and if I success at it, gas (you'll see ). You'll be able to draw the environment the cells will live in, freely add cells to this environment, and influence them. There is no real goal but you can do what you want with little pixels
880
« on: October 30, 2013, 06:51:52 am »
Nice prizes, and nice T-shirt Personnaly, I'd rather want the second prize than the first
881
« on: October 29, 2013, 04:37:22 pm »
And about the app generation bug ? Is it still unresolved ?
882
« on: October 29, 2013, 07:21:24 am »
Well I don't at the moment, and since I have my own channel, I'd rather post videos of my projects on it. But if you want, I can also cross-post on Omnimaga's channel. I don't do TASs personally, but I love to watch them, so it was an invitation to people for making some
883
« on: October 29, 2013, 06:35:40 am »
Necro, Any activity planned on the channel ? I thought that maybe we could like present a project when it is actually completed, like Nymless for example. Also, the description of the channel mentioned TASs, but it doesn't count any. I think that games like Portal Prelude or The Psyche would do great TASs * Matrefeytontias loves TASs
884
« on: October 28, 2013, 07:23:22 pm »
What what ?
885
« on: October 28, 2013, 05:26:04 pm »
Hey calm down >_> remember that it's Axe and it must run fast even at 6MHz. I try to do as few things as possible while keeping the game interesting, because the FPS will rapidly lower as I add things in the program. EDIT : ninja'd, I was talking to Sorunome I totally agree with tr1p1ea.
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