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Messages - Michael_Lee

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256
Web Programming and Design / Re: Input: Website for Robotics Club
« on: May 05, 2011, 09:20:32 pm »
maybe add a few things here and there, like polish up the text style to classy-ify it, but great! :D

Could you clarify what you mean?  Do you mean 'pick a different font' or 'make the writing style classier'?

And you know there's an extra panel in the background, right? :-

Wait, what?

257
Math and Science / Re: Geometry Question
« on: May 05, 2011, 09:18:57 pm »
well, were is no need for advanced sin/cos-stuff... one can simply use the area of the triangle:
A = (50 * h)/2 = 30*40/2
which leads to h = 24, if i'm not mistaken

And here I was, about jump straight in with law of cosine...
Thumbs up for simplicity!

258
Web Programming and Design / Re: Input: Website for Robotics Club
« on: May 05, 2011, 09:14:17 pm »
Thanks!

Really nice design. I like the navbar a lot, except that I'd suggest making each listed item not suddenly become square when it's hovered.
That's a bit weird -- it shouldn't be doing that.  Thanks for pointing that out.

Quote
Layout's great, but the box below the slideshow area looks off-balance because there's a large whitespace on the right; maybe you could have the "Who are we?" show more text?
Yeah -- the front page is a little empty at the moment.

Quote
And I think the green Spartan (?) logo would look better if its colors "merged" into the site, with a transparent bg or something.
Hmm, merging...
That was a sort of placeholder image (we were going to put a bunch of our sponsor's logos in that area), but I'll look it.

259
Web Programming and Design / Re: Input: Website for Robotics Club
« on: May 04, 2011, 09:21:51 pm »
It does that: I'm starting to get a bit annoyed.

It's up now, though.

260
Web Programming and Design / Input: Website for Robotics Club
« on: May 04, 2011, 07:43:17 pm »
I've been helping make a website for the robotics club at my school.

It's still in the development stage, and has A LOT of work left to do (we need to actually buy a web domain, for example), but I wanted to get feedback on the design before it gets finalized.

Temporarily hosted at:
http://www.robotics1.multiscale.co.cc


Hosted at
http://spartabots.co.cc

(The background is temporary, it'll be replaced later, we don't have much content, some pages don't exist yet, and we still don't have a banner to put at the top of the page.)

I'm basically looking for feedback, criticisms, and suggestions on what I should do to improve the design.

261
Miscellaneous / Re: Osama Bin Laden died
« on: May 04, 2011, 07:35:11 pm »
Is there a reason to keep this thread stickied?

Just wanna check before I unsticky it.

262
It just occurred to me that this is the wrong thread: questions about Axe belong in the Axe language subforum.

Therefore, this topic has been moved to Axe Language.

http://ourl.ca/10702

263
The Axe Parser Project / MOVED: Sprite Collision Detection
« on: May 04, 2011, 07:32:44 pm »
It just occurred to me that this is the wrong thread: questions about Axe belong in the Axe language subforum.

Therefore, this topic has been moved to Axe Language.

http://ourl.ca/10745

264
The Axe Parser Project / MOVED: Questionsss
« on: May 04, 2011, 07:32:41 pm »
It just occurred to me that this is the wrong thread: questions about Axe belong in the Axe language subforum.

Therefore, this topic has been moved to Axe Language.

http://ourl.ca/10790

265
Axe / Re: Questionsss
« on: May 04, 2011, 12:21:33 am »
Ah.  Avoid using Input.
It uses the built-in input routine provided by TI-OS, so you get to use all the menus, and stuff, but there's nothing that prevents the user from hitting 2nd-quit and terminating your program in the middle of something.  You should probably make your own input routine, instead.  It's a major hassle, but it's safer.

266
Axe / Re: Questionsss
« on: May 04, 2011, 12:09:33 am »
Well, if you have questions, feel free to ask!
What don't you understand?

And yes, GUIs are definitely possible in Axe.

267
Axe / Re: Making appvars
« on: May 03, 2011, 06:34:41 pm »
Let's say that you want to treat the appvar as a matrix with 5 columns and 4 rows.  For the most part, memory in Axe is treated as a list, not a matrix, so we have to use a workaround to be able to use memory as a matrix.

So, we want a matrix.  Because our matrix has sides of 4 and 5, the total amount of memory we want would be 20 bytes (or 40, if you use double-byte numbers).

We can create an appvar like this:

Code: [Select]
"appvNAME"->Str1
GetCalc(Str1,20)->P
You can get the 'appv' symbol by hitting [2ND] then [8].

To write to and access the 5th byte in the appvar, you would do this:
Code: [Select]
42->{P+4}
Disp {P+4}>Dec
(Remember that lists in computers start at zero: to access the 1st byte, do {P}, which is equal to {P+0}, and to access the last, 20th byte, do {P+19}).

However, if we chose to treat the appvar as a matrix, we can.  The appvar won't be changed in any way, all we're doing is changing the way we access it.
I'm going to arrange the bytes in a block.
Code: [Select]
00  01  02  03  04
05  06  07  08  09
10  11  12  13  14
15  16  17  18  19
If we conceptualize the appvar like this, then we can use a short formula-thingy to input the row and column, and return the actual byte we want.

{ROW*LENGTH + COLUMN + POINTER}

So, if we want the byte at column 1, row 2, we would do this:
{2*5+1+P} == {11 + P}
Because this is computers, we treat the first rows/column as the zeroth row/column.


That might be a bit of a complicated answer: let me know if you need anything clarified.

268
Miscellaneous / Re: Cleverbot!
« on: May 02, 2011, 08:41:36 pm »
...

It just asked me, out of the blue,

Quote
Let's say hypothetically that you're driving a car, and you run over a puppy. What would your first thoughts be?

Erm...

269
Official Contest / Re: Storm #1: BASIC Game in 30 days
« on: May 01, 2011, 07:39:34 pm »
Hello: if you notice, the last post on this thread (before yours) was on February 28th.  Your response was today, May 1st, which means that there is almost a 2 month gap between your post and ztrumpet's.  When somebody responds to a post that is older then 3 weeks (which is called necroposting) without really adding anything, it's considered rude.

In the future, please note the date of the previous post before choosing to respond.  Thanks!

270
It looks great!

One thing that you should do is nudge that nav bar a little to the left.  The right edge extends beyond the border of the green rectangle-content-thing, which looks a little weird: try making it line up, or at least not stick out like that.

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