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Messages - Michael_Lee
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361
« on: March 20, 2011, 10:57:04 am »
What is newprog?
And I agree -- I always try to credit Axe in my readmes and programs.
362
« on: March 18, 2011, 01:38:03 am »
The curve is comprised of 8 dots connected to each other by lines. They should always be continuous, although they might become a bit angular. I would have done more points, but it seems two byte vars were too small for more dots.
I'm not exactly certain what happens if you drag the lines too far, except that they wrap to the other side and then warp oddly.
363
« on: March 18, 2011, 01:25:07 am »
Drawing Bezier Curves
I found a webpage on Bezier curves, and translated it to Axe. It basically takes two points, a vector from those two points (represented by the grey line), and draws a curve.
[2ND] to flip between changing the two adjustable grey lines, and [CLEAR] to quit.
Source and gif attached.
364
« on: March 12, 2011, 05:56:20 pm »
I use Musescore, although I haven't tried any other software, so I don't know if this is the best one for composing. It's free, though.
365
« on: March 11, 2011, 08:56:12 pm »
@ DJ: Yep, once I have something that's pretty polished.
366
« on: March 11, 2011, 05:10:48 pm »
I like how nobody has asked a question about OOP yet...
C isn't an OOP language, although C++ is.
367
« on: March 11, 2011, 05:07:26 pm »
Welcome to Omnimaga!
The peanuts are just a meme we have here.
Don't worry too much about language mistakes -- we have a decent number of people from various countries so we're pretty tolerant.
You should make a thread about your game!
368
« on: March 10, 2011, 05:20:15 pm »
Hmm, I hope this thread isn't going to cause more drama.
369
« on: March 10, 2011, 02:46:38 pm »
I don't think that a rating system would ever work, for the following reasons.
1) For the most part, people don't care. For video games in mainstream, the primary reason why they have ratings is not because the kids want it (although a few might), but because the parents do. I highly doubt that any parent would even know that there is an issue with calculators.
2) It would be counter-productive. A mature rating would only deter those who wanted a rating system in the first place. For most of the anoymous (and probably immature?) kids who visit ticalc.org, a mature rating would probably attract them.
370
« on: March 08, 2011, 09:40:13 pm »
I don't think that there are any memory leaks, so long as you make sure you never do anything like goto from a subroutine to your main code.
If you use 'goto' to jump to another subroutine, then as long as you return, there won't be any damage. As a general rule of thumb, you have to match each 'sub(' with a 'Return'.
Can somebody else confirm?
371
« on: March 08, 2011, 09:38:13 pm »
Welcome to the forums! I take it you own an Nspire? What kinds of libraries are you making?
372
« on: March 08, 2011, 09:11:33 pm »
Yeah, sure, go ahead. My projects are open-source unless otherwise noted.
I'm also going to be releasing TI-Basic to 8xp, fyi (although 8xp to TI-Basic would be a little trickier.)
373
« on: March 08, 2011, 10:08:14 am »
Maybe a game where you have to run and hide from enemies while trying to escape?
374
« on: March 07, 2011, 11:46:48 pm »
Nah, I meant the speed for txt to 8xp (which is something I haven't released yet) I don't foresee any speed problems with 8xp to txt
375
« on: March 07, 2011, 08:32:49 pm »
Update: I managed to transform a 1 minute tokenizing time to about 5 seconds - hooray! What I was doing before was reading each line, seeing if it was a token, and if not, taking a character off of the end of the line, seeing if it was a token, etc., ad nauseum... In retrospect, given that a token can only be about 14 characters long, starting by examining an entire line might not have been the most efficient method X.X
Wabbitemu and my calc both finally accepts the 8xp, but for some reason, the file is either truncated short, or contains loads of garbage characters at the end. Hopefully, this should be the last thing I have to fix.
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