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Messages - Michael_Lee

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406
TI Z80 / Re: TIConvert
« on: February 24, 2011, 10:40:49 pm »
Yeah, it was only after I was about halfway done that I learned that Python 3.X has compatibility issues.  I'll probably start converting it tomorrow.

407
TI Z80 / TIConvert
« on: February 24, 2011, 07:47:53 pm »
EDIT:
This project has been renamed to Croquette:
Visit http://ourl.ca/12272 instead for the latest updates.

You can download the latest versions at https://code.google.com/p/croquette/p/



I made a python script that turns an Axe source file (8xp) into a text file!  It can add indenting and everything!

Later, I want to try and enhance it so it can convert TI-Basic to text, and text to either TI-Basic or Axe (although it wouldn't probably be able to compile).

...

It's a command-line sort of thing, and it's sort of redundant given Tokens and Runer's mod, but I always wanted to make one.

Also, does anybody know if it's possible in any way to turn a Python 3.2 script into an executable?

Edit:
The attached doesn't even work, so I'm going to remove it before more people download.

408
General Calculator Help / Re: Character vs token? (and other questions)
« on: February 24, 2011, 11:39:07 am »
Ahh, cool, thanks!

409
General Calculator Help / Re: Character vs token? (and other questions)
« on: February 24, 2011, 11:21:44 am »
I don't really want to start a new topic, so I'll periodically ask a few questions here:

The type of variable is indicated by a single byte - for example, a program would have a byte set to 05 whereas an appvar is set to 06 (I think?).

Does anybody know where I can get a complete table of all the types?  (So I can find out what kind of variable 03 indicates, for example).

410
General Calculator Help / Re: Character vs token?
« on: February 23, 2011, 08:55:52 pm »
Ahh... Okay, I think I've got it now.  Thanks.

411
General Calculator Help / Character vs token? (and other questions)
« on: February 23, 2011, 08:48:59 pm »
The character 'f' (lowercase F) is designated the number '102' (66 in hexadecimal) by the calculator (and therefore, by ASCII), but according to the table of tokens located at tibasicdev, the token 'Normal' is also represented by '66'.

How does the calculator distinguish between the two?

412
Math and Science / Re: 0.5!
« on: February 23, 2011, 08:03:02 pm »
That is bizarre.

I don't really understand how taking a factorial of a fraction makes sense, though.

413
TI Z80 / Re: Tricross
« on: February 20, 2011, 08:44:02 pm »
To make screenshots, try downloading Wabbitemu. 
Use TI-Connect or something to move your program to the computer, then drag the 8xp source file over to the screen of Wabbitemu (once you start the program). 
Press the backspace button to start recording whatever's on the screen.

Can you post your program?

414
News / Re: Somebody set up us the bomb
« on: February 20, 2011, 08:40:29 pm »
Hmm, more mods -- this should be useful.

Congrats to everybody who was mod-ified!

(Hmm... mod-ified... There's a pun in here somewhere, I just know it)

415
Axe / Re: Specific Tutorials List (Axe)
« on: February 20, 2011, 08:36:17 pm »
Very cool.  I must have missed reading a few of those tutorials.
* Michael_Lee puts on his reading glasses

416
Welcome to Omnimaga!

However long you want to stay here, you'll always be welcome.

(Well, unless you start spamming and stuff, but that's standard pretty much everywhere)

417
Other / Re: Robotics Competiton!!!
« on: February 18, 2011, 09:07:51 pm »
Thanks for offering, but it's fine.
As it turned out, our previous design would have never worked (so no point in trying to repair or fix it), and our mentors somehow pulled a backup plan out of nowhere, so we're not totally dead in the water :)


@Ashbad:  Ours involved a sort of scissor-lift thing which would move up by turning a screw.  We don't have anything as complicated as an arm -- a lot of the people in Robotics last year graduated, so we're fairly inexperienced.

418
Other / Re: Robotics Competiton!!!
« on: February 18, 2011, 09:03:25 pm »
Yup -- and I'm starting to panic a little because the lifting mechanism (which is a vital component of the robot) broke.  It appears that the design was fatally flawed to start with, which would have been nice to know about earlier X.X

(This is the reason why I've barely posted anything in the past week-ish, if anybody is wondering)

419
Official Contest / Re: Storm #1: BASIC Game in 30 days
« on: February 15, 2011, 11:28:01 am »
Seriously? Only two people entered anything!?  I can't wait for lunch break so I can try these out.

420
The Axe Parser Project / Re: Features Wishlist
« on: February 15, 2011, 02:43:51 am »
Ah.  That would make sense.
Axe does support it, but I've always thought that it was a bit complicated to do.

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