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Messages - Matrefeytontias

Pages: 1 ... 62 63 [64] 65 66 ... 133
946
Other Calc-Related Projects and Ideas / Re: OmniRPG - Coding
« on: September 13, 2013, 04:18:40 pm »
I still find that a bit overkill ... A turn-based system à la FFTA seems good to me though.

947
Other Calc-Related Projects and Ideas / Re: OmniRPG - Coding
« on: September 13, 2013, 03:36:01 pm »
That would require the use of states flags I guess ? Which will have an effect during the whole battle ?

948
Other Calc-Related Projects and Ideas / Re: OmniRPG - Coding
« on: September 13, 2013, 02:07:55 pm »
Oh so you mean real-time battle ? I don't think this type of battle engines fits a calculator game ...

949
Other Calc-Related Projects and Ideas / Re: OmniRPG - Coding
« on: September 13, 2013, 01:45:23 pm »
I don't understand what you mean .__.

950
Other Calc-Related Projects and Ideas / Re: OmniRPG - Coding
« on: September 13, 2013, 01:21:56 pm »
IIRC we went for turn-based, thus simplifying AI coding and allowing for nice attacks animations :w00t:

I planned to keep the idea I explained in this post, is it still okay ?

951
Other Calc-Related Projects and Ideas / Re: OmniRPG - Coding
« on: September 13, 2013, 01:12:12 pm »
The thing is that then, all Axe graphical commands will be unefficient with that method, and since Axe provides a fair lot of them ... You or anyone else (certainly not me, I can't do that) will have to rewrite from scratch all graphical routines the whole game would use to work with vertical buffers. I think that's an enormous time-eating task x.x

952
Other Calc-Related Projects and Ideas / Re: OmniRPG - Coding
« on: September 13, 2013, 12:29:16 pm »
FOr the Battle engine, I making one. I'll sure need help, but when done, you'll have a powerful and beautiful engine!
I'm already working on it actually. What we can do is do our battle engine, then show it to other team members for them to choose one. What do you think of that ?

@Xeda112358 : for now I don't really see why we would need any of the rect routines since Axe already has everything we need. A specific text routine to display text in a dialog box with a character pic next to it would be nice IMO :)

953
Other Calc-Related Projects and Ideas / Re: OmniRPG - Main Topic
« on: September 13, 2013, 10:29:47 am »
Oh now that you say it yeah, files have a *.md extension. I can look at existing files to learn the format :)

954
Other Calc-Related Projects and Ideas / Re: OmniRPG - Coding
« on: September 13, 2013, 09:36:21 am »
We can't do anything with that, all ASM code must be Axe-friendly.

955
The Axe Parser Project / Re: Features Wishlist
« on: September 12, 2013, 04:44:42 pm »
The commands.inc file is exactly that.

956
Other Calc-Related Projects and Ideas / Re: OmniRPG - Main Topic
« on: September 12, 2013, 04:42:49 pm »
Nope, but I wrote the AxeDCS doc on dcs.cemetech.net, which I think uses the same web skeleton/functionalities, so I think it'll be okay :P

957
Other Calc-Related Projects and Ideas / Re: OmniRPG - Main Topic
« on: September 12, 2013, 04:38:54 pm »
How will I put things in the Github wiki ? I know a bit about project management via git (a bit I said), but I never heard of this.

958
Other Calc-Related Projects and Ideas / Re: OmniRPG - Main Topic
« on: September 12, 2013, 04:24:57 pm »
So for example let's say I finished today my battle engine. The source is a *.8xp, and I wrote instructions on how to use it. What do I do with it ?

959
Other Calc-Related Projects and Ideas / Re: OmniRPG - Main Topic
« on: September 12, 2013, 10:34:59 am »
The app could also handle loading a save file and copying the main program to RAM and running it (thus protecting the user from RAM clears making them lose the game and having to redownload it to their calc.).
Not sure what you mean by that, could you explain a bit further ?

Using PageSwap to share routines is a good idea though, but then we'll have to build this app before we start anything else.

960
Other Calc-Related Projects and Ideas / Re: OmniRPG - Main Topic
« on: September 12, 2013, 06:13:04 am »
I'm not familiar with git, I don't want Virtualbox on my PC and I always program on-calc (by that I mean never think about me programming Axe on a comp). Is it still okay ?

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