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Messages - Michael_Lee
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226
« on: May 18, 2011, 06:41:00 pm »
I used to have several games for my old gameboy that had puzzles like these... Pokemon was one, and Frogger was another... I had so much fun playing through those puzzles, and was always disappointed by how short they were...
Awesome game! Make lots and lots of levels, please?
227
« on: May 18, 2011, 06:33:10 pm »
Walljumping FTW!
Now that I have basic physics down, it's time to get started on a more sophisticated mapping engine...
228
« on: May 18, 2011, 03:56:53 pm »
You could look at his Chainfire library, and see if he has similar code.
229
« on: May 18, 2011, 03:49:59 pm »
Hi! Welcome to Omnimaga!
I moved this topic to the 'Introduce Yourself' thread. Which calculator do you own?
Edit: ninja'd...
Okay, new question: What projects are you working on right now? (Calculator or non-calculator)
230
« on: May 18, 2011, 03:48:57 pm »
231
« on: May 17, 2011, 03:06:52 pm »
Well, I've started a project I'm tenatively naming 'Clones.'
Basically, you are a blob with the ability to clone yourself, and switch between controlling any of your clones.
I'm probably going to focus on the puzzle-solving aspect of this.
232
« on: May 16, 2011, 10:20:56 pm »
Aw, a platformer... I never did manage to make a working platformer... But I shall persevere!
I have rudimentary tilemapping, a rough story, and am currently working on physics.
233
« on: May 16, 2011, 07:35:41 pm »
Maybe.
I'm working on a platformer atm.
234
« on: May 15, 2011, 06:09:01 pm »
I suppose one way would be to use 'raw_input()' or something. If you want to use the actual android input methods, try this: # No shebang necessary.
# You need these only if you want to use the android API. import android droid = android.Android()
# both the title and message are optional parameters. title = "Name" message = "Enter your name here:"
# Creating the input droid.dialogCreateInput(title, message) droid.dialogSetPositiveButtonText("Submit") droid.dialogShow()
# Getting the response response = droid.dialogGetResponse().result["value"]
print response
This uses the default input box. See http://code.google.com/p/android-scripting/wiki/ApiReference for more info.
235
« on: May 14, 2011, 01:40:04 pm »
Are there any good emulators I can use for free to test this?
EDIT: also how would I load the python file to it. Do i nee to run some kind of a script on it efore loading
Sorry, I don't know any emulators. I do know that there are free ones floating around, its just that I've never gotten around to finding one and setting it up. Loading the python file: either type it in or do some sort of transfer thing. You don't need to do anything special to get most code to run (except graphics -- not sure how that's going to work out)
236
« on: May 14, 2011, 01:36:04 pm »
With keyboard showing: 80 chars x 34 lines
Without keyboard showing: 80 chars x 58 lines
237
« on: May 14, 2011, 01:32:11 pm »
Excellent game!
A few suggestions:
1] At the menu screen, add a small key delay so that holding the up or down button doesn't scroll through the options so quickly. 2] Make the up arrow the button to jump. 3] Perhaps add instructions in the game? If you decreased the font on the menu items, you would definitely have room to add an option to view instructions. 4] Keep the grey box displayed all the time? It might make the point of the game more clear. You might want to even consider changing the sprite into something like a flag.
I made a screenie.
238
« on: May 14, 2011, 01:17:56 pm »
Meh, your link to the OmnomIRC subforum is broken, DJ.
I like how the new one looks, by the way. The 'you must login + have 40 posts' message is a lot more cleaner and less cluttered, and the arrows are really useful.
My only suggestion would be to make the logs and other options at the right bigger. I barely noticed they were there.
239
« on: May 14, 2011, 01:03:21 pm »
Mine always slows it down too.
From what somebody told me, the OS is apparently constantly checking for input from the headphone. Headphones don't tend to do that sort of thing, so everything just slows down.
240
« on: May 14, 2011, 01:01:36 pm »
You can actually compile Python on the Android?
EDIT: I don't own an android but I'm going to try writing an output function for it. Liek the one in TI-Basic on the 84 does anyone know how many chars on a line in a python app on the android? and how many lines there are on the screen?
I don't know if you can compile (if you can, it would be complicated), but you can run scripts using an interpreter. When held vertically, the default amount of chars per line (on the output console) is 80, unless the user resized it. Note that at this moment, any Python you write for the android has to be compatible with Python 2.6.2
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