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Messages - Michael_Lee

Pages: 1 ... 14 15 [16] 17 18 ... 70
226
TI Z80 / Re: Contest Entry: Escape!
« on: May 18, 2011, 06:41:00 pm »
I used to have several games for my old gameboy that had puzzles like these...
Pokemon was one, and Frogger was another...
I had so much fun playing through those puzzles, and was always disappointed by how short they were...

Awesome game!  Make lots and lots of levels, please?

227
TI Z80 / Re: Contest Entry: Clones
« on: May 18, 2011, 06:33:10 pm »
Walljumping FTW!

Now that I have basic physics down, it's time to get started on a more sophisticated mapping engine...

228
Axe / Re: Axe Q&A
« on: May 18, 2011, 03:56:53 pm »
You could look at his Chainfire library, and see if he has similar code.

229
Introduce Yourself! / Re: Hello
« on: May 18, 2011, 03:49:59 pm »
Hi!  Welcome to Omnimaga!

I moved this topic to the 'Introduce Yourself' thread.
Which calculator do you own?

Edit: ninja'd...

Okay, new question: What projects are you working on right now?  (Calculator or non-calculator)

230
Miscellaneous / MOVED: Hello
« on: May 18, 2011, 03:48:57 pm »
This topic has been moved to Introduce Yourself!.

http://ourl.ca/11075

231
TI Z80 / Contest Entry: Clones
« on: May 17, 2011, 03:06:52 pm »
Well, I've started a project I'm tenatively naming 'Clones.'

Basically, you are a blob with the ability to clone yourself, and switch between controlling any of your clones.

I'm probably going to focus on the puzzle-solving aspect of this.

232
News / Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
« on: May 16, 2011, 10:20:56 pm »
Aw, a platformer...
I never did manage to make a working platformer...
But I shall persevere!

I have rudimentary tilemapping, a rough story, and am currently working on physics.

233
Maybe.

I'm working on a platformer atm.

234
Computer Programming / Re: Programming on the Android smartphone
« on: May 15, 2011, 06:09:01 pm »
I suppose one way would be to use 'raw_input()' or something.

If you want to use the actual android input methods, try this:
Code: [Select]
# No shebang necessary.

# You need these only if you want to use the android API.
import android
droid = android.Android()

# both the title and message are optional parameters.
title = "Name"
message = "Enter your name here:"

# Creating the input
droid.dialogCreateInput(title, message)
droid.dialogSetPositiveButtonText("Submit")
droid.dialogShow()

# Getting the response
response = droid.dialogGetResponse().result["value"]

print response

This uses the default input box.

See http://code.google.com/p/android-scripting/wiki/ApiReference for more info.

235
Computer Programming / Re: Programming on the Android smartphone
« on: May 14, 2011, 01:40:04 pm »
Are there any good emulators I can use for free to test this?

EDIT: also how would I load the python file to it. Do i nee to run some kind of a script on it efore loading

Sorry, I don't know any emulators.  I do know that there are free ones floating around, its just that I've never gotten around to finding one and setting it up.

Loading the python file: either type it in or do some sort of transfer thing.  You don't need to do anything special to get most code to run (except graphics -- not sure how that's going to work out)

236
Computer Programming / Re: Programming on the Android smartphone
« on: May 14, 2011, 01:36:04 pm »
With keyboard showing:
 80 chars x 34 lines

Without keyboard showing:
 80 chars x 58 lines

237
TI Z80 / Re: Axe parser game
« on: May 14, 2011, 01:32:11 pm »
Excellent game!

A few suggestions:

1] At the menu screen, add a small key delay so that holding the up or down button doesn't scroll through the options so quickly.
2] Make the up arrow the button to jump.
3] Perhaps add instructions in the game?  If you decreased the font on the menu items, you would definitely have room to add an option to view instructions.
4] Keep the grey box displayed all the time?  It might make the point of the game more clear.  You might want to even consider changing the sprite into something like a flag.

I made a screenie.

238
News / Re: Netham45 introduces OmnomIRC v2 BETA
« on: May 14, 2011, 01:17:56 pm »
Meh, your link to the OmnomIRC subforum is broken, DJ.

I like how the new one looks, by the way.  The 'you must login + have 40 posts' message is a lot more cleaner and less cluttered, and the arrows are really useful.

My only suggestion would be to make the logs and other options at the right bigger.  I barely noticed they were there.

239
General Calculator Help / Re: Calculator headphones
« on: May 14, 2011, 01:03:21 pm »
Mine always slows it down too.

From what somebody told me, the OS is apparently constantly checking for input from the headphone.  Headphones don't tend to do that sort of thing, so everything just slows down.

240
Computer Programming / Re: Programming on the Android smartphone
« on: May 14, 2011, 01:01:36 pm »
You can actually compile Python on the Android?

EDIT: I don't own an android but I'm going to try writing an output function for it. Liek the one in TI-Basic on the 84
does anyone know how many chars on a line in a python app on the android? and how many lines there are on the screen?

I don't know if you can compile (if you can, it would be complicated), but you can run scripts using an interpreter.

When held vertically, the default amount of chars per line (on the output console) is 80, unless the user resized it.

Note that at this moment, any Python you write for the android has to be compatible with Python 2.6.2

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